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Sam Simigan's page

16 posts. Organized Play character for DM Livgin.


Full Name

Sam Simigan

Race

Android Ace Pilot Operative 1| EAC 15 KAC 16 | SP 6/6 HP 10/10 RP 5/5 | F:+0 R:+6 W:+2 | Init:+5 | Perception: +5

Classes/Levels

| Active Effects:

About Sam Simigan

Android ace pilot operative 1
CG Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +5
DEFENSE
SP 6 HP 10 RP 5
EAC 15; KAC 16
Fort +0; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the
effect targets constructs)
OFFENSE
Speed 30 ft.
Melee survival knife +4 (1d4 S; analog, operative)
Ranged tactical semi-auto pistol +4 (1d6 P; analog)
Offensive Abilities trick attack
STATISTICS
Str 10 (+0); Dex 18 (+4); Con 10 (+0); Int 13 (+1); Wis 10 (+0); Cha 12 (+1)
Skills Acrobatics +11, Athletics +7, Bluff +7, Culture +6, Diplomacy +8, Disguise +3, Intimidate +7, Perception +5, Piloting +10 (1 rank), Sense Motive +3, Sleight of Hand +6, Stealth +9, Survival +5; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots); (daredevil specialization: Acrobatic checks to make trick attacks)
Feats Skill Focus (Acrobatics, Athletics), Skill Synergy (Diplomacy, Piloting)
Languages Common, Vesh, Shirren
Other Abilities daredevil specialization
Combat Gear mk 1 serum of healing, medpatch;
Other Gear second skin, tactical semi-auto pistol with 30 small arm rounds, survival knife, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (239 credits)
SPECIAL ABILITIES
Constructed For effects targeting creatures by type, Sam counts as both a construct and a humanoid (whichever is worse for Sam).
Darkvision Sam can see up to 60 feet in total darkness.
Flat Affect The DC of a Sense Motive check attempted against Iseph increases by 2.
Low-Light Vision Sam can see in dim light as if it were normal light.
Trick Attack As a full action, Sam can move up to 30 feet and make a single attack with a small arm (or a melee weapon with the operative special property) as a trick attack. Just before making the attack, Sam attempts a Bluff, Intimidate, or Stealth (or acrobatics) check with a DC equal to 20 + the target’s CR. If the skill check is successful, the attack deals 1d4 additional damage and the target is flat-footed against this attack.
Upgrade Slot Empty
GEAR DESCRIPTIONS
Second Skin -
Medpatch Sam can use this to attempt an untrained Medicine check with a +10 bonus to perform the first aid, long-term stability, treat disease, or treat drugs or poison task.
Mk 1 Serum of Healing Drinking a vial of this serum restores 1d8 HP.
Tactical Semi-Auto Pistol This weapon can be fired nine times before it must be reloaded.

Starfinder Dossier:
Player Name: Ward Davis (DM Livgin)
Character Name: Sam Simigan
Class: Operative 1
SFS#: 156828-701
Day Job Roll: N/A
Faction: Acquisitives

Boon Slots
Faction: Acquisitives Champion
Slotless: Starfinder Society Care Package (Tattoo of the Starfinder)