Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
How much gold do we get, at normal speed, level 1 character, no day job?
Character number 199263-9
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Samrok sees Araklifest checking the room for that mysterieus voice that suggested the stupid idea to stay in a lava tempel in the desert. If he wanted to be confined to a small area, Samrok would have stayed at home. perception: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30 + 2 for unusual stonework for a 32.
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
The first time my Insular Dwarf is in the company of something else than Dwarves, and you start murdering each other.
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Samrok's parents were right, you can only trust a dwarf. Samrok, who was focused on the idol hears Malachai's screams, and sees both Setsuna and Araklifes ignoring the pleading cries of their supposedly fellow pathfinder. Sense motive Justin: 1d20 + 11 ⇒ (20) + 11 = 31 Sense motive Araklifest: 1d20 + 11 ⇒ (7) + 11 = 18 Sense motive Setsuna: 1d20 + 11 ⇒ (12) + 11 = 23 "Justin, what are you doing? Are you not supposed to safeguard this criminal, and show him the proper way to behave?"
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Samrok, focused on summoning reinforcements hears the thud the priestess makes on the floor and stops casting. Well done Setsuna. Now we need to loot the room, your ladyfriend, and we need to take the idol. Perception Room: 1d20 + 9 ⇒ (15) + 9 = 24 Perception Idol for traps: 1d20 + 9 ⇒ (12) + 9 = 21 Perception priestess: 1d20 + 9 ⇒ (15) + 9 = 24 While Samrok is inspecting everything he looks up and says:
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Is there anything we should not do? Something that could hurt the mistress? Proper new recruits should be aware of things the mistress can not stand, so they can avoid hurting her.
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
"Now we have dealt with that nonsense we should finish this quest. Seeing how you have failed to spot any traps Setsuna, I suggest you let me inspect the door." Samrok casts a spell. His eyes become wide, like those of a bird of prey, and you see some feathers in his neck while Samrok inspects the door: Perception: 1d20 + 9 + 3 + 1 ⇒ (15) + 9 + 3 + 1 = 28 Aspect of the falcon, and Hawkeye. If it is unusual stonework, add another + 2
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Samrok ties the rope around himself before taking a running start. "I should learn to fly" He grumbles beneath his beard. jump: 1d20 + 1 ⇒ (18) + 1 = 19 And gracefully lands at the other side of the gap. He draws his wand of CLW and uses it to heal Araklifest. 3 charges I believe?
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
If someone has a rope, or I can take 10 on the jump, I will heal Araklifest, but no way that I am jumping that gap without a backup plan
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Don't know what it is, so only spell that probably works is flare Samrok steps up, casts flare Fortitude save DC 15 please, or be dazzled for a minute
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
I assume that is the southern room, just below Malachai that you are describing "Let me look at that room " perception: 1d20 + 9 ⇒ (4) + 9 = 13 After seeing the idol clearly standing on a table he turns towards the others.
If the man starts explaining. Sense Motive: 1d20 + 11 ⇒ (13) + 11 = 24 Sense Motive: 1d20 + 11 ⇒ (18) + 11 = 29 Sense Motive: 1d20 + 11 ⇒ (1) + 11 = 12
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
"Setsuna, you check if anyone is in there and deck them if they don't cooperate" So not walking into a room as the first level caster
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Wait, how did the trap go of? Setsuna only wanted to open the door if it looked safe. 'Grmmbl grmmble, stupid snake, grmmbl' Samrok takes his wand of CLW and heals himself.
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Perception Samrok: 1d20 + 9 ⇒ (12) + 9 = 21 I assume inside is no longer Bright light. Also, Dwarven Stonecunning, thus a + 11 perception on unusual stonework
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Samrok follows the scouts perception: 1d20 + 12 ⇒ (7) + 12 = 19 perception hawk: 1d20 + 14 ⇒ (18) + 14 = 32 I assume I will sense it if the Hawk spots something it fears or is interested in.
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Samrok moves forward and readies a Create water for if one of us catches fire. Can someone move me two squares to the right, so I am the other side of the rock?
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Camel it is. A single charge from the wand is already 15 gp, so it is cheaper and faster Spells prepared on the third day: Level 0: Create Water, Stabilize, Flare and Guidance.
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Scroll of endure elements is 25 gold each. I can use that one with no problem on you. Samrok buys a hot weather outfit, and during the travel has both endure elements and nature's path active. The last one to make sure we don't get lost, and evade the most dangerous parts of the route.
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Bird Knowledge: 1d20 + 2 ⇒ (17) + 2 = 19 Good news, in 4 levels the bird can tell me what he knows about Moloch "How hot is it in the desert?" Hot weather clothes or endure elements
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
I have uploaded my character sheet and that of my familiar. I still need to do some shopping for basic gear. @Maurice. Can you check my familiar (in my character profile). Like you did with Jack and Benny, I went for the Sage Figment familiar and I am not sure everything is correct. How many skill ranks does the Sage get? Only 2, or is this modified by it's intelligence?
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
In the corner of the room stands a figure you almost took for a statue until he spoke. Perched on his shoulder you see a translucent Hawk. He seems to ignore the outbursts of both the Viskanya and the human with his walking statue. Seeing how everyone introduced himself he speaks up "Greetings. I am Samrok." The hawk waits a second and then starts picking at the dwarfs ear.
He focuses on the rest of the room. "This annoying pest would like to be called Ferdinand Algernon Nebuchadnezzar the Wise, but Bird will also do." The hawk stares angrily at the dwarf and starts screaming in protest or anger. This is what you hear.
Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision
Meet Samrok Earthfist. Dwarven Druid without a companion, but with a familiar. Also he has: Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind. This ability replaces nature sense and wild empathy. |
