stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 bomb vs touch, point blank: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Conney's bomb is followed closely by Sappers', though maybe a little too closely...
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Sapper looks about for other subtle ways to sabotage the place or any equipment he sees as they move on. Ok other words, he's looking to make this as complete a loss for the cult as possible.
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Disable: 1d20 + 11 ⇒ (16) + 11 = 27
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Posted to all games:
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Sapper slaps Reidog on the back. Looks like the time has come to fulfill your calling. Now, here's what you do...
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Sapper follows everyone up, but is the first to react to the monsters. Whoa! Ugly! He shouts as a vial flies through the air! bomb!: 1d20 + 4 ⇒ (1) + 4 = 5
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Perception, does the leather on the handle and everything else match the descripton? Wouldn't want to take home the wrong dagger: 1d20 + 7 ⇒ (17) + 7 = 24
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Sapper also flashes his badge as ordered, but doesn't otherwise move. The room was crowded enough that he felt uncomfortable, especially with all the volatile materials he was carrying.
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Sapper sees Conney motion and lives him a wink. Two bomb slingers in the same group? This was going to be Fun!
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Sapper is next. He bounces up onto the seat and stands there. Being a gnome, he seems to have made a habit of making himself taller.
He plops back down and looks for the next person to talk.
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Character: Sapper Slippergear
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 day job Craft: Alchemy: 1d20 + 13 ⇒ (1) + 13 = 14 Pretty much. The boons are rolled by the DM. You get one if you roll a 1 or a 20. The chronicle sheet should be provided soon.
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Ha! I have exactly none of those skills.
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 kn:engineering: 1d20 + 9 ⇒ (20) + 9 = 29
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Sapper dashes over to the conduits and furiously mixes several different substances. He lays the resulting concoction on the conduits and braces for the result. Bore Bomb+targeted admixture
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Yes, 6
Sapper takes out a thin flask and starts mixing something up.
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 Sapper also examines the machinery for a way to deactivate it.
As he looks, he flips his fourth bomb of the day at the southern simulacra.
stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7 In my area it's not the storms. The Ohio river valley rarely has really bad storms. However, the air doesn't move particularly well here either, meaning you're more likely to die a slow and painful death via allergies or other respiratory crap.
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