Red Dragon

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As an exercise into using the mass combat rules, I grabbed up some demons to see if I am using the rules right, came up with the following.

Now I just need to get my guys to go to the Worldwound or something.

Spoiler:

Legion of Dretch CR8
Gargantuan Army of Dretch
Combat
Hp 44 DV 16 OV 14
Tactics Relentless Brutality, Dirty Fighters
Special Abilities Fear, Spell-casting (Stinking Cloud +2)
Logistics
Spd 1 Consumption 4
Leader Advanced Dretch (Cha+1)

Babau Army CR8
Large Army of Babau
Combat
Hp 44 DV 19 OV 12
Tactics Dirty Fighters, Expert Flankers
Special Abilities Spell-casting (Darkness +2), Mobility Advantage (Teleport)
Logistics
Spd 2 Consumption 4
Leader Babau (Cha+3)

Flight of Vrocks CR7
Small Army of Vrocks
Combat
Hp 32 DV 20 OV 9, Ranged
Special Abilities Poison(Spore), Mobility Advantage (Flight), Spell Resistance, Spell Casting (Heroism, Mirror Image +2)
Spd 3 Consumption 4
Leader Advanced Vrock (Cha+3)

Balor General CR12
Fine Army of a Balor
Combat
Hp 66 DV 28 OV 27, Ranged
Tactics Relentless Brutalitiy
Resources Magic Weapons (+2 OV)
Special Abilities Spell-casting (Various +9), Spell Resistance, Mobility Advantage(Flight, Teleport)
Spd 6 Consumption 6
Leader Balor (Cha+8)


So I've been wondering how other people's kingdoms are developing? Currently my group just hit fifty something hexes and started in on Book 3.We're using the rules as is, with no changes as of yet.

Right now they currently have five cities, with one or two close to needing another city district map. They are selling magic items out of each city (4xMajor, 1xMinor). They just laid the groundwork for city six.

The scores for the checks are hovering between 70-90 for the various three stats.To speed up the checks, I'm allowing them to take 10s as long as they have no unrest or it's not an event check.

Farms are currently enough where they don't pay consumption on any of their holdings.

Every hex has been roaded over.

For unrest, they had some trouble during book two when a certain troublemaker came to town and they got some bad events rolls. I think it got up to five or six at one point.

Just wondering how things are developing in other games?


Maybe this question was already asked, but I'm wondering when a Garrote's weapon damage comes into play?

1. Does it get incurred during the choke option and/or initial grapple?

2. If not, then can I use it to damage an opponent in a grapple, even though it's a Two-Handed Weapon? If so do I then get 1.5x Str and improved Power attack ratio? If so I'm kinda digging this option instead of choke (character with 18 str and at 1st lvl doing 1d6+9, not a bad thing). It's hell of a lot better option than waiting the 20 rounds for a character with 10 constitution to expire due to suffocation.

With my lvl 1 strangler you can:

Grapple the soon to be corpse (STBC)

Then next round pin them (I don't like my STBC hitting back at me), and then start doing damage in the rounds afterward.

After that, with my lvl 1 sample strangler above, you're hitting the STBC for 1d6+9 and they get to gurgle and lamely struggle as you break vital breathing bits.

This seems to work a lot better (especially with the low level guards you're likely to be taking out silently to get at the BBEG)

From the viewpoint of an outsider (you left witnesses!):

Strangler comes out of shadows, secures garrote around STBC. (Surprise round)

Opponent fights back as you move your knee up and into their spine so that they can't fight back anymore and you have leverage. (Next round)

Garrote begins cutting into/breaking vital breathing bits. (Third round)

Oh and since corpses and constructs don't breathe, remember +1
Brilliant Energy Garrote! Umm...just hope they ignore the glow, but at least coifs and collars won't be a problem.

Thanks for the help!