female half-elf oracle 2 | HP 10/10 | AC 14, T 13, F 10 | F +2, R +3, W +2 | CMB +0, CMD 13 | Init +1 | Per +5 (-4 opposed; auto fail hearing) |
About Sarinah
Build:
Sarinah Kether
female half-elf oracle 1
NG female humanoid (elf, human)
Init 1 Senses Perception +7 (-4 opposed)
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Defense
-------------------- AC 14, touch 13, flat-footed 11 (++1, +3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +3, Will +2
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Offense
-------------------- Speed 30 ft.
Melee dagger +3 (1d4-1 19-20/x2)
Ranged sling +3 (1d3)
Special Attacks none
Spells (CL 1; concentration +4):
1st (4/day)—inflict light wounds (dc 14), protection from evil (dc 14). cure light wounds
0 (at will)—light, create water, stabilize, mending --------------------
Statistics
-------------------- Str 8, Dex 16, Con 14, Int 10, Wis 10, Cha 17
Base Atk +0; CMB +0;CMD 12
Feats WP: simple; AP light, med; SP all -T; weapon finesse (1st), skill focus: heal (rbf)
Traits seeker, devoted healer
Skills
diplomacy +7=+3+1+3
heal +7=+0+1+3+3
knowledge (nature) +4=+0+1+3
perception +7=+0+1+3+2+1
sense motive +4=+0+1+3
Background Skills
profession (healer) +4=+0+1+3
handle animal +7=+3+1+3
Languages common (sign), elven
Combat Gear dagger, sling, reinforced tunic; Other Gear potion of cure light wounds x2
Misc Gear backpack, a bedroll, a belt pouch, candles (10), flint and steel,mess kit, rope, soap, trail rations (5 days), waterskin, traveler’s outfit, healer’s kit, journal, charcoal sticks x2, 8 gp
23 lbs carried
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Special Abilities
-------------------- Curse: Deaf You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. This does not increase their level or casting time.
At 5th level, you receive a +3 competence bonus on Perception checks that do not rely upon hearing, and the initiative penalty for being deaf is reduced to –2.
At 10th level, you gain scent and you do not suffer any penalty on initiative checks due to being deaf.
At 15th level, you gain tremorsense out to a range of 30 feet.
Devoted Healer Whenever you take 20 on a Heal check to treat deadly wounds, you restore an additional 1d4 hit points to those you aid.
Elven Immunities Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Myrtery: Succor Class Skills: An oracle with the succor mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills.
Bonus Spells: Ray of enfeeblement (2nd), shield of fortification (4th), coordinated effort (6th), greater shield of fortification (8th), stoneskin (10th), greater heroism (12th), expend (14th), greater spellcrash (16th), wall of suppression (18th).
Revelations Combat Healer (Su) Whenever you cast a cure spell (a spell with “cure” in its name), you can cast it as a swift action, as if using the Quicken Spell feat, by expending two spell slots. This does not increase the level of the spell. You can use this ability once per day at 7th level and one additional time per day for every four levels beyond 7th. You must be at least 7th level to select this revelation.
Multitalented oracle/ranger
Description:
Sarinah is a pale complected half-elven woman with long silvery hair and sharply pointed ears. She wears clothing of pale white only carries a mace and sling for weapons. She carries herself with an odd grace and her eyes are almost always roving around as they look for trouble. She is also seen, at times, waving her hands and fingers at people, particularly her brother, and rarely says a word.
Background:
Sarinah was born the younger sister of Brim and the two could not be more alike. It has never been explained to the pair but somehow Brim was born full human while Sarinah was not. Sarinah was born half-elven and likely is only Brim’s half-sister but she doesn’t care. He is her brother, that’s all that matters.
Like her brother Sarinah remembers little of her time before being taken in by the town of Drogen, though there are some things she can infer. She knows she once could hear and that she can speak, though she hears nothing now, and she knows she must have trained a little as a healer as it is her calling. More than that, though, is gone.
During her time in Drogen Sarinah manifested magic, divine in origin, with no clue where it comes from. It seems tied to her deafness somehow as she doesn’t need words to cast her spells, she simply gestures and they happen. She has also learned to be very cautious of her surroundings. More than once her big brother had to save her from one thing or another and so she tries not to be a burden on him. She also has come to excel in the healing arts and is constantly having to patch her brother up after one fight or another, she usually gives him a hard time about it but it’s because she cares and they both know it.