Kaigon the Miscreant

Sard Carnelian's page

4 posts. Alias of Zack Muad'Dweeb.


About Sard Carnelian

Sard Carnelian
Male dwarf sorcerer (deep earth bloodline)
NG Medium humanoid (dwarf)
Init: +0; Senses: Darkvision, 60 ft.

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DEFENSE
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AC 11, touch 11, flat-footed 11
hp 8 (1d6 + 2 Con)
Fort +2, Ref +1, Will +3

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OFFENSE
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Spd 20 ft.
Melee
* Longspear +1 (1d8+1, 20/x3, reach)

Ranged
* Acid Splash (1d3 acid, 25 ft.)
* Tremor (functions as trip attempt +4, 30 ft., 6/day)

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STATISTICS
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Str 13 | Dex 10 | Con 14 | Int 10 | Wis 10 | Cha 16
Base Attack +0; CMB +1; CMD 11
Feats: Eschew materials, Ironhide
Traits: Grounded, Scholar of the Ancients
Skills: Knowledge (arcana) +4, Knowledge (history) +4, Use Magic Device +7
Languages: Common, Dwarf, Thassilonian
Combat Gear: Longspear, flask of acid
Other equipment: Explorer's outfit, backpack, bedroll, belt pouch, chalk, ink, inkpen, map case, miner's pick, parchment, waterskin

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SPECIAL ABILITIES
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Race
Defensive Training: Sard gets a +4 dodge bonus to AC against monsters of the giant subtype.

Hardy: Sard receives a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Hatred: Sard receives a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Lorekeeper: Sard receives a +2 racial bonus on Knowledge (history) skill checks that pertain to dwarves or their enemies. He can make such skill checks untrained. This racial trait replaces the greed racial trait.

Slow and Steady: Sard has a base speed of 20 feet, but his speed is never modified by armor or encumbrance.

Stability: Sard receives a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Sard receives a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. He receives a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Trait
Grounded: Sard gains a +2 trait bonus on balance-related Acrobatics checks, and a +1 trait bonus on Reflex saves.

Scholar of the Ancients: Sard gains a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.

Class
Tremor (Sp): As a standard action, Sard can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using his sorcerer level plus your Charisma modifier in place of your CMB. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Cantrips: Sard can cast the following 0-level spells: Acid splash, detect magic, mage hand, spark

Spellcasting: Sard can cast 4 spells per day from the following list: Grease, stone fist

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APPEARANCE
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Sard stands at about four and a half feet tall, and relatively svelte for a dwarf. In a departure from typical dwarven fashion, he keeps his thick auburn hair and beard cut short.

All of Sard's clothes are of modest homespun, but richly dyed in the colors of the earth. When he's out and about, he dons a sleeveless, burnt umber cassock. Sard goes barefoot whenever possible, in order "to feel the pulse of the earth."

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BACKGROUND
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Sard hails from an esoteric dwarven community dedicated to the stewardship of the earth. Rather than merely extract resources from within, these dwarves believed in living in balance with nature, shaping the earth in non-invasive ways. From an early age, Sard was taught to respect the land and everything that lived on, in, and beneath it. Even as a child, he experienced strange sensations when he touched earth or stone: a slow, powerful thrumming, like the beat of an enormous heart.

When he was in his late adolescence, Sard's latent powers manifested. At the time he was studying the histories of Golarion's ancient civilizations. With the emergence of his magical talents, his lessons were expanded to include spellcasting and arcana. He was deeply

As part of his thesis (tentatively titled "Coaxing the Past to the Surface: Recovering Thassilon out of the Embrace of the Earth") research, Sard has been travelling through Varisia, visiting the ruins of Thassilon. He has stopped in Sandpoint to rest and regroup after weeks of being on the road.