Goblin

Sara Bright's page

87 posts. Organized Play character for GreatGraySkwid.


Full Name

Sara Bright

Race

| HP 26/26 Hero 1/3 | AC 16 (17 w/Shield) | F: +6, R: +6, W: +7 Perc: +5

Classes/Levels

| Speed 25ft | Spell slots: 4@1st Focus 1/1| Active conditions: none.

Gender

Female CG Goblin (Unbreakable) Sorcerer 2

Size

Small

Age

8

Special Abilities

Darkvision, Goblin Scuttle, Student of the Canon

Alignment

Chaotic Good

Deity

Sarenrae

Languages

Common, Goblin

Occupation

Scribe

Strength 10
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 12
Charisma 18

About Sara Bright

Sara Bright
Background: Acolyte
Heritage: Unbreakable Goblin
Ancestry Feats: Goblin Scuttle
Bloodline: Angelic
Skill Feats: Student of the Canon

Fluff:
Sara was left, carefully swaddled in a poor blanket and placed in a basket, on the steps of a remote Sarenite Monastery in Qadira. How she came to be there was a great mystery, as there were no known Goblin settlements in the area, but the nuns took her in and raised her in the Temple's traditions. They taught her the Goblin tongue along with Common, although she is often told by erstwhile kin that her accent is difficult to understand. She grew up charming her monastic caretakers, but found herself restless as she grew into young adulthood. Reading Chronicles from the monastery's library sent her out of its walls in search of fame and adventure, which she has found a-plenty in Absalom.

PFS info:

PFS #: 276993-2001
Experience: 4
Fame: 4
Gold: 7.86
Training: Scrolls (0), Spells (3), Swords (0)
Major Factions: Radiant Oath (4)

Purchased Boons

Bot Me:

Sara wants to prove herself as a healer and a diplomat, but she's not reluctant to show off. She likes to use Angelic Halo as dramatic punctuation when attempting to influence NPCs, in addition to using it to boost heals and saves (through Blood Magic). In combat, she casts Divine Lance (or, when appropriate, Disrupt Undead), or uses her sling. If it seems tactically appropriate she'll cast/sustain Bless, or boost a Martial with Magic Weapon. Tries to use her third action for Shield, when possible. Don't forget to Scuttle as a Reaction when an ally closes in!

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Sara's Saves

[dice=Fortitude]1d20+5[/dice]
[dice=Reflex]1d20+5[/dice]
[dice=Will]1d20+6[/dice]

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Sara's Skills

[dice=Acrobatics]1d20 +2 [/dice]
[dice=Arcana]1d20 +3 [/dice]
[dice=Athletics]1d20 +0 [/dice]
[dice=Deception]1d20 +7 [/dice]
[dice=Diplomacy]1d20 +7 [/dice]
[dice=Intimidate]1d20 +4 [/dice]
[dice=Lore (Herbalism)]1d20 +3[/dice]
[dice=Lore (Scribing)]1d20 +3[/dice]
[dice=Medicine]1d20 +4 [/dice]
[dice=Nature]1d20 +1 [/dice]
[dice=Perception]1d20+4[/dice]
[dice=Performance]1d20 +4 [/dice]
[dice=Religion]1d20 +4 [/dice]
[dice=Society] 1d20 +0 [/dice]
[dice=Stealth] 1d20 +5 [/dice]
[dice=Thievery] 1d20 +2 [/dice]

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Offense Without Bless

[dice=Divine Lance]1d20 +7 [/dice] (spell info)
[dice=Good damage] 1d4+4[/dice]

[dice=Sickle]1d20 +5 [/dice]
[dice=Slashing damage] 1d4+0[/dice]

[dice=Dagger]1d20 +5 [/dice]
[dice=Piercing / Slashing) damage] 1d4+0[/dice]

[dice=Sling]1d20 + 5[/dice]
[dice=Bludgeoning damage] 1d6+0[/dice]

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With Bless

[dice=Divine Lance]1d20 +7 +1 [/dice] (spell info)
[dice=Good damage] 1d4+4[/dice]

[dice=Sickle]1d20 +5 +1[/dice]
[dice=Slashing damage] 1d4+0[/dice]

[dice=Dagger]1d20 +5 +1[/dice]
[dice=Piercing / Slashing) damage] 1d4+0[/dice]

[dice=Sling]1d20 + 5 +1[/dice]
[dice=Bludgeoning damage] 1d6+0[/dice]

Spells:

Magic Tradition: Divine

Spell Attack Roll: +7 [T]
Spell DC: 17 [T]

Focus Points: 1/1 (maximum)

Focus Spells: Angelic Halo 15' Emanation, +2 Status bonus to HP Healed in radius.
Blood Magic: Angelic aura gives you or one target in Halo radius +1 to Will saves for 1 round

Spell Slots per Day
1st: 3

Spells Known
Cantrips:
Shield
Divine Lance
Detect Magic
Disrupt Undead
Light (Bloodline Spell)

1st: Bless
Magic Weapon
Heal (Bloodline Signature Spell)

Crunch:

HP: 18
AC: 15
Fort: +5
Reflex: +5
Will: +6

Skills
Acrobatics: (U) 2
Arcana: (T) 3
Athletics: (U) 0
Crafting: (U) 0
Deception: (T) 7
Diplomacy: (T) 7
Intimidation: (U) 4
Medicine: (T) 4
Nature: (U) 1
Performance: (U) 4
Religion: (T) 4
Society: (U) 0
Stealth: (T) 5
Survival: (U) 1
Thievery: (U) 2
Scribing Lore: (T) 3
Herbalism Lore: (T) 3

Equipment:
Explorer's Clothing
Adventurer's Pack
Belt Pouch
Angelic Ankh (holy symbol, wood)
Sheath
Bandolier (Healer's Tools)
Explorer's Clothing
Alchemist's Fire (lesser)
Holy Water
Antidote (lesser)
Antiplague (lesser)
Caltrops
20 Sling Bullets
Scroll Case
Sickle
Dagger
Sling
Healing Potion (minor)
The Birth of Light and Truth
Waterskin
Writing Set