Adventurer

Sapper Slippergear's page

278 posts. Organized Play character for Choon.


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Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Thanks for running!

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Good job on finishing that one without me, guys!

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Fyi, I am not entering the no-internet part of the world. I'll be back on the 1st.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper nods. Agreed. Let's see how much more chaos we can cause in the name of the Aspis.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

bomb vs touch, point blank: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
damage, 6splash: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Conney's bomb is followed closely by Sappers', though maybe a little too closely...

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper runs like he stole something.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper looks about for other subtle ways to sabotage the place or any equipment he sees as they move on. Ok other words, he's looking to make this as complete a loss for the cult as possible.
kn: engineering: 1d20 + 9 ⇒ (20) + 9 = 29

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper also starts backing up. They need to talk to the bosses before all this went sideways.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Disable: 1d20 + 11 ⇒ (16) + 11 = 27
Sapper steps up and cracks his knuckles. I got this!
He examines the circle, then carefully disrupts a small intersection of lines and circles on the right.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Posted to all games:
Starting in one week, on Saturday the 21st, I will be completely offline until either Sunday the 30th or Monday the 1st. I am going on an international trip to Africa and internet there is practically nonexistent for uses such as playing PbP. If I am a player, please bot me. If I'm your GM, sorry for the delay. I'll be back. Promise.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Perception aid Gru: 1d20 + 7 ⇒ (1) + 7 = 8 - Drat. Sorry

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Once I get in I can see to quietly breaking something important. But what do you say, boss?

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Indeed. Let's get this over with.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper pulls Mythryndyr in on the cups crash course.
stacking for victory!: 1d20 + 9 ⇒ (10) + 9 = 19

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper slaps Reidog on the back. Looks like the time has come to fulfill your calling. Now, here's what you do...
Kn. Engineering to help him stack the mugs properly and all that: 1d20 + 9 ⇒ (6) + 9 = 15

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Hmmm. Looks like I'm not the best to actually do this thing, but I can help you stack the mugs so they don't spill, that's for sure!

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

I can do it, boss. Sapper volunteers. Or I can help the one that does. Stacking things is a specialty of mine, you could say.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

done

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Targeting Blue. Sorry.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper follows everyone up, but is the first to react to the monsters. Whoa! Ugly! He shouts as a vial flies through the air!

bomb!: 1d20 + 4 ⇒ (1) + 4 = 5
fire, splash is 6: 2d6 + 4 ⇒ (2, 6) + 4 = 12
miss direction: 1d8 ⇒ 2

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

It's alive, but for how long?

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper makes a mental note of the matron's disdain as he exits. That could be useful later.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Oh don't play coy. It's unbecoming a woman of your stature. Sapper says as the vial dances across his knuckles.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Perception, does the leather on the handle and everything else match the descripton? Wouldn't want to take home the wrong dagger: 1d20 + 7 ⇒ (17) + 7 = 24

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

A delicate vial containing a vicious looking liquid stars to dance over Sapper's figers.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper does his best not to be seen. It might come in handy later.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper also flashes his badge as ordered, but doesn't otherwise move. The room was crowded enough that he felt uncomfortable, especially with all the volatile materials he was carrying.
After the briefing he smiles. Time to cause an embarrassment.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper sees Conney motion and lives him a wink. Two bomb slingers in the same group? This was going to be Fun!
He doesn't show his badge either. He simply stares.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper slides in and says nothing. He prefers to let his collection of dangerous looking flasks do the talking.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

I'm here and ready to go!

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Social sabotage at it's best! Sapper says with a grin.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Same, Sapper nods, With as little intel as we have planning can't be too specific. And I'm a big fan of specificity.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper is next. He bounces up onto the seat and stands there. Being a gnome, he seems to have made a habit of making himself taller.
Howdy, folks! The name's Sapper, and that's what I do! I'm a Saboteur by trade, though I'm sure the Society would love to call it something else. I'm kinda like Mr. Myth here. Squishy and shy of melee combat, but I make a whole lot more noise!

He plops back down and looks for the next person to talk.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Character: Sapper Slippergear
PFS: 62951 - 3
Faction: Liberty's Edge
Race/Class/Level: Gnome Alchemist (saboteur/trap breaker) 2
Day job roll: craft alchemy: 1d20 + 13 ⇒ (7) + 13 = 20

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

And right behind him is a bounding gnome with a large, clicking backpack.
Me too! I think that bum didn't actually know where here was!

Liberty's Edge

I'd like to join! I'm a saboteur, so breaking gears is my specialty!

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Indeed, this was a great run. Good job everyone!

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

day job Craft: Alchemy: 1d20 + 13 ⇒ (1) + 13 = 14

Pretty much. The boons are rolled by the DM. You get one if you roll a 1 or a 20. The chronicle sheet should be provided soon.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Ha! I have exactly none of those skills.
Sapper tries to help with sage nods and affirming comments.
aid someone: 1d20 ⇒ 3
But clearly has no idea how to solve a problem without involving an explosion of some kind.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

kn:engineering: 1d20 + 9 ⇒ (20) + 9 = 29
Will it benefit us if I blow something up? Is there a central distributor or something that would be good to blow into little bits?

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Have I blasted the only conduits or are there more?

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

I think this part was made for me. :D

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper dashes over to the conduits and furiously mixes several different substances. He lays the resulting concoction on the conduits and braces for the result.

Bore Bomb+targeted admixture
hit square AC 5, point blank shot: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
damage: 2d6 + 4 + 3 + 2 + 1 ⇒ (4, 1) + 4 + 3 + 2 + 1 = 15
The conduits take 13 points of damage. Half any hardness before this damage is applied. They also take 2 points of damage that ignores hardness. If I reduce the HP of the conduits by half their total I blow a 5x5x5 foot hole in them, probably severing the electricals inside.
Beware the Saboteur. We blow things up. ;)

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Yes, 6
Could I deduce and kind of weak spot in the machinery? Any kind of main electrical cable maybe?

Sapper takes out a thin flask and starts mixing something up.
Using Targeted bomb Admixture, 2rd duration.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper also examines the machinery for a way to deactivate it.
kn:engin: 1d20 + 9 ⇒ (20) + 9 = 29

As he looks, he flips his fourth bomb of the day at the southern simulacra.
flat footed touch: 1d20 + 6 ⇒ (4) + 6 = 10
boom: 2d6 + 4 ⇒ (3, 5) + 4 = 12

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

In my area it's not the storms. The Ohio river valley rarely has really bad storms. However, the air doesn't move particularly well here either, meaning you're more likely to die a slow and painful death via allergies or other respiratory crap.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Kentucky. We may get a little rain, but probably just clouds. Distance is a wonderful thing.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

It doesn't matter how many monsters we fight. If the key is lost we are all doomed! Let's get in there!

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

I can remove the aoe for two rounds once today, but it's a std action to activate and these things just aren't worth it.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

I can hold my action until peanut moves. I don't want to burn the kitty. I just wanted to get it posted.

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