Lizardfolk

Sarangari Steelscales's page

264 posts. Organized Play character for eggellis.


Full Name

Sarangari Steelscales

Race

| SP 60/60 HP 48/48 RP 2/8 | EAC 24 KAC 27 DR 5/-| F +8 R +7 W +6 | Init +5 | Speed 30 feet | ammo SMG 36/40 RC 4/6

Gender

Male Vesk Soldier 6

Homepage URL

170784-702

Strength 14
Dexterity 20
Constitution 17
Intelligence 10
Wisdom 12
Charisma 10

About Sarangari Steelscales

Sheet:

Vesk Mercenary Soldier 6
LN Medium humanoid (Vesk)
Init +4; Perception +0; Lowlight vision
Speed: 30 ft

Defense
-------------------------------
SP: 60 HP: 48 RP: 8
EAC: 24 (10 armor + 3 dex + 1 race)
KAC: 27 (13 armor + 3 dex + 1 race)
AC vs CM: 35

DR 5

Fort +8, Ref +7, Will +6
-Note: +2 against spells and spell-like

Offense
-------------------------------
BAB: +6
Melee: +8(10) Ranged: +11 Thrown: +8(10)

Squad Machine gun
+11 (1d10+8) analog, automatic

Tactical Reaction Cannon
+11 (2d10+8) analog, penetrating

Frag grenade I
+8(10) (1d6 P 15ft DC 12) 20ft

Unarmed
+8(10) (1d3+11(13) b)

Stats
-------------------------------
STR 14 (+2) DEX 20 (+5) CON 17 (+3) INT 10 (+0) WIS 12 (+1) CHA 10 (+0)

SKILLS
(4+Int) = 4 skill ranks per level
Athletics (5) +8
Acrobatics (5) +10
Engineering (6) +9
Intimidate (4) +7
Profession Mercenary (4) +8

Skill notes: Decrease DC on Culture and Profession Mercenary checks to recall knowledge about military by 5. +1 athletics

Languages: Common, Vesk

Proficiency: Light, heavy and power armor, basic and advanced melee weapons, grenades, small arms, long arms, heavy weapons, sniper

Feats & Abilities
-------------------------------
Feats
1 - Spellbane
2 - Deadly Aim
3 - Mobility
4 - Shot on the run
5 - Enhanced Resistance kinetic
6 - Parting Shot

Race
ARMOR SAVANT - Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.

FEARLESS - Vesk receive a +2 racial bonus to saving throws against fear effects.

LOW-LIGHT VISION - Vesk can see in dim light as if it were normal light. For more details, see page 264.

NATURAL WEAPONS - Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).

Class
Fighting Style-Guard

Armor Training (Ex)
-You reduce the armor check penalty of armor you wear by 1 (to a minimum of 0) and increase the maximum Dexterity
bonus allowed by your armor by 1.

-Guard's Protection

Gear Boosts
Bullet Barrage
-+1 damage for projectile weapons. Increase by 1 for every 4 soldier levels.

Gear
-------------------------------
Battle Harness
Squad Machine Gun 2 bulk
Tactical Reaction Cannon 3 bulk
105 round-heavy weapons 1.1L bulk
Personal comm L bulk
Engineering kit L bulk
2 frag grenades 3L bulk
Detonator L bulk cap-5 1/use
Industrial Backpack
Minimal Speed suspension
Synergizing Symbiote mk1 dex
D-Suit I L bulk
Tactical Pike 2 bulk not carried
Hydrojet - in D-Suit

Carrying Capacity
-------------------------------
Current bulk: 6 / Encumbered: 8/ Overburdened: 18

Credits
-------------------------------
7458

Boons:
Slotted Boons
-------------------------------
Ally - none
Faction - Exo-Guardians champion
Personal - none
Promotional - none
Social - Scoured Star Memorial
Starship - Honorbound Allies
Slotless - Starfinder Insignia, True Savior of Tasch, Marked Field Agent, Ghibrani Language, Surviving Companion

Total Boons
-------------------------------
Ally - Envar's Attention, Honorbound Allies*, Muldoi's Debt,Vossi's Roar
Faction - Exo-guardians champion
Personal - none
Promotional - none
Social - Abadar Corp Acquaintance, Faction's Friend, Abadarcorp Augmentation, Knowledge of a Forgotten Miltary, Contractors respect Ulrikka, Trusted by the Concervancy, Scoured Stars Memorial
Starship - Hero of the Stars, Solar Powered Weapon System, Honorbound Allies*, Weapon of a Lost Civilization, Star Monster Slayer
Slotless - Starfinder Insignia, True Savior of Tasch, Marked Field Agent, Ghibrani Language, Copaxi linguist, Surviving Companion
Unidentified - Tip of the Conspiracy

Adventure Log:

XP: 14 Fame: 28
Rep: Exo-31 dat-4 Acq-2

Character creation - 0xp, 0 Fame/reputation, 1000 credits
-purchased:
Troop Ceremonial Plate
Light reaction cannon
20 round-heavy weapons
Personal comm
Engineering kit
5 frag grenades
Detonator

-Into the unknown - 1 xp, 2 Fame & Reputation, 720 credits

-1-02 Fugitive on the Red Planet - 1 xp, 2 Fame & Reputation, 719 credits

-1-07 The Solar Sortie - 1 xp, 2 exo & 1 data rep 2 Fame 727 credits, 1 check on True Savior of Tasch

-1-01 The Commencement - 1 xp, 2 Fame & Reputation, 509 credits, 1 check True Savior of Tasch

-1-04 Cries From the Drift - 1 xp 2 Fame 3 Rep, 714 creds, 1 check on True Savior or Tasch, purchased Basic Iridishell and Industrial Backpack

-1-10 The Half-alive Streegs - 1 xp, 2 fame and rep, 735 creds, 1 True Savior

-1-21 Yesteryears Sorrow - 1 xp, 2 fame & 3 rep, 1469 creds, 1 True Tasch

-1-12 Ashez of Discovery - 1 xp, 2 fame & rep, 1164 creds, purchased minimal speed suspension with abadarcorp augmentation discount

-Save The Renkrodas - 1 xp, 2 fame 1 Acq. &, 2 Exo rep, 1535 creds, purchased Squad Machine Gun, and dex personal upgrade mk 1, sold light reaction cannon

-1-22 The Protectorate Petition - 1 xp, 2 fame & rep, 1522 creds

-1-14 Star Sugar Heartlove - 1 xp, 2 fame 3 Exo rep and 1 Data, 1485+30 creds

-1-25 The Beacon Code Dilemma - 1 xp, 2 fame and rep, 1518 creds, used upbs from Tasch and bought 2950 mor to craft battle harness

- 1-23 Return to Sender - 1 xp, 2 fame, 2 exo 1 acq and data rep, 4960 creds

-1-33 Data Breach - 1 xp, 2 fame, 2 exo & 1 data rep, 4085 & 32 creds

Background:
Sarangari, or Steelscales as his former squad called him, was part of a strike team chosen to go along with a very important Vesk leader on a big game hunt out on some backwater planet. The beast they sought was fearsome, but should have been no problem for the group with the armament they took. Unfortunately once they found one it turned out the creatures were in a mating frenzy so the group had to fight off several of them. By the time the last one had fallen Sarangari was the last Vesk standing.
Having failed his task, and lost all his friends, Sarangari hitched a ride to Absalom Station to try becoming a mercenary instead of returning home. Everyone there likely thought him dead anyway.

Appearance and Personality:
Sarangari is a pretty typical specimen for his race, not that Pact Worlders were any good at telling the difference between Vesks anyway. He is 7'3" tall and weighs 380 lbs. His scales a a very dark green and he has particularly long horn spikes forming his "beard" and down his spine. He still wears the ceremonial armor he was given to go on the hunt and looks very comfortable in it. In fact, Sarangari gained the name Steelscales because he is even more at home in the heaviest of armor than most Vesk. The armor was clearly resplendent once, painted green to match his skin, but currently is covered in scratches and even a few dents.
As his people are known for Sarangari values honor and propriety a great deal. He seems more dour than most people are used to from Vesk however. He hasn't been one for talking much since arriving on Absalom station. When asked about his armor he opens up a bit, until he reminds himself where it came from.

Update
After joining the Starfinders, Steelscales began to come out of his funk. He got rid of the armor he wore to the Station, upgrading to a finer suit. He began to enjoy working with his fellow Starfinders, though he wouldn't admit it. He tries to tell himself not to get close in case he's in another failed mission only to be the last survivor and is generally a grump to keep people from getting to close. If someone pays close attention however he leaves a few signs that he likes being a part of the team.