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About Sangster Marx

Name Sangster Marx
# 105836-2710
Male Human Technomancer 1
Class DC 17
Heritage Skilled Human
Background Hacker
Size M
Speed 25 feet
Perception +5
STR 0 DEX 3 CON 0 INT 4 WIS 2 CHA 2
Fortitude +3 Reflex +6 Will +7
AC 17 [10+ 1 (armor) +3 (DEX) +3 (Pro)]
Phase Shield +2 Hardness 5 HP 10/10 (5)

Melee Attacks
Baton +6/+1/-4 (1d6 B) [Analog, Finesse, Nonlethal, Parry]
Knife +6/+2/-2 (1d4 P S) [Agile, Analog, Finesse, Thrown 10 ft.]

Ranged
Laser Pistol +6/+1/-4 (1d6 F) (Range 40 ft.) [Tech]
Sonic Rifle +6/+1/-4 (1d6 So) (Range 40 ft.) [Boost 1d8, Tech]

Skills (Bold = Trained)
Acrobatics +6
Arcana +7
Athletics +0
Computers +7
Crafting +7
Deception +5
Diplomacy +5
Intimidation +5
Lore Infosphere +7
Medicine +5
Nature +2
Occultism +4
Performance +2
Piloting +3
Religion +2
Society +7
Stealth +6
Survival +2
Thievery +6

Languages Common, Akitonian, Diasporan, Draconic, Eoxian, Trinary, Vercite (homeworld)

Spells
Tradition Arcane
Spell Attack +7
Spell DC 17
Spell Cache
Cantrips (10): Adhere, Caustic Blast, Daze, Electric Arc, Figment, Injury Echo, Message, Tangle Vine, Telekinetic Hand, Telekinetic Projectile
1st-rank (5): Breath Fire, Force Barrage, Overheat, Sleep, Summon Robot

Spells Prepared
Cantrips (5):
1st (2)
Magic Hack (focus spell)
Focus Pool 1/1
Signal Relay
Focus 1
Traits Uncommon, Concentrate, Focus, Spellshape, Technomancer
Requirements You have line of effect to a tech minion under your control.
If the next action you use is to Cast a Spell that only affects you, the spell affects your minion instead.
Jailbreak If you use Jailbreak Spell to use this spellshape with a harmless spell, the spell affects the minion in addition to its original target.

Actions

Spellshape Feat
Incognito Spell
Traits Concentrate, Spellshape, Technomancer
Through sheer mental effort, you can simplify the incantations and gestures needed to cast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.
Jailbreak If you use Jailbreak Spell to use this spellshape, you can attempt to Demoralize one creature using Arcana instead of Intimidation by making the effects of the spell seem effortless on your part.

Download Spell
Traits Concentration, Techno
Frequency once every 10 minutes
You overwrite one of your prepared spells with one of the spells in your spell cache of the same rank or lower. Select one of your prepared non-cantrip spells that has not been expended. This spell slot is emptied and one of your cached spells is instantly prepared in its place, [heightened to the slot it fills.

Overclock Gear
Traits Concentrate, Technomancer
Requirements Your most recent action this turn was to cast a non-cantrip spell.
You siphon residual magic energy to unlock the full potential of your equipment. After Casting a Spell, a tech minion you are commanding becomes overclocked for 1 minute.
Overclock Boost (minion) Whenever you Command an overclocked minion, you can additionally Sustain a spell as a free action.

You can only have one overclocked gear at a time; if you attempt to overclock a different piece of gear, any other gear you have overclocked is no longer overclocked. As long as your gear is overclocked, you gain the benefits of your programming language’s overclock boost.

Ancestry/Heritage: Human, Skilled Human, Natural Skill Ancestry Feat 1
Background: Hacker, Phreaker Skill Feat
Class Features: Spellcasting, Spell Database, Magic Hacks (focus spells), Programming Language (ServoShell), Spellshape, Overclock (minion) Gear, Spell Cache, Download Spell

Details:

Ancestry Human
Languages
Common
Additional languages equal to 1 + your Intelligence modifier (if it's positive).

Heritage Skilled Human
Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill.

Ancestry Feat 1 Natural Skill
Traits Human
Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.

Background Hacker
You’ve always had a knack for computers and virtual spaces and pride yourself on your ability to learn technical secrets. The open networks known as infospheres are your home and the place you can do your best work. You’re highly competent when it comes to cracking code or accessing secure data
Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost.
You're trained in the Computers skill, and the Infosphere Lore skill. You gain the Phreaker skill feat.

Background Skill Feat 1 Phreaker
Traits General, Skill
Prerequisites trained in Computers
You've learned how to hack using alternative methods. You can use Computers to Disable a Device or Hack a system using any computer, comm unit, or terminal instead of a hacking toolkit. If you're an expert in Computers and the equipment you use is at least 3rd level, you gain a +1 item bonus to Disable a Device or Hack.

Class Technomancer (Playtest Version0
Key Attribute Intelligence
HP 6 + Con Mod
Initial Proficiencies
Perception Trained
Saving Throws
Fortitude Trained
Reflex Trained
Will Expert
Skills
Trained in Arcana, Computers, Additional: 1 + Int Mod
Attacks
Trained in Unarmed Attacks and Simple weapons
Defenses
Trained in Light Armor and Unarmored Defense
Spells
Trained in Spell Attack Modifier and Spell DC
CLass DC
Trained in Technomancer Class DC

Technomancer Spellcasting
You are a spellcaster, and you can cast spells of the arcane tradition using the Cast a Spell activity. As a technomancer, when you cast spells, you use specific arcane gestures, rapid typing, or verbal passphrases to hack magic, often manifesting arcane runes around the tech gear you use to channel your magic power.
At 1st level, you can prepare up to two 1st-rank spells and five cantrips each morning from the spells in your spell database. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.

As you increase in level as a technomancer, the number of spells you can prepare each day increases, as does the highest rank of spell you can cast, as shown in the

Technomancer Spells per Day table Cantrips 5, 1st 2
Some of your spells require you to attempt a spell attack to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Intelligence, your spell attack modifier and spell DC use your Intelligence modifier.

Heightening Spells
When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell’s rank, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain ranks.

Cantrips
Some of your spells are cantrips. A cantrip is a special type of spell that doesn’t use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest rank of technomancer spell slot you have. For example, as a 1st-level technomancer, your cantrips are 1st-rank spells, and as a 5th-level technomancer, your cantrips are 3rd-rank spells.

Spell Database
Your spell database is a technological object that contains a personalized digital database of every spell you know how to cast. You start with a spell database, which you receive for free and must study each day to prepare your spells. Your spell database’s form and name are up to you. It might be a comm unit, datapad, a lens integrated into your prosthetic eye, and so on. If it’s ever damaged, destroyed, or stolen, it loses its magic, and you can download your spell database onto another technological device as a 10-minute activity.

The spell database contains your choice of 10 arcane cantrips and five 1st-rank arcane spells. You choose these from the common spells on the arcane spell list or from other arcane spells you gain access to. You also add one 1st-rank spell from your programming language.

Each time you gain a level, you add two arcane spells to your spell database, of any spell rank for which you have spell slots, chosen from common spells of your tradition or others you gain access and learn via Learn a Spell. When you gain spell slots of a new rank, you also add an additional spell from your programming language to your spell database.

Magic Hacks
Magic hacks are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to scroll through your spell database or conduct arcane research. Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don’t require spell slots, and you can’t cast them using spell slots. Certain feats give you more focus spells. The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but it can never be more than 3 points.

At 1st level, you learn an initial magic hack, which is unique to your programming language. You can learn an advanced magic hack with the Advanced Magic Hack feat and a greater magic hack with the Greater Magic Hack feat.

Programming Language
Each technomancer specializes in combining the programming language of a specific variety of equipment with their arcane magic. Choose a programming language from the options on page 24. Your programming language determines the bonus spellshape feat you gain at 1st level, the focus spell you learn at 1st level (called a magic hack), the bonus spells you learn that constitute your spell cache, and the bonuses you gain for using overclocked gear and your bonus spellshape feat.

ServoShell
This programming language was originally developed by a thrifty university student building their own coffee-serving minibot. This code is primarily used with an operating system that maximizes compatibility by converting all system checks between different proprietary software while routing driver keys to simulated virtual drones, which makes sure parts from different manufacturers (and even other worlds) will work with the same minibot. The increase in sales for individual components and nonprofit status of the freeware have kept minibot companies from attempting to outlaw the software, and some companies have even adopted the controversial practice of anonymously leaking drivers on the infosphere.

Spell Cache 1st summon robot
Magic Hack initial signal relay
Spellshape Feat Incognito Spell
Overclock Boost (minion) Whenever you Command an overclocked minion, you can additionally Sustain a spell as a free action.
Gained at 3rd level
Jailbreak Spellshape When you Jailbreak Spell using the Incognito Spell spellshape, the spell manifests from one of your minions instead of yourself. Use the minion’s space to determine the spell’s source, range, and area of effect, but line of sight and line of effect must be met from both you and your minion when the spell is cast. If the spell has a range of touch, you can have the minion deliver the spell to a creature within its reach. If you use Incognito Spell to Demoralize, choose a creature within range of the minion instead of yourself, but use your bonus and all modifiers to Intimidation.

Spell Cache
You’ve created a magical shorthand for your favored spells that makes them easier to cast. You automatically add spells to your cache from your programming language as soon as you can cast spells of the appropriate rank. Cached spells in your spell database can be prepared normally during your daily preparations or you can Downloaded these Spells to overwrite and replace other spells you’ve already prepared so they can be cast using that spell slot. You gain the Download Spell action.

Overclock Gear
You can unleash the true potential of your tech gear by powering it with raw magic energy. You gain the Overclock Gear action.

Summon Robot 1
All are Creature -1
Botnib, Clangit, Cybernetic Zombie, Repair Class Security Robot

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