Female human (Krieglander) frost sorceress 2
CN Medium humanoid (human)
Init +6;
Senses Perception +7
Age 21;
Height 5'8",
Weight 110 lbs
Hair White;
Eyes Ice Blue
DEFENSES
AC 14, touch 14, flat-footed 10; (+4 Dex)
hp 15 (2d6+4)
Fort +2,
Ref +4,
Will +4 (+4 vs cold weather)
Resist DR 1/non-lethal cold
OFFENSE
Move 30 feet
Melee iuak -3 (1d6, crit. 19-20/x2)
Special Attacks arctic ray (ranged touch +5, 30 ft range, 1d6+1 cold, 11/day)
Sorcerer Spells known
1st (5/day)
biting wind (DC 17),
endure elements
0 (14/day)
create ice, dancing lights, message, ray of frost, touch of fatigue (DC 14)
Bloodline Frost
STATISTICS
Str 11,
Dex 18,
Con 15,
Int 10,
Wis 12,
Cha 18
Base Atk +1,
CMB +1,
CMD 15
Feats Cold Focus, Eschew Materials (B), Extra Attack
Skills Knowledge (Arcana) +4, Perception +7, Spellcraft +5, Stealth +5 (+7 in snow), Survival +5
Languages Common
Traits Reactionary, Vigilant
Gear iuak, ermine fur coat and boots (provides bonus to saves against cold weather, DR 1/non-lethal cold, and stealth bonus in snow), ice blue dress, shoulder bag, whetstone, belt pouch with 4 sp, 8 cp
SPECIAL ABILITIES
Bloodline Arcana Any time Saorise casts a spell that deals damage, she may choose to have it deal cold damage instead of its normal damage type. When she uses this ability, damaging spells she casts gain the [cold] descriptor. If the spell has an effect other than dealing damage there is no change to its non-damaging effect. If she uses this ability with spells that have the [force] descriptor (such as magic missile), the spell loses that descriptor.
She treats all spells with the [fire] descriptor as one level higher for purposes of spells known and spell slots. Thus while she can choose to know fireball, for her it is a 4th level spell.