Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Waiting until the Badgers reach 100 feet away Samias will select one that isn't in melee and shoot it. Crossbow - Deadly aim: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Samias was starting to think travelling with this circus wasn't worth the supposed safety of numbers. 'They have no guides or trackers?' He thought in tired disbelief.
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Samia's aims more carefully this time.
Crossbow - Deadly aim: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
A Redo of my action. Samias aims and looses with his crossbow, knowing the Dire Badger will attack anyone it can see with bloody-minded savagery. Crossbow - Deadly aim: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9 RNG has been absolutely appalling the last few days!
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Samias rolls to his feet, taking a look at the beast. "Take it easy." He calls softly. "It hasn't attacked anyone yet, it's just hungry." Knowledge Nature: 1d20 + 9 ⇒ (16) + 9 = 25 If possible he tries to calm it down. Wild empathy: 1d20 + 5 ⇒ (16) + 5 = 21
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
@Hash. "Tracks." Samias replies. "Something I haven't seen before? Heavy enough to leave marks of claws on stone." Samias will tell George that there is something nasty in the area, telling him about the tracks he picked up.
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
"No, something is wrong here." Samias states. "Most caravans are happy to have extra guards along. Especially those they don't have to pay. This Mercenary sounds unhappy to have guards along that aren't his. As if he's got something planned perhaps?" When he goes out hunting for the pot Samia's will take the chance to casually look over the guards while passing them. Survival (Hunting): 1d20 + 9 ⇒ (9) + 9 = 18
Returning with some rabbits for the pot. Cook: 1d20 + 6 ⇒ (19) + 6 = 25 Throwing together a tasty stew. Anyone else got any skill at cooking? Samias learnt in self defense as he's out on his own most of the time. :)
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
One or seven? Survival: 1d20 + 9 ⇒ (18) + 9 = 27 More survival rolls:
Survival: 1d20 + 9 ⇒ (2) + 9 = 11 Survival: 1d20 + 9 ⇒ (14) + 9 = 23 Survival: 1d20 + 9 ⇒ (18) + 9 = 27 Survival: 1d20 + 9 ⇒ (8) + 9 = 17 Survival: 1d20 + 9 ⇒ (13) + 9 = 22 Survival: 1d20 + 9 ⇒ (6) + 9 = 15 Samias keeps his eyes open and moves to the front to find the best path for the caravan. Anyone in the caravan listening to Samias if he offers advice?
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Samias places something that will make a noise if the door is opened in the night, and then spreads his bedroll out and sits on it, checking his equipment and cleaning his weapons. "Be a good idea to have watches." He suggests as he works.
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Nope, just waiting impatiently while the city slickers babble on about things. :) While he's standing around looking all grim and purposeful it's actually pretty easy to see that Samias is uncomfortable with both cities and groups of people.
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
"The consortium has put up enough posters around to get the jackals greedy." Samias finally stops looking around suspiciously enough to talk. They don't need to do more than watch the bounty hunters and see where they go to find us. Being loud and dramatic is asking to get killed at the moment." He shrugs uncomfortably. "I came into town looking for information and got more than I wanted. Looks like getting out isn't going to be as easy as I hoped."
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Samias drifts idly away until he's behind the guards.
Basically moving so we're around the guards, not all on one side.
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Samias will shoot the woman attacking Nurush.
Precise shot to miss anyone else. PBS = Point blank shot. FA = Favored enemy. DA = Deadly aim.
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Samia moves on to the new girl, thinking that that he should grab the wand once she's dead. "You should pick better company girl."
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Samias nods as Karla casts her spell. Taking aim at the same girl he shoots.
Slipping out of the booth after his shot.
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Samias.
Initiative: 1d20 + 3 ⇒ (8) + 3 = 11 I'm unclear on what's happening. Is Samias ready to go, or is he still just watching. And the RNG hates me again, one roll over 10 would have been nice.
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Sorry, posted a reply to you last night Karla. The system seems to have eaten it? "No doubt. I thought we'd discuss our common interests. Like wanted posters and what to do with the scum who put them up?" Samias is a bit uncomfortable in this environment, his eyes constantly scanning the room even as he speaks to Karla. He nods when she indicates the new arrival, and tells her. "One of the dancers on stage has a glamour on him. Anything you can tell about it?" Indicating the specific dancer.
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Hashik the Dancer wrote:
Where did you live and visit? It's a weird thing but many young New Zealanders immediately head overseas as soon as possible, I've been to Australia, Argentina and Italy for visits, but can't imagine living anywhere else. Even if it is cold, wet and windy at the moment. Those of you who get snow for winter can now mock me.
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Samias will quietly enter and head upstairs after giving the lower room a paranoid check. He takes his drink and finds a spot out of view that lets him see most of the room. But not the stage. :) He nurses his drink and keeps looking over the room, being hunted has left him a touch trigger happy and he's trying not to look like someone with something to hide.
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