Ezer Hazzebaim

Saliam's page

2 posts. Alias of catman123456.


About Saliam

Backstory:
As a boy I was apprenticed to Holgast the resident wizard. Day in a day out I did what every I was ask to. One day while I organize the library I stumble across a book. The Name of the book I believed was called "Korth Haurach". At the time I couldn't Understand any of the words but I was for lack of a better word bored. So I decided to recite a random incantation. Well remember about curiousness. Any way the next thing I saw a vaguely lizard like shape and the words "It is done" at that point I blacked out. When I awoken Holgast decided to give me to Olmira Treesong.

When I asked why he just said she can deal with you better than I can. So during my teenager years I only instructions were to communicate with a scorpion. Well I got stung a lot during this task. So I learn how to identify plants that could slow down the poison and how to dress wounds. I was about to give up until some time last winter when he told me his name. "Sting". I thought I was hearing things so I shrugged it off. He spoke to me again " Saliam thanks for passing her test. Now you shall have a taste of things to come". With these words spoken I gained knowledge of my first spell.

Stats Revised:
SALIAM CR 1/2
Male Human Witch 1
NN Medium Humanoid (Human)
Init +4; Senses Perception +4
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DEFENSE
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AC 13, touch 13, flat-footed 10. . (+2 Dex, +1 dodge)
hp 8 (1d6+1)
Fort +1, Ref +2, Will +4
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OFFENSE
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Spd 30 ft.
Melee Mace, Heavy +0 (1d8/20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Ranged Crossbow, Heavy -2 (1d10/19-20/x2)
Special Attacks Evil Eye (DC 13)
Witch Spells Known (CL 1, 0 melee touch, 2 ranged touch):
1 (2/day) Sleep (DC 14), Mage Armor
0 (at will) Stabilize, Light, Detect Magic
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STATISTICS
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Str 10, Dex 14, Con 13, Int 16, Wis 14, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Dodge, Extra Hex
Traits Dangerously Curious, Iron Liver
Skills Heal +6, Intimidate +5, Knowledge: Arcana +7, Knowledge: Nature +7, Perception +4, Sense Motive +4, Spellcraft +7, Use Magic Device +6
Languages Common, Draconic, Elven, Halfling
SQ +2 to Initiative, Empathic Link with Familiar (Su), Leeching Kit, Share Spells with Familiar, Ward +2 (Su)
Combat Gear Crossbow, Heavy, Bolts, Crossbow (30), Mace, Heavy; Other Gear Lantern, bullseye waterproof, Leeching Kit, Oil (1-pint flask) (3), Spell component pouch
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SPECIAL ABILITIES
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+2 to Initiative You gain the Alertness feat while your familiar is within arm's reach.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 round(s)) (DC 13) (Su) Inflict penalties with a glance.
Leeching Kit +2 Heal to treat poison.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Ward +2 (Su) Target receives +2 AC and save bonus until they are hit or fail a saving throw.

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