Awareness: Per = 38
Command +10: Fel = 50
Common Lore (Imperial Creed)[Reformati]: Int = 30
Common Lore (Imperial Guard) +10: Int = 40
Common Lore (War) +10: Int = 40
Dodge: Agi = 28
Intimidate: Str = 30
Navigate (Surface) Int = 30
Parry WS = 42
Talents: Air of Authority: Affect targets = 100 x Fel Bonus, Order range is increased 100 meters.
Combat Sense: may use Perception bonus in place of Agility when rolling Initiative.
Street Fighting: when armed with a knife or similar small weapon or bare hands, add half WS bonus on any critical damage.
Weapon Training (Chain, Las, Solid Projectile: Low Tech): can use all weapons with Class: pistol, basic, melee, throwing and vehicle within stated groups.
Other Abilities: Larcenous: +10 to all Logistics Tests made to acquire illegal or contraband items.
Survivalist: Jungle – when operating in Jungle, reroll failed Survival and Navigate (Surface) skill tests.
Common Lascarbine: 75m Range, RoF S/2/-, Dam 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable (only jam on 00)
Two charge packs for Lascarbine
Common Laspistol: 30m Range, RoF S/2/-, Dam 1d10+2 E, Pen 0, Clip 30, Rld Half, Reliable
Two charge packs for Laspistol
Common Chain Chit-Sickle: Dam 1d10+2 R, Pen 2, Tearing.
Common Chit-Sickle: 5m Range, Dam 1d5 R, Pen 3, Razor Sharp.
Common Flak Vest: Body, AP 3
Common Survival Suit: +20 on tests vs effects of extreme conditions
Common Lascarbine
Two charge packs for Lascarbine
Common Laspistol
Two charge packs for Laspistol
Common Chain Chit-Sickle
Common Mono-edged Chit-Sickle
Common Flak Vest
Common Survival Suit
Regimental uniform
Poor weather gear
Rucksack or sling bag
One set of basic tools
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One grooming kit
One set of cognomen tags or equivalent identification
One primer or instructional handbook
Combat sustenance rations
One Chrono
One set Magnoculars
700xp to spend: (extra 100xp from Street Fighting x2)
An undocumented 'survivor' of the lost Oremor 7th Legion, it is abundantly clear that Enzo Murjoff is a man who has seen far more than his fair share of horror. Despite being relatively young, his face is lined and weathered, his skin sallow and lho-stained, while his hair is a premature shock of white.
His overall manner is brittle and distant with everyone but the "Sarge" whom he seems to share some enigmatic history with, and, to a lesser extent, with the squad medicae, Viktor Zane. As Murjoff is something of a hypochondriac, he is always bothering the "Doc" about phantom coughs, innocuous rashes, or pestering him for spare antibiotics.
As squad vox-officer and adjutant to the sergeant, Murjoff takes his duties with dedicated seriousness, albeit with a rote and mechanical nature that is somewhat off-putting to his squad-mates. Despite his obsessive cleanliness and hygiene, and a near-phobia of illness, he is an unapologetic lho-fiend, chain-smoking to such an extent he often has another lit before the one in his mouth is finished.