Earth Elemental

Sargon's Summoned Creatures's page

2 posts. Alias of Greymore.


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Lrg Earth Elemental(Augmented) | hp 84/84(DR 5/—) | AC 18(T8;FF18)|CMD 27(30 vs Bull rush&Overrun)|F+11 R+1 W+6 Effects: | Elemental traits:Immune to bleed/crits/flank/paralysis/poison/precision dmg/sleep/stun | Senses: darkvision 60 ft., tremorsense 60 ft.; Perception +7| Move:20'(40 w haste), burrow 20'(40 w/haste), earth glide

I just noticed that last round, I only rolled for one elemental, so the first rolls here are for that missing attack set.
Slam+PA+haste: 1d20 + 11 ⇒ (9) + 11 = 20
Slam+PA+haste: 1d20 + 11 ⇒ (12) + 11 = 23
blunt damage: 1d8 + 17 ⇒ (6) + 17 = 23
blunt damage: 1d8 + 17 ⇒ (7) + 17 = 24

The two elementals slide over to continue their assault, flailing at Badru with massive stone fists. One takes up a flank with the Professor while the other trys to cut off any escape the construct might try.

Elemental 1
Slam+PA+haste+flank: 1d20 + 13 ⇒ (9) + 13 = 22
Slam+PA+haste+flank: 1d20 + 13 ⇒ (11) + 13 = 24
blunt damage: 1d8 + 17 ⇒ (6) + 17 = 23
blunt damage: 1d8 + 17 ⇒ (4) + 17 = 21

Elemental 2
Slam+PA+haste: 1d20 + 11 ⇒ (20) + 11 = 31
Slam+PA+haste: 1d20 + 11 ⇒ (8) + 11 = 19
blunt damage: 1d8 + 17 ⇒ (3) + 17 = 20

blunt damage: 1d8 + 17 ⇒ (5) + 17 = 22

Crit Confirm?: 1d20 + 11 ⇒ (6) + 11 = 17
Crit Bonus damage: 1d8 + 17 ⇒ (8) + 17 = 25

And since I have no idea which of those attacks are hits or misses, I will let you roll for the mirror images if they are still up.

The third elemental that held back to defend, follows Obsidian and watches out for Seldanna.


Lrg Earth Elemental(Augmented) | hp 84/84(DR 5/—) | AC 18(T8;FF18)|CMD 27(30 vs Bull rush&Overrun)|F+11 R+1 W+6 Effects: | Elemental traits:Immune to bleed/crits/flank/paralysis/poison/precision dmg/sleep/stun | Senses: darkvision 60 ft., tremorsense 60 ft.; Perception +7| Move:20'(40 w haste), burrow 20'(40 w/haste), earth glide

Three hulking, roughly humanoid creatures of dirt and stone explode up from the earth, faceless save for two glowing gemstone eyes in each of them. Upon hearing the instruction from their arcanist master, two move back into the earth and head to attack Badru while the third remains behind to defend.

Summons as close as possible, while still being in the 30' haste effect, and then move into attack. I will spoiler just in case they can only move into range and not attack

If they can attack:
Rocky forms burst up from the ground behind Badru, slamming him with great force.

Slam+PA: 1d20 + 10 ⇒ (3) + 10 = 13 add+1 if hasted
If Hasted/Slam+PA: 1d20 + 11 ⇒ (3) + 11 = 14
blunt damage: 1d8 + 17 ⇒ (8) + 17 = 25
if hasted/blunt damage: 1d8 + 17 ⇒ (4) + 17 = 21
Well those were really terrible rolls, so they likely haven't hit. At least they would be in position for next round.