Amwyr Yuseifah

Saigo Takamori's page

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I will DM a Jade Regent run with my player in a month and I would like to get some advice. We did before Rise of the Runelord, but Sandpoint was destroyed and all the major character for Jade Regent were killed... So I took the decision to start over. The group isn't that min-maxer, and for now it would go as follow:

Human Cavalier
Sylph Hunter
Catfolk Rogue Unchained
Human Alchemist
Human Sorcerer Sylvan bloodline with a mammuth.

15 pts buy, max starting gold.

Is there anything that I should know apart that caravan encounter are boring?


For a house game in Golarion, I am planing to play a Bloodrager/ Scarred Witch Doctor Half-Orc. The game start at level 2, with 25 pts builds and 1000 gp. My concept is quite simple: some kind of ''african sorcerer'' from the Katapesh, some kind of ''child raised in the wild'' by a Thrush.

The trait were given by my DM, and he let me change the ''mask'' of the witch doctor to keep the familiar (I got it at level 1 from the bloodrager). The goal is to be quite tanky (my team got a Dervish Magus, a Sandman Bard, a Arcanist/ Oracle) and to support my team (using at level 3 Fortune + Cackle+ hex vulnerability)

Bloodrager 1/ Scarred witch Doctor 1
Low-light vision
Str : 16
Dex : 16
Con : 20
Int : 7
Wis : 7
Cha : 7
HP: 21 +1d6
AC: 10+3(dex)+1(na)+4(chain shirt)= 18
Save: Ref:+4 Vig:+7 Vol:+3
Attack: MWK Bardiche +5 (1d10+4, 19-20/x2), Composite longbow +4 (1d8+3)
Bloodline: Arcana (first level = bloodline familiar)
Fast movement
Blood rage: 9 rounds
Spell known: 1th: Enlarge person, sleep, Cure light wound, burning hand, snowball, summon monster 1, mudball, hex vulnerability
Patron : Healing
Racial trait: sacred tatoo, shaman's apprentice, forest walker.
Feat : Iron will, Endurance
Trait: Savage, Nomadic
Skill: climb +4, Survival: +4
equipment: chain shirt, masterwork great axe, composite longbow +3, daguer, fshing net, traveler outfit, large tent, bedroll...

Familiar : Trush (Sage)
N Diminutive animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 NA)
hp 10+1d3
Fort +7, Ref +4, Will +3
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +0 (1d2–5)
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6
Base Atk +0; CMB –2; CMD 3
Feats Skill Focus (Perception), Alertness
Skills Fly +12, Perception +5
Langue : common

So, any comment or advice on this build?


In one of my game, I'm thinking to go with a Reimu Hakurei, aka a Shrine maiden who kick monster's ass with magic and her fist. At first, I though of some monk/ oracle mix to do it,but with the warpriest up, not sure if it wouldn't be the way.

Fore the record: in this game, the Shrine Maiden archetype exist: it's an Oracle with some dance to do Inspire Courage instead of the curse.