Samoen Vanari's page

1 post. Organized Play character for Jamesui.


Full Name

Samoen "Seanza" Vanari

Race

Plumekith Aasimar

Classes/Levels

Inquisitor 9 | HP 84/84 | AC 26*/18*/20* | F +10*, R +10*, W +12*

Gender

182235-6

Size

Medium

Age

104

Alignment

NG

Deity

Zohls

Location

Magnimar

Languages

Price on Request

Occupation

Investigadventurer

Strength 14
Dexterity 23
Constitution 16
Intelligence 12
Wisdom 20
Charisma 7

About Samoen Vanari

Samoen "Seanza" Vanari [6.9.1]
Female garuda-blooded aasimar (plumekith) inquisitor (relic hunter) of Zohls 9 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 7, Pathfinder RPG Occult Adventures 119)
NG Medium outsider (native)
Init +12; Senses darkvision 60 ft.; Perception +25
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Defense
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AC 26, touch 18, flat-footed 20 (+6 armor, +1 deflection, +6 Dex, +1 insight, +2 shield)
hp 84 (9d8+36)
Fort +10, Ref +10, Will +12; +1 on saves against poison and disease, +2 vs. death, energy drain, negative energy, or necromancy spells, +4 dodge bonus vs. allies spells that have this feat, Gain a sacred bonus vs. spells and abilities of evil foes, equal to number of adjacent allies with Lastwall Phalanx
Resist negative energy 5
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Offense
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Speed 30 ft.
Melee cold iron sickle +8/+3 (1d6+2) or
. . dagger +8/+3 (1d4+2/19-20)
Ranged +2 adaptive darkwood composite longbow +14/+9 (1d8+4/×3)
Spell-Like Abilities (CL 9th; concentration +7)
. . 1/day—see invisibility
Inquisitor Spell-Like Abilities (CL 9th; concentration +14)
. . At will—detect alignment, discern lies (9 rounds/day)
Implement Schools
. . Abjuration (Holy Symbol, 2 points) Resonant—warding talisman; Focus—mind barrier
. . Conjuration (Wayfinder, 2 points) Resonant—casting focus; Focus—servitor
. . Divination (Harrow Deck, 6 points) Resonant—third eye; Focus—sudden insight
. . Transmutation (Belt, 6 points) Resonant—physical enhancement; Focus—legacy weapon
Inquisitor (Relic Hunter) Spells Known (CL 9th; concentration +14)
. . 3rd (4/day)—burst of speed[UC], channel vigor, coordinated effort[APG], dispel magic
. . 2nd (5/day)—bloodhound[APG], focused scrutiny[ACG], resist energy, tongues
. . 1st (7/day)—bowstaff[UC], fallback strategy, heightened awareness[ACG], protection from evil, true strike
. . 0 (at will)—acid splash, create water, detect magic, detect poison, guidance, read magic
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Statistics
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Str 14, Dex 23, Con 16, Int 12, Wis 20, Cha 7
Base Atk +6; CMB +10; CMD 27
Feats Coordinated Shot[ACG], Extra Mental Focus[OA], Friendly Fire Maneuvers, Improved Monster Lore[UM], Lastwall Phalanx, Point-Blank Shot, Precise Shot, Rapid Shot
Traits harrow chosen (varisian), self-taught scholar
Skills Acrobatics +9, Bluff +2 (+4 on Bluff checks in Magnimar and allied towns and cities.), Climb +6, Diplomacy +2 (+4 on Diplomacy checks in Magnimar and allied towns and cities., +0 on Diplomacy checks in Varisia while wearing the ring, +4 on Diplomacy checks with humanoids of the reptilian subtype.), Fly +7, Heal +9, Intimidate +6 (+8 on Intimidate checks in Magnimar and allied towns and cities., +8 on Intimidate checks in Varisia while wearing the ring), Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (local) +2, Knowledge (nature) +5, Knowledge (planes) +11, Knowledge (religion) +5 (+7 on checks regarding daemons, demons, and devils, +7 to identify undead and their special abilities), Linguistics +15 (+16 to decipher unfamiliar language), Perception +25, Profession (merchant) +21 (+23 on Day Job checks), Sense Motive +20, Spellcraft +5 (+6 to decipher scrolls), Stealth +10, Survival +9 (+11 to avoid becoming lost), Swim +6
Languages Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, Daemonic, Draconic, Garuda, Giant, Ignan, Infernal, Jistka, Orc, Protean, Sylvan, Terran, Thassilonian, Undercommon
SQ deathless spirit, focus powers (mind eye[OA], mind over gravity[OA], quickness[OA]), mental focus (16/day), monster lore +9, relics (abjuration[OA], conjuration[OA], divination[OA], transmutation[OA]), solo tactics, stern gaze +4, track +4, truespeaker
Combat Gear adamantine arrows (10), cold iron blunt arrows[APG] (20), extend metamagic rod (lesser), oil of daylight, scroll of locate object (x4), scroll of petulengro’s validation (x2), scroll of remove fear (CL 4th), silver-blanched cold iron arrows (50), wand of comprehend languages (13 charges), wand of cure light wounds, wand of lesser restoration (17 charges), alchemical grease[APG] (4), alchemical solvent[APG], alchemist's fire (4), alkali flask[APG] (4), antiplague[APG], antitoxin (2), desiccating lubricant (2), holy water (8), holy weapon balm[ACG] (2), meditation tea[UE], pheromone arrow (7), shadowcloy flask[ARG] (2), shard gel[UE], smoke pellet, smog (2), stillgut[ARG], tangleshot arrow (12), thunderstone (2); Other Gear +1 evil outsiders-defiant mithral kikko armor[UC], +1 buckler, +2 adaptive darkwood composite longbow (+2 Str), cold iron sickle, dagger, dusty rose prism ioun stone, cloak of resistance +1, cracked amethyst pyramid ioun stone, cracked dusty rose prism ioun stone, cracked incandescent blue sphere ioun stone, cracked incandescent blue sphere ioun stone, cracked incandescent blue sphere ioun stone, cracked magenta prism ioun stone, efficient quiver, eyes of the eagle, handy haversack, headband of inspired wisdom +4, plague rat belt[UE], ring of protection +1, traveler's any-tool[UE], wayfinder[ISWG], baijiu (per bottle)[UE], bedroll, blanket[APG], candle (10), chalk (10), charcoal stick, earplugs[APG], flint and steel, grappling hook, hammer, hemp rope (100 ft.), ink, inkpen, iron holy symbol of Zohls[UE], jetcaster, journal[UE], magnimar tax collector's ring (worth 67.5 gp), master of trade certification, merchant's license (magnimar) (worth 50 gp), paper (10), parchment (10), piton (10), scroll box[UE], scroll case, sealing wax, smoked goggles[APG], spell component pouch, sunrod (2), trail rations (7), waterskin (2), wire saw[UE], 166 pp, 7 gp, 5 sp, 7 cp
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Special Abilities
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Abjuration (Holy Symbol) Abjuration implements are objects associated with protection and wards.

Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Conjuration (Wayfinder) Implements used in conjuration allow the occultist to perform magic that transports or calls creatures.

Implements: Bowl, brazier, compass, figurine, lantern, mirror.
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Darkvision (60 feet) You can see in the dark (black and white only).
Deathless Spirit +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Deific Focus (16/day) (Su) You have a pool of points that activate your focus powers.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (9 rounds/day) (Sp) Discern Lies at will
Divination (Harrow Deck) Implements of the divination school grant powers related to foresight and remote viewing.

Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Friendly Fire Maneuvers Allies who also have this feat cannot provide soft cover to enemies.
Lastwall Phalanx Bonus equal to adjacent allies with this feat to AC and saves vs. attacks & abilities of evil foes.
Mind Eye (9 minutes) (Sp) 1 focus: Create magical eye that scouts for you.
Mind Over Gravity (9 minutes) (Sp) 1 focus: Gain 60-ft fly speed w/perfect maneuverability.
Monster Lore +9 (Ex) +9 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quickness (9 rounds) (Sp) 1 focus: target gains supernatural quickenss, as haste, but +2 AC/Reflex saves.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +4 (Ex) +4 to Sense Motive and Intimidate.
Track +4 Add the listed bonus to survival checks made to track.
Transmutation (Belt) Transmutation implements can alter the properties of both objects and creatures.

Implements: Belt, boots, sandals, vest, weapon.
Truespeaker Learn two languages for each rank you put in Linguistics.