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Great News! Our Kickstarter for a print run of "The Deft and the Deadly" is now live. Search for SagaRPG on Kickstarter to find it. We look forward to providing the Print and PDF bundle on Paizo.com after it funds.


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SagaRPG is pleased to announce its Kickstarter to fund a print version of its first product, The Deft and the Deadly starting on July 1st. This adventure is the first in a 5-book Adventure Arc for PCs levels 5-7. This product is compatible with The Pathfinder Roleplaying Game. The Deft and the Deadly is set in the booming prospect town of Darkwood. Players are dropped into a boiling pot of intrigue with several of Darkwood’s elite vying for their loyalty. What side will the PCs take? What greater fate awaits this boom town and the surrounding area? Using the newly designed Coalition system, choices the PCs make can have a great affect on who they can look to for help and who might turn on them at the drop of a hat.

SagaRPG introduces four new iconic characters complete with backgrounds and side quests built into the adventure to further enrich the player’s experience – these backgrounds can easily be attached to any PC your players make. To help bring Darkwood to life, a look at over 30 locations in and around town are included in this first adventure. Many more features are also included in the 160-page product: plenty of full-color maps for locations, encounters, regional gazetteers on exotic locales and a nearby nation, backgrounds on some of Darkwood’s notables, new magic items, and a new template: the sidhe-touched.

Our goal is to raise $6,000 for the printing cost of a soft-bound color edition and provide our backers a break on the price for their efforts. The print .pdf is already on sale, but feedback from the fans say they want a print version so we aim to please! Here are the pledges and what you get. Please check out our Kickstarter.

Pledge: $25
Limit: no
PRINT! You will receive a Printed Softcover of this book. After this kickstarter is over pricing will go to the regular retail price of $29.99. Free Shipping within the US. For international shipping add $10 to your pledge.

Pledge: $30
Limit: no
PRINT/PDF BUNDLE! You will receive a Printed Softcover of this book and a PDF. After this kickstarter is over pricing will go to the regular retail price of $34.99 for the Print/PDF bundle. Free Shipping within the US. For international shipping add $10 to your pledge.

Pledge: $55
Limit: 20
Early bird special! Save an additional $5 on a signed SIGNED PRINT/PDF BUNDLE! You will receive a Signed Printed Softcover of this book and a PDF. Free Shipping within the US. For international shipping add $10 to your pledge.

Pledge: $60
Limit: 100
SIGNED PRINT/PDF BUNDLE! You will receive a Signed Printed Softcover of this book and a PDF. Free Shipping within the US. For international shipping add $10 to your pledge.

Pledge: $75
Limit: 30
Design – NAME A MENU ITEM! You have visited that one restaurant so many times ordering the same menu item, or order "off the menu", that the food establishment renames or creates a new item on the menu! Work with our team and submit a name for an existing or new menu item and get a credit in the book it is published in!
You also get a Printed Softcover of this book and a PDF. Free Shipping within the US. For international shipping add $10 to your pledge. This reward level also has an option for a signed printed copy, please add $30 to your pledge and you will receive a signed printed copy.

Pledge: $110
Limit: 50
Design – NAME A “RED SHIRT”! This named "Red Shirt" character will have a memorable and/or horrible death in an upcoming adventure! Perhaps you GM a game and no matter what you do you can't kill one PC (playing fair of course). Or perhaps you were the player and your character died in your own game but would like have your character's death mean something in a published adventure. Work with our team and submit the name of the "Red Shirt" character and get a credit in the book it is published in!
You also get a Printed Softcover of this book and a PDF. Free Shipping within the US. For international shipping add $10 to your pledge. This reward level also has an option for a signed printed copy, please add $30 to your pledge and you will receive a signed printed copy.

Pledge: $220
Limit: 20
Design – NAME A NPC! This NPC will appear in a future adventure and will be important to a quest given to the PCs. This NPC will also be illustrated by an artist! Work with our team and submit a name and idea about the NPC's likeness/appearance and get a credit in the book it is published in!
You also get a Printed Softcover of this book and a PDF. Free Shipping within the US. For international shipping add $10 to your pledge. This reward level also has an option for a signed printed copy, please add $30 to your pledge and you will receive a signed printed copy.

Pledge: $330
Limit: 5
Design – BUILD A BUSINESS AND OWNER/OPERATOR! Darkwood is a booming town and is expanding over the course of our 5-book Adventure Arc. Here is the time to immortalize you or one of your characters as a prominent business man or woman in Darkwood! Work with our team and submit a character name and likeness/appearance, and a business name or type of business that fits into the Darkwood setting. Get a credit in the book it is published in!
You also get a Printed Softcover of this book and a PDF. Free Shipping within the US. For international shipping add $10 to your pledge. This reward level also has an option for a signed printed copy, please add $30 to your pledge and you will receive a signed printed copy.


Hi Duiker,

We've crunched the numbers, and looks like a kickstarter we shall do! Look for this soon! And, as we have said before, those people who purchased the PDF here on Paizo will still get the printed copy at near cost. And doing a production print run will lower the cost per copy when comparing the print on demand method. So, when we launch this kickstarter make sure you get all your friends to back it too!

MartinB,

Point well taken! We have been busy with the finishing touches on our second product (an Excursion from the Adventure Arc) to release near the end of the month and editing part 2 of the Darkwood Adventure Arc to release late next month. But that's not all! I've been testing a mobile optimized PDF and now working with Paizo to have this download option available soon (1-high quality desktop version, 2-mobile optimized version). So stay tuned for that!


Where is the balance for At-will magic going to come from? If the spell-like or supernatural abilities can be done every round, without worrying about resources, the only thing stopping the Warlock from using his best ability every round is the situation. If at-will spell-like abilities is the way you are leaning, are you going to balance it with a very limited scope or very limited power?


When I think back to that time in 3.5, it seems that a lot of casters were heading for the "ultra-specialized" character type: Warmage, Warlock, Shadowcasters, Binders, Truenamers, etc. I think they were made by WOTC to be narrow of purpose but strong in power for that purpose. In the case of the warlock he got to blast stuff like a superhero every round, and also throw some "themed" magic into the mix, but not at an effective enough level to unbalance a party. I know some people I play with how loved the simplicity of blasting stuff every round and not having to think a lot about strategy or tactics in battle. There was really only one thing they could do. I think if you can give options on making a warlock really good at doing one thing with his blast, but maybe change-up what that "one thing" is for players you might have an interesting concept. Look forward to seeing how it turns out. I liked what you did with the Corbie.


Good News Everyone!

Added 117 bookmarks and 30 links in the appendix sections to help navigate the PDF. Enjoy!


MartinB wrote:

@SagaRPG - thanks for the detailed info, I'll look forward to the a POD copy in future. I've just picked this up and I'm going through it now. Initial impressions are very good. :-)

One small thing, but something that will bug me the more I use this, the PDF bookmarks end after Act III - there are no bookmarks for half of the book.

Hi MartinB,

I'm glad you picked up your copy! Bookmarks play a very important role, especially with a PDF product. I will make sure bookmarks are in our appendix sections and update the PDF soon. Thanks for your input!


Thanks for your input and support! In the future we would like to offer print and PDF copies of our products, however, at this time there are no plans to make a production print run of this adventure. Mostly due to the fact we do not know how many we should print. So, the more people who buy this PDF here on Paizo's website the better chances we will have with a print/pdf bundle in the future for our adventures. It will also be a good reference point on the quantity of copies we order for a production print run.

We are working with a print-on-demand service for those people who would like a printed copy of this adventure. But rest assured, if you purchase the PDF here on Paizo's website that you will have an option to purchase the print-on-demand copy at near cost (this is only going to be an option if you purchase the PDF here on Paizo's website). Once the print-on-demand service has been tested and our sample looks flawless we will update the PDF here on Paizo with a link to purchase the print-on-demand copy.

Race

Elf NG Evoker 1 | HP 10 | AC 13 | Touch 13| F+2, R+3, W+2 | CMD 13 | Ini +3 | Perception +2

About Zatial

Zatial
Elf evoker 1
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +2
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Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d6+4)
Fort +2, Ref +3, Will +2; +2 vs. enchantments
Immune sleep
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Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee quarterstaff +0 (1d6)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—force missile (1d4+1)
Evoker Spells Prepared (CL 1st; concentration +5)
. . 1st—burning hands (DC 16), mage armor, magic missile
. . 0 (at will)—dancing lights, light, open/close (DC 14)
. . Opposition Schools Divination, Necromancy
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Spell Focus (evocation), Toughness
Traits forlorn, havoc of the society
Skills Acrobatics +0 (-4 to jump), Appraise +8, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (planes) +8, Linguistics +8, Perception +2, Spellcraft +8 (+10 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Osiriani
SQ arcane bond (quarterstaff), elven magic
Other Gear light crossbow, quarterstaff, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 94 gp
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Special Abilities
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Arcane Bond (Quarterstaff) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (1d4+1, 7/day) (Sp) As a standard action, magic missile strikes a foe.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BACKGROUND
Being an elf has its advantages. For example, the humans expect you to be haughty. Often times there is no need to explain yourself, you just show your ears and return back to your thoughts. Another advantage is your naturally long life span. It allows easier excuses to give your jilted lovers as you move on. You also get to avoid any unnecessary emotional ties.
But being an elf comes with complicated baggage, mainly being an elf.
These days I am happy being away from my own blood. The humans mostly accept me as an unobtrusive scholar. They are happy to see my dancing light shows in exchange for sour wine, moldy cheese, and warm place to lay my head. And when the mood strikes, I can always use more powerful spells to make the evening go much more pleasant. Generally, the townsfolk don’t mind. Everyone remains entertained and the emotional wounds generally don’t go too deep. When I do take it a step too far, well lets just say I move to the next town to see what secrets their libraries hold.
For now, I haven’t created too many scars in Belhaim. Tivadar Admes has been as close a friend that I could want: dull, dry, and obsessive. Its also means that his meager library is well organized even if the material is as equally dull as his personality. For now, I respect his ability to teach the youth of Belhaim (for what that is worth).
Of course, I make plenty of time to visit with Xemne while I “pretend” to study apothecary. While its true, I am sometimes wish to make more potent potions my attention is easily swayed by her conversation. Being easy on these elven eyes, never hurts either.
Talia is of course true to her kind. An Innkeeper should welcome all and trust no one and Talia fits the bill perfectly. The Wise Piper is nothing special around these parts but again the wine is drinkable and nobody has died from her soup (to my knowledge at least).