Animal Lord

Sango! Lisha Leaf Order's page

No posts. Organized Play character for Cy Merriex.


Full Name

Sango!Lisha - Leaf Order

Race

Human Aasimar

Classes/Levels

Druid / 4

Gender

Female

Size

Medium

Age

22

Special Abilities

Halo, Healers Halo

Alignment

Neutral Good

Deity

Green Faith

Location

Nantambu, Mwangi Expanse

Languages

Mwangi, Common, Elven, Auran, Ignan, Druidic

Occupation

Background [Nomad]

Strength 12
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 18
Charisma 18

About Sango! Lisha Leaf Order

Sango!Lisha[Leaf Order]

Sango![one clicking sound] Lisha is from a small tribe that moves between areas outside of Nantambu

Female Human Aasimar
Druid [Leaf Order] Level 5
Neutral Good, Medium, Aasimar, Human, Humanoid
Heritage: Aasimar
Background: Nomad
Perception: +13; low-light vision
Languages: Auran, Common, Druidic, Elven, Ignan, Mwangi

Skills: Arcana +11, Athletics +8, Diplomacy +11, Jungle Lore +9, Medicine +11, Nature +13 (+15 to identify animals), Scouting Lore +9, Stealth +8, Survival +11
Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 14 (+2), Wis 18 (+4), Cha 18 (+4)

Other Items: explorer’s clothing, leather armor, wooden shield, animal staff, daggers (2), backpack, bedroll, belt pouch, chalks (10), cloak of feline rest[SoM], flint and steel, lesser antidote, lesser antiplague, lesser cold iron blanch[LOPFS], lesser smokestick, minor elixirs of life (2), minor healing potion, mirror, pitons (2), rations (1 week)s (2), rope (foot)s (50), silversheen, soap, tindertwig, torchs (5), vanishing wayfinder[LOCG], vials (2), familiar, bandalore, bandolier, belt pouch, expanded healer's tools, holly and mistletoe, marbles, money, pinwheel, sunrod, throwing knife, wand of heal, waterskin
purse: (83 gp, 2 sp, 8 cp)
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AC: 21 (23 with shield raised);
Saves: Fort +10; Ref +10; Will +13
HP: 53
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Speed: 25 feet
Melee: Animal staff +8 (two-hand (1d8), divination, magical, staff), Damage 1d4+1 B
Melee: Dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Ranged: Dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
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Primal Druid Spells:
Spell DC: 21
Spell attack: +11
3rd searing light, wall of wind
2nd elemental zone[SoM], scorching ray[SoM], speak with animals
1st horizon thunder sphere[SoM], hydraulic push, protector tree[SoM]
Cantrips (3rd) electric arc, gale blast[SoM], guidance, shield,
spout[SoM]
Focus Spells: 2 Focus Points, DC 21; 3rd Goodberry

Ancestry Feats: Halo[APG], Healer's Halo[LOAG]
Class Feats: Leshy Familiar
General Feats: Shield Block
Skill Feats: Arcane Sense, Assurance, Battle Medicine, Experienced Tracker, Group Impression

Other Abilities anathema, component substitution, druidic language, druidic order, familiar, generalist, leaf, primal spellcasting, shield block, verdant wheel champion, wild empathy

(Advanced Player's Guide, Bestiary, Lost Omens Ancestry Guide)