Slurk

Santito the Great Deductor's page

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Based on my experience, players rarely choose feats giving +2 bonus to two themed skills over really useful feats like Improved Initiative or Dodge (or just check out the new Pathfinder version of Toughness!)...

We solved this problem using only one feat, named Talented, where you can allocate +5 bonus skill points between two freely chosen skills...
this usually gives you a +1/+4 or +2/+3 combo and for the price of one feat, your character can really shine in certain situations where your specialty skill is needed...

summary:
lose the feats like Acrobatic, Alertness, Athletic, Deceitful, Deft Hands, Persuasive, Stealthy and replace them with only one really useful named Talented: (whatever you would like to call it to have some flavor).


Hi fellow DMs,

reading through the various and interesting ideas in these threads to spice up the AoW AP (already incorporated Rexx's stuff about the three cults' perish empowering the rise of the Ebon Aspect), it occurred to me that a one session, stand-alone story of the soldiers' confrontation in the Blackwall Keep garrison with the first Spawn of Kyuss, using the system of the All Flesh Must Be Eaten RPG, would freshen up the players after the dungeon-crawling style of the TFoE...

maybe this experience would add up to their characters' first encounter with their first Spawn...

on the top of that, I think there IS a fantasy/slash-and-hack supplement for AFMBE....

what do you think guys, is it worth to give it a shot?