Mage Slayer

Samell's page

30 posts. Alias of LanguageJunkie.


Race

Half-Orc

Classes/Levels

Wizard (Transmutationist) 1

Gender

Male

Age

23

Alignment

NG

Languages

Common, Orc, Abyssal, Draconic, Giant, Goblin, Tian

About Samell

Str: 12
Dex: 14
Con: 13 (14)
Int: 18
Wis: 10
Cha: 10

Appearance
Picture
A well-kempt half-orc, groomed better than many of the humans around him, stands staring at some point in the distance, seemingly lost in thought. His hair is pulled back into a great braid that falls just below his shoulders. He looks uncomfortable in the overlapping leather plates that protect him from harm. Despite his disease with the armor, the sword he wears at his side seems almost a part of him.

Stats
Init +3; Senses Perception +0; Darkvision 60
Speed 30 ft. hp: 7/7 (8/8)

Defenses:
AC [AC with Mage Armor] 14 [16], touch 12, flat-footed 12 [14] (+2 Dex, +2 Armor) [+2 Dex, +4 Armor]
CMD 13
Fort +1 (+2), Ref +2, Will +2

Offense & Weapons:
Melee Unarmed Strike +1 (1d4+1 non-lethal);
Masterwork Longsword (Arcane Bond) +2 (1d8+1/19-20);
Daggers +1 (1d4+1/19-20);
Ranged Daggers +2 10' (1d4+1);
Special Attacks Telekinetic Fist (5/7) +2 vs touch 30' (1d4);
CMB +3

Feats:
•(B)Scribe Scroll
•Combat Casting

Traits:
•Arcane Temper
•Foster Child (Koya) (Knowledge [Geography])

Racial Traits:
•Darkvision
•Intimidating
•Orc Blood
•Orc Ferocity
•City-Raised

Spellbook 24/100 pages used:
0-Level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark

1st: Burning Hands, Detect Secret Doors, Enlarge Person, Feather Fall, Mage Armor, Magic Weapon, Snapdragon Fireworks

Spells Prepared:
CL 1; Concentration Check +6 (+10 when casting defensively or grappled); Spell Failure Chance 5%
0-level (DC 14): Acid Splash, Detect Magic, Mage Hand*, Message
1st (DC 15): Burning Hands, Enlarge Person, Snapdragon Fireworks*

*Transmutation Bonus spells

Skills:
•Acrobatics +3 (1 Rank, +2 Dex)
•Knowledge (Arcana) +8 (1 Rank, +4 Int, +3 Class)
•Knowledge (Local) +10 (1 Rank, +4 Int, +3 Class, +2 Racial)
•Spellcraft +8 (1 Rank, +4 Int, +3 Class)
•Use Magic Device +1 (1 Rank, +0 Cha)

Background Skills
•Craft (Armor) +8 (1 Rank, +4 Int, +3 Class)
•Knowledge (Geography) +10 (1 Rank, +4 Int, +3 Class, +2 Trait)
•Knowledge (History) +8 (1 Rank, +4 Int, +3 Class)
•Linguistics +8 (1 Rank, +4 Int, +3 Class)

Special Abilities:
Arcane School (Transmutation; Opposition: Illusion and Necromancy): A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. This choice must be made at 1st level, and once made, it cannot be changed.

A wizard that chooses to specialize in one school of magic must select two other schools as his opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. A wizard who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell. In addition, a specialist takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite.

Specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. Each day, a wizard can prepare a spell from his specialty school in that slot. This spell must be in the wizard's spellbook. A wizard can select a spell modified by a metamagic feat to prepare in his school slot, but it uses up a higher-level spell slot.

Scribe Scroll: At 1st level, a wizard gains Scribe Scroll as a bonus feat.

Arcane Bond (Masterwork Longsword): At 1st level, wizards form a powerful bond with an object or a creature. Wizards who select a bonded object begin play with one at no cost.These objects are always masterwork quality. Weapons must be held in one hand. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level.

A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools.

A wizard can add additional magic abilities to his bonded object as if he has the required item creation feats and if he meets the level prerequisites of the feat.

If a bonded object is damaged, it is restored to full hit points the next time the wizard prepares his spells. If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

Physical Enhancement: You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

Telekinetic Fist (7/day) As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess.

Gear:
Combat
•Lamellar Cuirass (8 lbs)
•Masterwork Longsword (4 lbs)
•Daggers x4 (4 lbs)

Other Gear
•Traveller's Outfit (Free)
•Masterwork Backpack (4 lbs)
•Scholar's Outfit (6 lbs)
•Spellbook (3 lbs)
•Masterwork Artisan's Tools (Armor) (5 lbs)
•Journal (1 lb)
•Bedroll (5 lbs)
•Trail Rations x3 (3 lbs)
•Belt Pouch (.5 lbs)
•Ink x3 (-)
•Inkpen (-)
•Flint and steel (-)
•Spell Component Pouch (2 lbs)
•Waterskin (4 lbs)
•Cat (Not Carried)

Total Weight: 49.5 lbs/50 lbs (Light Encumberance)
Wealth: 73 gp 2 sp 7 cp

Personality:

Background: