SALIAM CR 1/2
Male Human Witch 1
NN Medium Humanoid (Human)
Init +4;
Senses Perception +4
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DEFENSE
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AC 13, touch 13, flat-footed 10. . (+2 Dex, +1 dodge)
hp 8 (1d6+1)
Fort +1,
Ref +2,
Will +4
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OFFENSE
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Spd 30 ft.
Melee Mace, Heavy +0 (1d8/20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Ranged Crossbow, Heavy -2 (1d10/19-20/x2)
Special Attacks Evil Eye (DC 13)
Witch Spells Known (CL 1, 0 melee touch, 2 ranged touch):
1 (2/day)
Sleep (DC 14), Mage Armor
0 (at will)
Stabilize, Light, Detect Magic
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STATISTICS
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Str 10,
Dex 14,
Con 13,
Int 16,
Wis 14,
Cha 12
Base Atk +0;
CMB +0;
CMD 13
Feats Dodge, Extra Hex
Traits Dangerously Curious, Iron Liver
Skills Heal +6, Intimidate +5, Knowledge: Arcana +7, Knowledge: Nature +7, Perception +4, Sense Motive +4, Spellcraft +7, Use Magic Device +6
Languages Common, Draconic, Elven, Halfling
SQ +2 to Initiative, Empathic Link with Familiar (Su), Leeching Kit, Share Spells with Familiar, Ward +2 (Su)
Combat Gear Crossbow, Heavy, Bolts, Crossbow (30), Mace, Heavy;
Other Gear Lantern, bullseye waterproof, Leeching Kit, Oil (1-pint flask) (3), Spell component pouch
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SPECIAL ABILITIES
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+2 to Initiative You gain the Alertness feat while your familiar is within arm's reach.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 round(s)) (DC 13) (Su) Inflict penalties with a glance.
Leeching Kit +2 Heal to treat poison.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Ward +2 (Su) Target receives +2 AC and save bonus until they are hit or fail a saving throw.
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