Shel Lupescu

Sarah Spina's page

3 posts. Alias of Sarah Jones 157.


Full Name

Sarah Spina

Race

Skinwalker

Classes/Levels

Alchemist 1/

Stats:
AC: 17 /14 /13 HP:15/15 Init: +4 F/R/W: 5/6/3 Perc:+5

Gender

Female

Age

21

Strength 18
Dexterity 18
Constitution 16
Intelligence 20
Wisdom 13
Charisma 15

About Sarah Spina

Stats:
Sarah Spina
Female werecrocodile-kin skinwalker (scaleheart) alchemist (beastmorph) 1 (Pathfinder Player Companion: Blood of the Moon, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Combat 24)
N Medium humanoid (shapechanger, skinwalker)
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 18, touch 14, flat-footed 18 (+4 armor, +4 Dex)
hp 14 (1d8+6)
Fort +5, Ref +6, Will +3
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Offense
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Speed 30 ft.
Melee bayonet +4 (1d6+6) or
. . boar spear +4 (1d8+6)
Ranged bomb +5 (1d6+5 Fire) or
. . light crossbow +4 (1d8/19-20)
Special Attacks bomb 6/day (1d6+5 fire, DC 15)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—scare (DC 14)
Alchemist (Beastmorph) Extracts Prepared (CL 1st; concentration +6)
. . 1st—cure light wounds, enlarge person (DC 16), identify
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Statistics
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Str 18, Dex 18, Con 16, Int 20, Wis 13, Cha 15
Base Atk +0; CMB +4; CMD 18
Feats Brew Potion, Iron Will, Throw Anything, Toughness
Traits accelerated drinker, rich parents, unstable mutagen
Skills Acrobatics +1, Appraise +9, Bluff +0, Climb +1, Craft (alchemy) +9 (+10 to create alchemical items), Craft (armor) +1, Craft (weapons) +1, Diplomacy +0, Disable Device +5, Disguise +0, Escape Artist +1, Fly +1, Heal +5, Intimidate +0, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +5, Ride +1, Sense Motive -1, Sleight of Hand +7, Spellcraft +9, Stealth +3, Survival -1, Swim +1; Racial Modifiers +2 Stealth
Languages Common, Dwarven, Elven, Infernal, Polyglot, Undercommon
SQ alchemy (alchemy crafting +1), animal-minded, change shape, change shape (bite), change shape (darkvision), change shape (ferocity), change shape (swim 30 ft.), meticulous, mutagen (+4/-2, +2 natural armor, 10 minutes)
Combat Gear potion of cure light wounds (4), potion of enlarge person (4), potion of magic fang (4), potion of shield of faith +2 (6); Other Gear chain shirt, bayonet[APG], boar spear[APG], light crossbow, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, masterwork thieves' tools, mess kit[UE], piton (10), pot, silk rope (100 ft.), soap, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded (2), 564 gp
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Special Abilities
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Accelerated Drinker You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Animal-Minded Werecrocodile-kin have a +2 racial bonus on Stealth and wild empathy checks.
Bomb 1d6+5 (6/day, DC 15) (Su) Thrown Splash Weapon deals 1d6+5 fire damage.
Change Shape (3/day) (Su) Shapeshift into bestial form, granting animal-like powers.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Change Shape (Ferocity) (Su) You can choose to gain the ferocity ability when shifting into bestial form.
Change Shape (Swim 30 ft.) (Su) You can choose to gain a climb speed of 30 feet when shifting into bestial form.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Meticulous -2 on all untrained skill checks
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 minutes.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Unstable Mutagen (1/day) You discovered or were given a secret to make your mutagens more unstable—but also more potent. Once per day, you can create an unstable mutagen. It is like a normal mutagen in most ways, but also gains a single benefit or hindrance due to its inst

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I used the Favored class bonus to get 1/4Pt extra Nat Armor on mutagen