Isilda

Saia Fluer's page

55 posts. Alias of Ren Ashbell.


Full Name

Saia Rae Fleur

Race

Human

Classes/Levels

Female

Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

Gender

Female

Size

medium

Age

16

Strength 7
Dexterity 14
Constitution 7
Intelligence 16
Wisdom 19
Charisma 16

About Saia Fluer

Human

Spoiler:
psion

CN smallMedium
Init +2
Senses: Perception +8
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
HP 9 (1d10+1-2)
Fort -2, Ref +4, Will +6;

Feats Power attack, wild talent, combat expertise

Traits defensive strategist, adopted-goblin ears, drawback-Umbral Unmasking(Big shadow),

Horrifying Mind (Magic)Benefit(s): When a non-evil humanoid attempts to read your mind via a magical effect, the reader must attempt a Will save opposed by your Wisdom or Charisma check (your choice). If the reader fails this save, she is shaken for 1 round. If she fails by 10 or more, she is instead frightened for 1 round, then shaken for 1 round.

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Skills:
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Acrobatics +6
Appraise +3
Bluff +4
Climb +2
Craft +3
Diplomacy +3
Disable Device +4
Disguise +3
Escape Artist +2
Fly +2
Handle Animal +3
Heal +4
Intimidate +4
Knowledge (Arcana) +0
Knowledge (Dungeoneering) +0
Knowledge (Engineering) +0
Knowledge (Geography) +0
Knowledge (History) +4
Knowledge (Local) +0
Knowledge (Nature) +0
Knowledge (Nobility) +0
Knowledge (Planes) +4
Knowledge (Religion) +4
Linguistics +3
Perception +8
Perform +3
Profession +4
Ride +2
Sense Motive +4
Sleight of Hand +2
Spellcraft +3
Stealth +6
Survival +0
Swim +2
Use Magic Device +3
Autohypnosis +8
Knowledge Psionics +3
300g

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Defense
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I dont bite... much

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Offense
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Melee quasi-real weapon

Bonus Feat
The soulknife may choose Power Attack, Two-Weapon Fighting, or Weapon Focus (mind blade) as a bonus feat at 1st level.

Form Mind Blade
As a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 2d6 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or any similar ability forms an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife's chosen form is a light weapon, she may choose to form two light weapons when forming her mind blade if she so chooses, but she suffers the standard penalties for two-weapon fighting.
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal bludgeoning, piercing, or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical. Powers or spells that upgrade weapons can be used on a mind blade. The soulknife can use feats such as Weapon Finesse that work on light weapons with her mind blade, but such feats only work on mind blades in a light weapon form.
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total enhancement bonus of her mind blade (see below).
The soulknife chooses the appearance of her mind blade, although its shape must reflect the selections the soulknife has chosen: a bludgeoning mind blade would be blunt, slashing would have an edge, etc.
Dual Talent Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Shape Mind Blade
The soulknife's mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. She may also re-assign the type of damage dealt as part of reshaping her mind blade if she so chooses. A soulknife can reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 8 hours in concentration. These cannot be the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.

Throw Mind Blade
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form and the largest of blade forms cannot be thrown. Light weapon mind blades have a range increment of 20 ft. One-handed weapon mind blades have a range increment of 15 ft. Two-handed weapon mind blades cannot be thrown without the Two-Handed Throw blade skill. Whether or not the attack hits, a thrown mind blade then dissipates.

Wild Talent
The soulknife gains Wild Talent as a bonus feat at 1st level. This provides her with the psionic power necessary to manifest her mind blade. A character who is already psionic instead gains the Psionic Talent feat.

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Background
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I currrently go to school at a private estate known as the All Girls Academy of Art. Though unlike many of the other student I also work with an agency known as Supernatural Intelligence Peace Preservation. Founded and sponsored by my father. Though biological I was borne a prodigy and underwent many tests growing up. I am only a weapon in his eyes, a tool used to better "his" ambitions...

Goals 1)To Become well known and respected amoung a society I can call home.

2)To find a place to call home, free from "him"

Elements I find a well worded conversation to be delightful, pleasant and tolerable. I am 5'2" tall with platinum blonde hair, silver-ish blue eyes that change color based on my mood to a greener hue. The discipline I have was gained over years of training, as such it has become all I've ever known as being a normal "life". At school I work hard to get good grades, and be the perfect student, but even there I feel like an outcast.

One of my favorite memories was the first time I was able to summon a quasi-real object from thin air. It was the first time I seen my father smile, and for it he allowed me to see my mother.

spoiler:
Little did I know that my mother was actually dead, and this woman was just a paid actor