Duergar Slaver

Samrok Earthfist's page

49 posts. Organized Play character for Christiaan.


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Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

wisdom: 1d20 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

I will take a break from PbP.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

How much gold do we get, at normal speed, level 1 character, no day job?
I want to play this character again tomorrow, and want to do some basic shopping.

Character number 199263-9

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Any knowledge to figure out what this is, or spellcraft?

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

How large are these eyes? What can pass through the holes?

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Samrok sees Araklifest checking the room for that mysterieus voice that suggested the stupid idea to stay in a lava tempel in the desert. If he wanted to be confined to a small area, Samrok would have stayed at home.

perception: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30

+ 2 for unusual stonework for a 32.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

The first time my Insular Dwarf is in the company of something else than Dwarves, and you start murdering each other.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Samrok's parents were right, you can only trust a dwarf.

Samrok, who was focused on the idol hears Malachai's screams, and sees both Setsuna and Araklifes ignoring the pleading cries of their supposedly fellow pathfinder.

Sense motive Justin: 1d20 + 11 ⇒ (20) + 11 = 31

Sense motive Araklifest: 1d20 + 11 ⇒ (7) + 11 = 18

Sense motive Setsuna: 1d20 + 11 ⇒ (12) + 11 = 23

"Justin, what are you doing? Are you not supposed to safeguard this criminal, and show him the proper way to behave?"

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Samrok, focused on summoning reinforcements hears the thud the priestess makes on the floor and stops casting.

Well done Setsuna. Now we need to loot the room, your ladyfriend, and we need to take the idol.

Perception Room: 1d20 + 9 ⇒ (15) + 9 = 24

Perception Idol for traps: 1d20 + 9 ⇒ (12) + 9 = 21

Perception priestess: 1d20 + 9 ⇒ (15) + 9 = 24

While Samrok is inspecting everything he looks up and says:
And talk to the enslaved and enchanted dwarf down stairs to see if he is free now.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Assuming the Beetle does not kill Justin

Samrok starts casting Summon Nature's Ally I

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

I must say, that flash blinded you so much you rolled the wrong save.

Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

knowledge nature: 1d20 + 4 ⇒ (2) + 4 = 6

Samrok rushes into the room. Double move

What does Setsuna know about the blob?

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

As the level 1 caster, Samrok will be last

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

I am used to Rico's rolls, what have you done with the diceroller?

Also, bird probably knows it, but level 5 etc

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

I don't, go ahead, trigger the traps

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Is there anything we should not do? Something that could hurt the mistress? Proper new recruits should be aware of things the mistress can not stand, so they can avoid hurting her.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

I let you guys do the talking, as I have a -3 on diplomacy against him, and that is only because he is a fellow dwarf

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

"So why don't you just leave?"

Sense Motive: 1d20 + 11 ⇒ (19) + 11 = 30

Sense motive on his answer

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

"Justin, please open the door for us. It should be safe."

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

"Now we have dealt with that nonsense we should finish this quest. Seeing how you have failed to spot any traps Setsuna, I suggest you let me inspect the door."

Samrok casts a spell. His eyes become wide, like those of a bird of prey, and you see some feathers in his neck while Samrok inspects the door:

Perception: 1d20 + 9 + 3 + 1 ⇒ (15) + 9 + 3 + 1 = 28 Aspect of the falcon, and Hawkeye. If it is unusual stonework, add another + 2

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Samrok ties the rope around himself before taking a running start.

"I should learn to fly" He grumbles beneath his beard.

jump: 1d20 + 1 ⇒ (18) + 1 = 19

And gracefully lands at the other side of the gap.

He draws his wand of CLW and uses it to heal Araklifest. 3 charges I believe?

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

If someone has a rope, or I can take 10 on the jump, I will heal Araklifest, but no way that I am jumping that gap without a backup plan

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Sorry, been busy the last few days

Stabilize on Araklifest

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Woran, don't forget the creature is dazzled, so a minus 1 on all attacks

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Don't know what it is, so only spell that probably works is flare

Samrok steps up, casts flare

Fortitude save DC 15 please, or be dazzled for a minute

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

How wide is the gap?

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

I assume that is the southern room, just below Malachai that you are describing

"Let me look at that room "

perception: 1d20 + 9 ⇒ (4) + 9 = 13

After seeing the idol clearly standing on a table he turns towards the others.
"It is strange that an holy idol is standing on a table, instead of a proper altar to be worshipped. Maybe our man that somehow still has some ability to reproduce can explain why the symbols of his god are presented like that."

If the man starts explaining.

Sense Motive: 1d20 + 11 ⇒ (13) + 11 = 24

Sense Motive: 1d20 + 11 ⇒ (18) + 11 = 29

Sense Motive: 1d20 + 11 ⇒ (1) + 11 = 12

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Samrok starts moving again. "Is that blasted guy dead yet? If not, why is he still alive?"

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Wait, that guy has a DC 17 Color spray on low tier? Since when do they have capable casters in season 1?

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

It was a spell, so Samrok should get an additionel + 2 to his will save as he is a dwarf. Does a 16 save?

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

"Setsuna, you check if anyone is in there and deck them if they don't cooperate"

So not walking into a room as the first level caster

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

"Can some of you magic users tell us how this works? It would be very useful to have as a punching bag for Setsuna."

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

"If you have looked at that empty room long enough I suggest we move on."

Samrok walks down the stair behind the angry snakelady.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Still Grumbling: "I already healed myself 'Miss' Setsuna. No need for you to touch me."

No skill points in these yet

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Wait, how did the trap go of? Setsuna only wanted to open the door if it looked safe.

'Grmmbl grmmble, stupid snake, grmmbl'

Samrok takes his wand of CLW and heals himself.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Perception Samrok: 1d20 + 9 ⇒ (12) + 9 = 21

I assume inside is no longer Bright light. Also, Dwarven Stonecunning, thus a + 11 perception on unusual stonework

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Samrok follows the scouts

perception: 1d20 + 12 ⇒ (7) + 12 = 19

perception hawk: 1d20 + 14 ⇒ (18) + 14 = 32

I assume I will sense it if the Hawk spots something it fears or is interested in.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Samrok walks to Araklifest, vials and arrows in hand.

"These could be magical. Are you capable of discerning that?"

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Samrok walks around to see if there is anything interesting in the canyon.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Same here, same here. Keeps readying.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Still readying the create water for if someone catches fire.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Samrok moves forward and readies a Create water for if one of us catches fire.

Can someone move me two squares to the right, so I am the other side of the rock?

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Camel it is. A single charge from the wand is already 15 gp, so it is cheaper and faster

Spells prepared on the third day: Level 0: Create Water, Stabilize, Flare and Guidance.
Level 1: Faerie Fire, Snowball, Thunderstomp, and from domain: Aspect of the Falcon.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Scroll of endure elements is 25 gold each. I can use that one with no problem on you.

Samrok buys a hot weather outfit, and during the travel has both endure elements and nature's path active. The last one to make sure we don't get lost, and evade the most dangerous parts of the route.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Bird Knowledge: 1d20 + 2 ⇒ (17) + 2 = 19

Good news, in 4 levels the bird can tell me what he knows about Moloch

"How hot is it in the desert?" Hot weather clothes or endure elements

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

I have uploaded my character sheet and that of my familiar.

I still need to do some shopping for basic gear.

@Maurice.

Can you check my familiar (in my character profile). Like you did with Jack and Benny, I went for the Sage Figment familiar and I am not sure everything is correct.

How many skill ranks does the Sage get? Only 2, or is this modified by it's intelligence?

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

In the corner of the room stands a figure you almost took for a statue until he spoke. Perched on his shoulder you see a translucent Hawk.

He seems to ignore the outbursts of both the Viskanya and the human with his walking statue.

Seeing how everyone introduced himself he speaks up "Greetings. I am Samrok."

The hawk waits a second and then starts picking at the dwarfs ear.
Samrok scolds " If you are so smart as think you are, do your own introduction and leave my ear alone."

He focuses on the rest of the room. "This annoying pest would like to be called Ferdinand Algernon Nebuchadnezzar the Wise, but Bird will also do." The hawk stares angrily at the dwarf and starts screaming in protest or anger. This is what you hear.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

Meet Samrok Earthfist. Dwarven Druid without a companion, but with a familiar.

Also he has: Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind. This ability replaces nature sense and wild empathy.

Grand Lodge

Male N Dwarven Druid HP: 10/10 AC: 17 | T:12, | FF: 15 | CMB: +0 | ACP -1 CMD: 12 | F: +4, R: +2, W: 7 | Init: +2 | Perc: +9 (+12 in bright light), SM: +11 |Darkvision

"How do we get there?"