Sakti's page

1 post. Alias of Utopian.




I had a question about the Divine Source Mythic Path ability which I will list below from the SRD.

You can grant divine spells to those who follow your cause, allowing them to select you as their deity for the purposes of determining their spells and domains. Select two domains upon taking this ability. These domains must be alignment domains matching your alignment if possible, unless your alignment is neutral. You grant access to these domains as if you were a deity. Creatures that gain spells from you don't receive any spells per day of levels higher than your tier; they lose those spell slots. In addition, you can cast spells from domains you grant as long as their level is equal to or less than your tier. Each day as a spell-like ability, you can cast one spell of each level equal to or less than your tier (selecting from those available to you from your divine source domains). If you're a cleric or you venerate a deity, you may change your spell domains to those you grant others. At 6th tier and 9th tier, you can select this ability again, adding one domain and two subdomains to your list each time and adding their spells to the list of those that you can cast.

Nowhere in this can I find where it mentions your caster level or affecting stats for the SLA's it grants. Any guidance on the matter would be much appreciated.


I'm helping one of our players work on a Gnome Barbarian for our pathfinder game. He wants to use a Ripsaw Glaive as his weapon of choice

Ripsaw Glaive

Is there any way for him to pull the cord as a free or swift action to get the glaive going?

Could we make an argument to our DM if he's already wielding the weapon that he's allowed to pull it as a free action during movement of at least 10 feet like drawing a weapon? Any other thoughts on how we can get this thing going in the first round of combat that's not going to cost him his move action?


Is there any way to concentrate on illusions like silent image while casting other spells without being a gnome? The +1rd/2 wizard levels just doesn't cut it for a low level elven illusionist. I'm trying to decide if it's worth losing the +2 int and +2 dex bonus for the ability to cast while maintaining my tricks!


One of my players picked up the Craft Wondrous Item Feat and is asking about custom magic items. Specifically, the 30% discount for creating items with class/alignment restrictions. I'm a little leery of saying yes this is okay in my campaign, what's to keep him from crafting a Paladin Only Belt of Giant's Strength for his buddy at an additional 30% off?


Okay so I'm a long time player of 3.5 but a first time pathfinder. I decided to roll a druid and all has been going well. However, looking forward at how beast shape works I have several questions!

Exactly what do I get and what don't I get when I transform shapes?
The druid entry and Beast-Shape 1 don't mention anything about natural attacks... which I am assuming you get? So that lead me to wonder what else do I/don't I get?

Let's say i'm playing a human druid with stats like these:
str 14 +2 Movement 30ft
con 13 +1 AC 15 (1 from dex, 4 from armor)
cha 13 +1
dex 13 +1
wis 15 +2
int 11 +0

I am level 4 and I transform using Beast Shape 1 into a boar.

Beast Shape 1 states that I get +2 str and +2 natural armor as well as gaining his low-light vision and scent.
I assume I get a gore attack now?

This would change me to look like this:
str 16 +3 Movement 30ft
con 13 +1 AC 13 (1 from dex, 2 from BeastShape armor)
cha 13 +1
dex 13 +1
wis 15 +2
int 11 +0

My major concerns are these:
-Do I gain the boar's 40ft movement?
-Is it right that my AC drops from 15-13? or do i keep the boars base natural armor and THEN add the beast shape na bonus?
-Do I get the gore natural attacks?
-Is there anything else that changes in my example I should be aware of?

Sorry for the crit-wall of text and thanks so much for your time.