Saris
Living Weapon Armorist (Spirit Blade)//Rajah
TN Medium Construct (Human, Mythic)
Init +6; Senses Perception +11
DEFENSE
AC 10, touch 10, flat-footed 10
vp 50 (5d10) wp 32 (Con*2);
Fort +8, Ref +6, Will +7;
Defensive Abilities Hardness 14; Immune bleed, disease, paralysis, poison, Delayed Damage Pool (20)
OFFENSE
Spd 30 ft.
Melee Vassalage +2 Vicious Ironwood Lance +14 (1d8+9+2d6)
Ranged Sun's Gleam +12 (1d6+6)
Space As wielder; Reach 10 ft.
Special Attacks Vassalage,
Magic Talents Known (CL 5th, 2nd for range) SP/Day 12/12:
War Sphere (Personal Conflict Drawback), Totemic Presence, Giving Totem (+5), Steadfast Totem, Totem of War (+3),
Casting Tradition Galvanized, Magical Signs, Easy Focus
STATISTICS
Str 9, Dex 18, Con 16, Int 12, Wis 14, Cha 25
Base Atk +5; CMB Wielder's, plus bonuses from Saris
Traits Unorthodox Casting: Charisma, Iron-Plated Mind (Total +16 Concentration Casting Defensively)
Feats Enhanced Capacity, Striking Mirage, Martial Magic, Radiant Dawn Style, Extra Combat Talent: Guardian, Extra Combat Talent: Endure Pain, Sunset, Spirit Beacon, Extra Combat Talent: Blockade, Extra Magical Talent: Steadfast Totem, [Mythic Slot]Extra Path Ability (Legendary Item), [Mythic Slot]Extra Combat Talent: Diga Drill, [Mythic Slot]Extra Combat Talent: Unstoppable
Combat Talents (Phalanx Fighter martial tradition), Equipment Sphere: Shield Training, Spear Dancer, Brute Sphere (burly drawback): Muscular Surge, Break Defenses, Unstoppable, Guardian Sphere (Indifferent Defender): Greater Delayed Damage, Endure Pain, Shield Sphere: Blockade, Cover Ally, Tech Sphere (6/6 Charges): Diga Drill
HeraldriesAmbrosia, Philosopher King
Arsenal Tricks Improved Equipment, Natural Materials
Skills Craft:Mechanical +9, Diplomacy +16, Intimidate +14, Kn: Arcana +9, Kn: Nobility +9, Kn: History +9, Perception +12, Sense Motive +10, Spellcraft +9
Languages Common, Ancient Dwarven
Mythic Features:
Hard to Kill
Mythic Power (9/day)
Mythic Surge +6
Amazing Initiative +3
Recuperation
Marshal Order: Advance
T1 Path Ability: Commune with Power (Universal)
T2 Path Ability: Extra Mythic Feat (Universal)
T3 Path Ability: Healing Surge
Legendary Item Abilities:
Foe Biting
Intelligence x2 (Ignore Mental Stats)
Shield Other 3/day
Mount 1/day
Path of War Stances:
Spoils of War (2 Essence Invested always) +14 HP recovered on-hit, once per round, to any ally within 35 feet.
Stance of Piercing Rays: +1d6 Damage on Ranged Attacks
Phalanx Lancer: +1d6 Damage for Shield Bash and Lance Attacks
Path of War Maneuvers:
Level 1 -
*Dismiss (RD)
Staunching Strike (RD)
Piercing Strike (PT)
*Encouraging Roar (GL)
*Pride Movement (GL)
**replaced at 4**
Level 2 -
Call to Action (GL)
*Solar Lance (SW)
Level 3 -
*Lifeburst Strike
* - denotes maneuver is readied