Bard

Sana'a's page

No posts. Organized Play character for Uncle Taco.


Full Name

Sana'a

Race

Musetouched Aasimar

Classes/Levels

Bard 8 Fighter 2

Gender

Female

Size

Medium

Age

rude.

Alignment

Chaotic Good

Deity

Sarenrae

Location

Qadira

Languages

Common, Kellesh, Celestial, Draconic

Occupation

Entertainer

Strength 8
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 16

About Sana'a

Crunch:

Sana'a El~Baradi
Female Azata-Blooded Aasimar (Musetouched) Bard (Dawnflower Dervish, Sound Striker) 8/Fighter (Unarmed Fighter) 2
CG Medium outsider (native)
Init +8; Senses darkvision 60 ft.; Perception +15
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Defense
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AC 26, touch 17, flat-footed 19 (+7 armor, +6 Dex, +2 natural, +1 dodge)
hp 75 (2d10+8d8+20)
Fort +9, Ref +14, Will +6; +4 vs. bardic performance, sonic, and language-dependant effects, +1 vs. exhausted, fatigued, staggered, or temporary penalties to ability scores, +4 morale bonus vs. charm and fear effects
Defensive Abilities harsh training; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee +2 keen adamantine scimitar +20/+15 (1d6+12/15-20/×2) and
. . unarmed strike +12/+7 (1d3+4/×2)
Special Attacks bardic performance, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate, bardic performance: inspire courage, bardic performance: weird words, bardic performance: wordstrike, battle dance: inspire courage
Spell-Like Abilities
. . 1/day—glitterdust (DC 17)
Bard (Dawnflower Dervish, Sound Striker) Spells Known (CL 8th; concentration +13):
3rd (3/day)—blink, confusion (DC 18), jester's jaunt (DC 18)
2nd (5/day)—allegro, mirror image, blur
1st (6/day)—saving finale (DC 16), unnatural lust (DC 16), hideous laughter (DC 16), grease (DC 16), charm person (DC 16)
0 (at will)—mage hand, detect magic, read magic, dancing lights, ghost sound (DC 15), unwitting ally (DC 15)
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Statistics
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Str 10, Dex 23, Con 14, Int 12, Wis 7, Cha 20
Base Atk +8; CMB +12; CMD 25
Feats Crane Style, Crane Wing, Dervish Dance, Dodge, Eldritch Heritage, Enforcer, Improved Familiar, Improved Unarmed Strike, Skill Focus (Knowledge (religion))
Traits blade of mercy, reactionary
Skills Acrobatics +14, Diplomacy +20, Escape Artist +10, Handle Animal +9, Intimidate +19, Knowledge (religion) +8, Perception +15, Perform (comedy) +19, Perform (dance) +14, Perform (oratory) +20, Ride +10, Sense Motive +20, Sleight of Hand +10, Spellcraft +13, Stealth +10, Survival +2, Use Magic Device +13; Racial Modifiers +2 Diplomacy, +2 Perform (comedy), +2 Perform (dance), +2 Perform (oratory)
Languages Celestial, Common, Draconic
SQ battle dance, masterpieces (minuet of the midnight ivy), mediative whirl, spinning spellcaster, versatile performance abilities (comedy, oratory), well versed
Other Gear +3 Mithral Chain shirt, +2 Keen Adamantine Scimitar, Amulet of natural armor +2, Belt of incredible dexterity +4, Boots of speed (10 rounds/day), Cloak of resistance +2, Ioun stone (pink and green sphere), Hennin, Waterskin, 1 PP, 4119 GP
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Special Abilities
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Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Bardic Performance (move action) (23 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (3 targets) (DC 19) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Weird Words (10 attacks @ 1d8+5 each) (DC 20) (Su) Standard (can't reduce), ranged touch for sonic dam to targets in 30 ft (Fort ½).
Bardic Performance: Wordstrike (1d4+8) (Su) Standard (can't reduce), sonic dam to object, living creature takes half.
Battle Dance (move action) () A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +4 (Su) Morale bonus on some saving throws, attack and damage rolls.
Blade of Mercy No penalty when inflicting nonlethal damage with a slashing weapon, +1 to nonlethal damage inflicted with a slashing weapon.
Boots of speed (10 rounds/day) Affected by haste
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Harsh Training +1 (Ex) +1 Will save vs. effects that cause exhausted, fatigued, or staggered conditions or temporary penalties to ability scores
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mediative Whirl (1/day) (Ex) Quicken a cure spell as a move action.
Minuet of the Midnight Ivy Your winding, twisting dance is helpful in dodging obstacles and climbing.

Prerequisite: Perform (dance) 4 ranks.

Cost: Feat or 2nd-level bard spell known.

Effect: As ivy climbs walls and spills across even the rockiest
Seneschal (empty) (Muammar) Gain benefits of long term care when stay on property.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spinning Spellcaster (Ex) +4 bonus on concentration checks to cast spells defensively.
Theater (1 @ 82.4 lbs) +1 to Perform (act/comedy/dance/oratory) for Day Job & Disguise in same city.
Versatile Performance (Comedy) +19 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Performance (Oratory) +20 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.