Hairdar the Accursed / Hairdar Yunan

Sal'wutah Ibn Ka'atib's page

8 posts. Organized Play character for Chris Marsh.


Race

| HP 26/26 AC: 19| F: +5 (T) R: +6 (T), W: +6 (E) | Perc: +6 (E)

Classes/Levels

Class Abilities:
Focus Pool 2/2
Default Exploration:

Gender

Male, CG Human (Skilled)

Languages

Elven, Goblin, Hallit, Kelish, Osiriani, Taldane

Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Sal'wutah Ibn Ka'atib

Agent: #1824-2006
Ancestry (Heritage) and Background: Human (Skilled) Emissary
Class: Bard (Enigma Muse)
Level: 2 (Lyricist) XP: 16/24
Alignment: Chaotic Good
Age: 18 (Born 4702) Gender: Male

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Pathfinder Society Training
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Spells:

  • Lore (Library)
  • Feat Unlocked at 5th Level
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    [/spoiler]

    Physical Description:

    There is a stark juxtaposition between the man's travel warn garb and his perfectly manicured beard. Sal'wutah Ibn Ka'atib is simultaneously ready to hobnob with royalty and to draw steel against the undead. His smile is easy and contagious.

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    Senses
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    Perception: +6 (E)
    Senses:

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    DEFENSE
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    AC: 19 (+3 Studded Leather, +3 Trained, +2 Dex)
    Fortitude: +5 (T) Reflex: +6 (T) Will: +6 (E)
    Speed: 25'
    Special:

    Defense Proficiencies:

    FORT: Trained
    REF: Trained
    WILL: Expert
    Unarmored: Trained
    Light Armor: Trained
    Medium Armor: -
    Heavy Armor: -

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    OFFENSE
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    Melee: Rapier +6 (1d6 P: Deadly d8, Disarm, Finesse) OR Dagger +6 (1d4: Agile, Finesse, Thrown (10'), Versatile S)
    Ranged: Sling +6 (1d6 B, range: 50', propulsive)

    Offense Proficiencies:

    Unarmed Strikes: Trained
    Simple Weapons: Trained
    Martial Weapons:
    Advanced Weapons:
    Special Proficiencies: longsword, rapier, sap, shortbow, shortsword, and whip

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    REACTIONS
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    Counter Performance

  • Traits: Uncommon, Bard, Composition, Enchantment, Fortune Mental
  • Trigger: You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.
  • Effect: 60' emanation. Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.

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    Class Abilities, Focus Spells, and Spells
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    ◆, ◆◆, or ◆◆◆
    Focus Pool: 2/2

  • Counter Performance
  • Lingering Composition

    Metamagic Options:
    Reach Spell: +30'

    Level 1: 3/3
    ◆, ◆◆, ◆◆◆ Magic Missile
    ◆◆ Magic Weapon
    ◆◆ Soothe

    Cantrips:
    ◆◆ Dancing Lights
    ◆◆ Daze (4 Mental)
    Inspire Courage
    1 Min. Read Aura
    Shield
    ◆◆ Telekinetic Projectile (1d6+4 Var.)

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    Skills
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    Skill: +Mod (Proficiency)
    Acrobatics: +6 (T) Skilled: Expert at level 5
    Arcana: +6 (T)
    Athletics: +0 ()
    Crafting: +2 ()
    Deception: +8 (T)
    Diplomacy: +8 (T)
    Intimidation: +4 ()
    Lore (Absalom): +6 (T)
    Lore (Bardic): +6 (T)
    Lore (Library): +6 (T)
    Medicine: +4 (T)
    Nature: + ()
    Occultism: +6 (T) Revisit Bardic (Lore) M and L
    Performance: +8 (+1 Circumstance: Singing) (T)
    Religion: +0 ()
    Society: +6 (T)
    Stealth: +6 (T)
    Survival: +0 ()
    Thievery: +6 (T)

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    FEATS
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  • Ancestry: Natural Ambition
  • Natural Ambition: Reach Spell
  • Background: Multilingual See at M and L
  • Muse: Bardic Knowledge
  • Bard 2: Multifarious Muse
  • Multifarious Muse 2: Lingering Composition
  • Skill 2: Bon Mot

    EQUIPMENT:

    Bulk: , L (Encumbered: , Maximum: )
    Invested: 0/10
    Money: 8.3 Gp

    Weapons: , L (Rapier, Dagger, sling)
    Armor: 3 (Studded Leather)
    Shield:
    Misc. Worn:
    Buzuq (1)
    Backpack: (Bulk: 1, L /4)
    Bedroll (L)
    50' Rope (L)
    Rations (14 Days) (2L)
    Soap (-)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Waterskin (L)

    Belt Pouch (Left): (Bulk: 0/4L)
    Chalk (10) (-)
    Flint and Steel (-)

    Belt Pouch (Right): (Bulk: 0/4L)

    Bandolier: (Bulk: 0/8L)