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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Sabinae makes her way back to the ship since there really wasn't anything of note. Once on board she goes to Kiana. "I am going to look over the captains cabin again. There are always trinkets and such from previous exploits that I can catalog." she says with more than a little excitment. And off she slithers. Upon reaching the cabins, she does a general search of each one. Perception to search: 1d20 + 7 ⇒ (8) + 7 = 15
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Sabinae moves to the edge and dives into the water. She swims about looking for possible threats and anything else that would be out of the ordinary. Perception: 1d20 + 7 ⇒ (5) + 7 = 12 Swim Check for Fun: 1d20 + 13 ⇒ (3) + 13 = 16
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 "I will investigate the captain's quarters for any hidden things such as traps, compartments, and the like. I will do the same for the officer's quarters. No sense in being surprised by unexpected gifts." "I need someone to come with me while I do this. I don't want to be incapacitated and not have help." Once someone comes with her she heads off to the quarters and searches them one by one. Perception to notice traps: 1d20 + 7 ⇒ (16) + 7 = 23 Officer's quarters Perception to notice traps: 1d20 + 7 ⇒ (1) + 7 = 8 Officer's quarters Perception to notice traps: 1d20 + 7 ⇒ (18) + 7 = 25 Officer's quarters Perception to notice traps: 1d20 + 7 ⇒ (14) + 7 = 21 Officer's quarters Perception to notice traps: 1d20 + 7 ⇒ (8) + 7 = 15 Officer's quarters Perception to notice traps: 1d20 + 7 ⇒ (6) + 7 = 13 Officer's quarters Perception to notice traps: 1d20 + 7 ⇒ (16) + 7 = 23 Officer's quarters Perception to notice traps: 1d20 + 7 ⇒ (15) + 7 = 22 Officer's quarters
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 "Very well then. I'll take stock of the ship. I will bring this list to the captain when I am done. I will make all purchases needful when we are in port. I will also appraise any goods we have for use in trade. Bargaining power. As long as we have something the other party wants we will be able to dictate terms for it. I do have an eye for quality." Sabinae turns to the other crew on deck. The NPC crew that is. "You! The two halflings there! I need volunteers and you're it! As for the rest of you, you'll get rations as I deem fit! Work hard and you get fed! Work less, and you'll get scraps! Don't work at all and you'll get tossed overboard! Don't let me catch you or anyone else keeping back food or other supplies or by the deep you'll find yourself there! Now get to work!" "I hope they believe me." Turning to the halfling pair she brings them in close and addresses them. "You will be responsible for going through all supplies, food or otherwise, and report to me. All expenditures for said supplies will go through me and me alone. Also, keep an eye out for anyone who you have that gut feeling might be holding back any and all supplies. Don't be bringing me names just to gain my favor. I don't like that. You will receive a bonus for your work. First, you will find out what food we have. Next, you will list all other supplies, be it gunpowder, sails, weapons, clothing, and anything else a ship needs to run. Also make note of any exotic items like spice, silk, tobacco, tea, cotton, and the like. You know what I am looking for. Finally, any rum or other booze is not to be touched without my express approval. I trust I am clear?" she says with a hint of menace. Once they voice an affirmative: "I expect a basic report on our stores in 2 hours, a full report by end of day. Off with you now!"
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Warren Redmont wrote:
Just to point out, Sabinae did not participate in any gutting. Warren Redmont wrote:
Sabinae turns a smoldering glare at Warren. "Oh no you don't. There will be no religious zealotry here." Sabinae says darkly.
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 "Silence dog! That goes for BOTH of you! Everyone can't man the cannons so you do that and I decide what I'll do!" Sabinae looks around for anything that could be used to jam a ship's rudder. Perception: 1d20 + 7 ⇒ (6) + 7 = 13
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 "I didn't say I knew nothing of combat, I said sailing and combat. Next, I'm not leaving the ship just now. I don't feel that's wise. I will stay on deck and keep an eye out for any dangers that may not get spotted." Sabinae moves to the side that the naval ship is approaching from and keep a lookout. She also makes sure any boarding party does not make it aboard unnoticed. Perception: 1d20 + 7 ⇒ (2) + 7 = 9 Not that she can spot anything out of the ordinary with that!
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 "Well! I arrive just in time for the fights. I will run the betting table as long as the whole thing is kept civil. We need every able bodied person we can get." "I am Sabinae." she says to those she has not yet met. Slithering over to Kiana she pulls her aside. "I know you don't like humans but we do need everyone we can get. Thats means tolerating them for a while. We will deal with them as we need to. Ok?"
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 "Meet you there!" she calls out to Kiana as they make their way to the ship. Sabinae gets to the docks and dives into the water. With astonishing speed she swims to the galleon. Once there, she makes her way up a rope on the side. Before she starts she calls out to Kiana. "Kiana, come pull me up!" Climb: 1d20 + 1 ⇒ (13) + 1 = 14 Dex Check: 1d20 + 5 ⇒ (1) + 5 = 6
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Sabinae moves around to meet the new members. As she makes her way about she hears Jove speaking in aquan and goes up to him. "یہ تازگی ہے پانی لوک کی زبان کو سننے کے لئے. مجھے Sabinae ہوں. اور تم کیا ہو؟" Aquan: "It is refreshing to hear the language of the water folk. I am Sabinae. And you are?"
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Sorry I haven't posted sooner. This last week I was on call and worked 60 hours. Very tired. I am back for the fun! Sabinae watches in silence as the scene unfolds with Gan. She keeps a close eye on the captain and his officers.
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Jove Sirocco wrote: Stupid phone! I just clicked the x next to the gameplay thread while trying to click the link, so now I won't get new notifications. Anyone know how to reverse it? Just make a new post? That just makes the new notification disappear for the current one. Any new posts will make it come back. I have used the "x" before. Sabinae here. She is a mermaid ranger.
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Sabinae gets up to the edge with a rope and tries to throw it across to the other ship. Throw: 1d20 + 2 ⇒ (10) + 2 = 12 If the grappling hook makes it she then attempts to swing over. Acrobatics: 1d20 + 4 ⇒ (2) + 4 = 6 And with that, she falls into the water. "No swimming huh?' she yells as she falls.
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Four Skulls wrote:
"I like the idea. Felix? Gan? I think there is a good chance. If I need to make a distraction I can sneak out and take any attention off of the rest." Faol, I have leveled Sabinae.
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Sabinae glares at Fipps and moves to attack him. "I'm going to kill you Fipps." she says with an odd look in her eyes. 1d20 + 1 ⇒ (17) + 1 = 18 Damage: 1d6 ⇒ 3 Possible crit. 1d20 + 1 ⇒ (13) + 1 = 14 Damage: 1d6 ⇒ 5
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Looking at Narwhal: "Well. Healing him is out of the question since he is dead. We should just kill Fipps and be done with it. If we are going to fight the captain and those loyal to him we might as well see who is on our side." She looks back over to Gan. "I proposed healing him as it would have meant less punishment for us but now....if we can get enough with us we can take over the wormwood."
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 "Hmm, the more I think about it the more I want us to live. Skulls, how about you heal Narwhal? This way he doesn't die and we don't get punished. So we bide our time. I don't think our time to revolt is just yet. The odds are against us here."
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 "It doesn't matter if you are dead. I would gladly gut you now and take the keelhauling that's coming just to be rid of gutless swine like yourselves. Matter of fact, I think I will. Gan, Felix? How about we make fish food today?"
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 "Back off or you get what he got." she says while gesturing to Narwhal. "Grab him with you and get over on that side. Now!" she says harshly to Fipps. Sabinae is glaring at Fipps and is visibly angry. She is holding her rapier in a guarded attack stance. "Felix, let's get out of here."
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Faol, I know what you mean. Paizo.com seems to do that from time to time. Stealth: 1d20 + 8 ⇒ (14) + 8 = 22 If Sabinae meets up with Gan & Four Skulls at the hatch undetected she looks around to make sure she wasn't seen. "All set?" she whispers. If Four Skulls doesn't make it: "We should be enough. I will make sure Four Skulls is ok after we are done." she whispers.
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Gan Laccaran wrote:
Sabinae keeps her voice low as she talks. "Let's get ourselves down there all quiet-like. He is going to need our help and nobody will be there to assist him. If I don't see him first, see if you can find Elthas and let him know." I send a PM to Elthas. Hopefully we can get him back in the mix. If not I would say at least one arcane to replace him.
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Sabinae goes over to Plugg. "Do you really want me to participate?" she says while gesturing towards the rest. "I can't move very quickly across the ropes and I would just be a liability. My abilities would be better served elsewhere."
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 GM Faol Mhor wrote: ...boo! Okay, Sorry for being absent I was out of town for work wich ended up going two days longer than I anticipated working long hours. I am back and I will attempt to post tomorrow morning because I have the day off...finally! Sorry and thank you for your patience, its very much appreciated. No problem. Glad to have you back!
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 On the hot day Sabinae spends her time below deck with Fishy and helps him with anything. If he doesn’t need any help, she passes the time with him with idle chat. ”If the opportunity ever presented itself, you think you would ever leave the Wormwood? “
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HP 8 | AC 17 | T 13 | FF 14 | CMD 14 | F +0 | R +5 | W +4 | Init +3 | Per +7 Sabinae reloads her crossbow (free action) and will put away the crossbow as she moves behind the reefclaw but stays 10' away. As she moves into a flanking position but before she gets into range, she draws her rapier. Attack: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 ⇒ 4
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