SanderJK's page

** Pathfinder Society GM. 66 posts (67 including aliases). No reviews. No lists. No wishlists. 14 Organized Play characters.



2/5

I was reading through the "Items that can save your life in 2017 list" and saw the Bloodstone Collar.

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/colla r-bloodstone/

This is a very cheap neckslot item that only works if it's worn by a familiar.

Now with the recent FAQ ruling familiars don't have neckslots by default. So my guess is that you'd need to switch a feat to "Extra Slot: Neck" in order for this to function.

But this line makes me doubt:
"However, an item called out to be used by a specific animal is usable by that animal regardless of slot."

Familiars aren't animals, so it isn't 100% analogous.

But on the other hand, it is pretty weird that an item made for familiars only works on the 1% of familiars that exchange their feats at creation, and makes it tough on witches who have their spellbook tied to their familiar so their cost to switch familiars (In order to get Extra Slot) is skyhigh

I currently don't own the book, and it's a pretty big spend only for this item, so before I plunge I'd like some input.


I'll soon be running a Cayden Cailean centric scenario, and to add some flavor I'd like to have more bits of Holy Text to find throughout the temple.

Cayden Cailean has "Placards of Wisdom" basically short sayings engraved and to be hung in bars anywhere.

A few examples I dug up elsewhere:

"We don't take kindly to slaves. Don't be a slave to your drink."

"There's always something worth celebrating."

"Don't let rules get in the way of enjoying what is truely good in life"

"Hangovers are the Lucky Drunk's gentle reminder to not overdo things."

Does anyone else have any fun suggestions?


2 Questions about the Gnome Prankster (Bard Archetype):

Punchline (Sp): At 6th level, the prankster can use his performance to tell a punchline to amuse a creature he has already mocked (see above), goading it into hideous laughter (as the spell). Using this ability does not disrupt the mock effect, but it does require a standard action to activate (in addition to the free action to continue the mock effect). A prankster can use this ability more than once against an individual creature during an individual performance.

Telling a punchline does not count against a prankster's daily use of bardic performance. A Will saving throw (DC 10 + 1/2 the bard's level + the bard's Charisma modifier) negates the effect. This ability affects only a single creature. Punchline is an enchantment (compulsion), mind affecting, language-dependent ability and relies on audible components.

My first question is about the duration of this effect.
Hideous Laughter is 1 round/level with a full round save each round against the effect. But SP abilities don't have your caster level.
I tried to search around, this must've come up before.
Even a single round of disable is pretty powerful, which seems the minimum.

The second question is about the final line of Hideous Laughter:

A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster's receives a +4 bonus on its saving throw, because humor doesn't "translate" well.

Would this apply to the Punchline effect too? There is the added caveat on Punchline that it's language dependent, so it's not quite like Hideous Laughter already.