Shorafa Pamodae

Saradel Starflower's page

62 posts. Alias of imimrtl.


Full Name

Saradel Starflower

Race

Tiefling (Grimspawn)

Classes/Levels

Alchemist (Mindchemist)/ 1 hp 8/8 AC 16, 14, 12, fort +2 refl +6, will +0, bab 0, melee 0, ranged 4, cmb 0 cmd 14, init +4, perc +4

Gender

Female

Size

Medium

Age

25

Alignment

CG

About Saradel Starflower

Saradel Starflower

Daemon-Spawn Tiefling Alchemist (Mindchemist) 1
CG Medium Outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +4

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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 8 (1d8)
Fort +2, Ref +6, Will +0
Resist cold 5, electricity 5, fire 5

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Offense
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Speed 30 ft.
Melee Claw x2 (Maw or Claw (Claws)) +4 x2 (1d4/x2) and
. . Unarmed strike +4 (1d3/x2)
Ranged Bomb +5 (1d6+5 Fire/x2) and
. . Light crossbow +4 (1d8/19-20/x2)
Special Attacks bomb 1d6+5 (6/day) (dc 15)
Alchemist (Mindchemist) Spells Prepared (CL 1):
1 (3/day) Shield, Cure Light Wounds
Extracts Known:
Shield, Cure Light Wounds, Ant Haul, Disguise Self, Blend, Endure Elements, Targeted Bomb Admixture, Comprehend Languages, Expeditious Retreat, Touch of the Sea, Reduce Person, True Strike

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Statistics
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Str 10, Dex 18, Con 10, Int 20, Wis 10, Cha 7
Base Atk +0; CMB +0; CMD 14

Feats Brew Potion,
Pragmatic Activator Trait,
Second Chance Trait,
Star Sign: The Rose,
Throw Anything,
Weapon Finesse

Skills Craft (alchemy) +9 (+10 to create alchemical items), Disable Device +10, Knowledge (arcana) +9, Knowledge (nature) +9, Knowledge (religion) +6, Perception +4, Spellcraft +9, Survival +4, Use Magic Device +9; Racial Modifiers alchemy +1
Languages Celestial, Common, Daemonic, Draconic, Dwarven, Elven, Undercommon
SQ cognatogen (dc 15), hero points, prehensile tail
Combat Gear Cognatogen: +4 INT, -2 STR, +2 Nat AC,
Other Gear Leather armor, Crossbow bolts (20), Light crossbow, Alchemy crafting kit, Backpack (empty), Blanket, Flint and steel, Ink, black, Inkpen, Spellbook, Thieves' tools, 11 GP, 4 SP

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TRACKED RESOURCES
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Bomb 1d6+5 (6/day) (DC 15) (Su) - 0/6
Cognatogen: +4 INT, -2 STR, +2 Nat AC - 0/1
Crossbow bolts - 0/20

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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+5 (6/day) (DC 15) (Su) Thrown Splash Weapon deals 1d6+5 fire damage.
Cognatogen (DC 15) (Su) At 1st level, a mindchemist learns how to create a cognatogen, as per the cognatogen discovery.
This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen* as a discovery).
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.