Sarfinas's page

No posts. Organized Play character for wcv.




Hello,

I’m currently running my first campaign (trying to start people playing Pathfinder in my area and there weren’t other options than to do it myself), and I’m not sure I understand the rules regarding runes correctly. I (think I) understand the basic point about fundamental striking and potency runes, with striking runes providing the extra damage die, and potency the extra chance to hit. And then these runes also determine the number of other property runes that can be put on a weapon.

I’m a bit unclear on the full difference between a potency and striking rune though. Does a weapon need both a +1 potency rune and a +1 striking rune to get both a +1 to hit and also +1 damage. Or is that a single rune?

And as a follow-up, if these are separate runes, do the number of additional runes stack? So if a weapon had a +2 potency rune and a +2 striking rune, would this mean it could get 4 property runes?

Sorry if this is something obvious.


I’m a fairly new Pathfinder 2e player, and am trying to get a group going at my LGS, as a GM. I’ve DM’d 5e before, and know a few of the pitfalls DMs can fall into.

As an intro I’m planning to start my player’s on the Beginner Box, then transition to Abomination Vaults. Since the players will all be new, I’m wondering about a way to make it a bit easier on them. My current idea is that since the Beginner Box starts them into AV at level 2 I’d just keep them a level ahead for the remainder of the AP.

Would this be a workable idea? If so is there anything I should keep in mind?