Acanamirium

Saorise Eismadchen's page

13 posts. Alias of stardust.


Full Name

Saorise (Sirsha) Signesdottir (Eismadchen)

Race

Human (Krieglander)

Classes/Levels

Frost Sorceress 2

Gender

Female

Size

5' 8" (Medium)

Age

21

Special Abilities

See Profile

Alignment

Chaotic Neutral

Location

The Marked Albatross (en route to Ackrieg)

Languages

Common (Krieg)

Strength 11
Dexterity 18
Constitution 15
Intelligence 10
Wisdom 12
Charisma 18

About Saorise Eismadchen

History:
Being a child of nobility and a sorcerer has meant pleasing many masters. Saorise's father, the Chieftain Halfdan of Aldur, controls the powerful cankorl of Nordol and he has little time for girls and even less for magic wielders. Even the druids walk softly around him.
Herr magical nature was a source of embarrassment for the great warrior and so he was more than happy to send Saorise south to the druid sanctuary of Holmvik (in between Eirikport and Seafors and in a wood surrounded by high hills). The sanctuary is a druid centre and among its many seats of learning certain people are chosen to join the ranks of the Schnarlwulf, the Witchhunters. There are only a dozen or so pairings for the four northern most cankorls. A pairing is a sacred thing and most of the training revolves around maximising the potential of the sorcerer and his guardian. Making sure that they understand each other and being able to rely on the other.
Saorise has been fast tracked due to her nobility; the reach of Halfdan reaches even into Holmvik. The Schnarlers as they are some times referred to are led by Minska Evungsson the Trueskald who seems to have taken a dislike to Saorise's abrasive nature. More likely it has something to do with the way her father treated his son at a previous thing making the youngster look a fool before his peers. It is the druids and rangers under him who have provided what little support and comfort, she may have received.
But enough is enough the Trueskald has spoken and he has put Saorise in a position where she may fail on the simplest of missions. Any failure would be used politically by the Trueskald to hurt Halfdan. To make matters worse, her usual partner, Davi Whiteborne has coincidentally fallen ill, so the troublesome Jorgen Truesight has replaced him...

Saorise and Jorgen's Mission:

This is Saorise's first mission. Important ones are entrusted to the more experienced Hunters and so this is more of a simple test. There is far more at stake for both her and Jorgen.
The once-trustworthy young man, Igvulf Bare-cheeks, ran away from Holmvik with an undisclosed piece of necromantic knowledge, after studying at the feet of the Hierophant Druid leader, Brand Vinterwulfeater. He disappeared in Seafors. But word has reached Holmvik that Igvulf is somewhere in the northern cankorl of Ackrieg. Saorise and Jorgen's task is to find him and either bring him back or kill him, above all make sure that the knowledge does not spread.

DESCRIPTION
Saorise is a frozen beauty in both looks and demeanour.
She has pale white skin, a gift from her mother who also carried ice in her blood. Her long straight hair is white in colour, something strange in one so young, and when not tucked into her furs it falls to just below the curves of her rear. Swirling blue tattoos adorn her face and upper chest, winding their way down her arms in seemingly random patterns.
She dresses in a hooded White Ermine long coat that hides a revealing ice blue dress underneath, something that is almost unheard of in the freezing climes of her homeland and a sure sign of her otherworldly gifts. White Ermine boots and matching seldom worn gloves cap off her garments. Stitched into the left breast of her furs and also her dress is her symbol of allegiance to the druids.
She carries a shoulder bag, but at present she has few possessions in it.
A large, sharp Bone blade is strapped across her back.

Character Statistics:

Female human (Krieglander) frost sorceress 2
CN Medium humanoid (human)
Init +6; Senses Perception +7
Age 21; Height 5'8", Weight 110 lbs
Hair White; Eyes Ice Blue
DEFENSES
AC 14, touch 14, flat-footed 10; (+4 Dex)
hp 15 (2d6+4)
Fort +2, Ref +4, Will +4 (+4 vs cold weather)
Resist DR 1/non-lethal cold
OFFENSE
Move 30 feet
Melee iuak -3 (1d6, crit. 19-20/x2)
Special Attacks arctic ray (ranged touch +5, 30 ft range, 1d6+1 cold, 11/day)
Sorcerer Spells known
1st (5/day) biting wind (DC 17), endure elements
0 (14/day) create ice, dancing lights, message, ray of frost, touch of fatigue (DC 14)
Bloodline Frost
STATISTICS
Str 11, Dex 18, Con 15, Int 10, Wis 12, Cha 18
Base Atk +1, CMB +1, CMD 15
Feats Cold Focus, Eschew Materials (B), Extra Attack
Skills Knowledge (Arcana) +4, Perception +7, Spellcraft +5, Stealth +5 (+7 in snow), Survival +5
Languages Common
Traits Reactionary, Vigilant
Gear iuak, ermine fur coat and boots (provides bonus to saves against cold weather, DR 1/non-lethal cold, and stealth bonus in snow), ice blue dress, shoulder bag, whetstone, belt pouch with 4 sp, 8 cp
SPECIAL ABILITIES
Bloodline Arcana Any time Saorise casts a spell that deals damage, she may choose to have it deal cold damage instead of its normal damage type. When she uses this ability, damaging spells she casts gain the [cold] descriptor. If the spell has an effect other than dealing damage there is no change to its non-damaging effect. If she uses this ability with spells that have the [force] descriptor (such as magic missile), the spell loses that descriptor.
She treats all spells with the [fire] descriptor as one level higher for purposes of spells known and spell slots. Thus while she can choose to know fireball, for her it is a 4th level spell.