Lem

Sa' Ryn Ricyn's page

26 posts. Alias of MythrilDragon (RPG Superstar 2008 Top 16).


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Glad to see your back, I hope everything is okay in your area. The storms have been bad this year. We just spent a night last week dodging Tornadoes.

Initiative 1d20 + 5 ⇒ (8) + 5 = 13

Sa'Ryn sees the others approaching, and summons a ball of fire into his hand ready to fling it at any that would prevent his release from the confines of this place.

cast produce flame


Well, it's been a week since the DM posted so I am guessing that this one is puttering out. Hope to see it rebound but not holding my breath at this point.


The halfling sticks to the darkness of the shadows, like an insect that avoids the light. Eying Syndir as a spider eyes a fly he speaks in a high, raspy voice that sounds like a shouted whisper, "I am Sa'Ryn Ricyn, and petty battles bore me. We must leave this place, this tomb of stone irritates me and keeps me from my calling." He bows slightly as he introduces his name and then keeping to the dark recesses of the walls heads towards the door that exits the room seeking the way out. He cares not if the others follow, eat the dead or the living, or continue to posture themselves against each other.

Stealth 1d20 + 12 ⇒ (6) + 12 = 18
Perception 1d20 + 16 ⇒ (6) + 16 = 22


Sa'Ryn melds back into the shadows.

Stealth 1d20 + 12 ⇒ (20) + 12 = 32


I will be offline today and tomorrow for Fathers Day stuff. I will try to check in before bed but may not get to post again till Monday. If your a Dad I hope you have a great day!


From the shadows slinks Sa'Ryn glaring at the leader of the guards. Fear emanating from him directed at the subject of his creepy stare.

Cast cause fear on the leader of the guards


Cloaked in the comfort of darkness, Sa'Ryn sees the guards arrive and the opportunity for revenge fills him with a wicked glee.

Initiative 1d20 + 5 ⇒ (4) + 5 = 9


Sa'Ryn stays hidden watching his companions squabble.


Sa'Ryn continues to follow the others staying in the shadows and creeping along. As they arrive at the next cell block he is alert for danger.

Stealth (no move penalty) 1d20 + 12 ⇒ (7) + 12 = 19
Perception 1d20 + 16 ⇒ (2) + 16 = 18


Sa'Ryn stays in the shadows as the others leave the second cell block, then silently follows along after curiously watching the god-inhabited female.

Spellcraft 1d20 + 8 ⇒ (5) + 8 = 13
Sense Motive 1d20 + 9 ⇒ (6) + 9 = 15


Sa'Ryn skulks in the shadows watching the god-thing and basks in the evil words as the power flows through the room.


FOR Save 1d20 + 5 ⇒ (11) + 5 = 16

As the others escapes cower, Sa'Ryn takes the time to sneak around behind the creature.

Stealth (no move penalty) 1d20 + 12 ⇒ (3) + 12 = 15


The halfling will scurry into the room staying close the walls and in the comfort of the shadows.

Stealth (DC -5) 1d20 + 12 ⇒ (15) + 12 = 27


Sa'Ryn continues to ponder the skills of the other robed figures particularly contemplating how one might invoke the arcane powers of fire with out the necessary elements.

Spellcraft Check 1d20 + 8 ⇒ (11) + 8 = 19


Sa'Ryn breaths in deep the smell of charred flesh and creeps into the chamber, as he ponders the abilities of these fools who follow after him.

How are you handling material spell components?


Seeing the other robed figures exit the cell and follow after him, Sa'Ryn prepares to defend himself. Then he notices that they too creep along the hallway and must also be prisoners freed of the never ending stasis. Perhaps they desire to be my minions, his evil mind thinks as he continues down the hall towards the delightful sounds of pain and suffering.

Perception 1d20 + 16 ⇒ (8) + 16 = 24
Stealth (-5DC) 1d20 + 12 ⇒ (6) + 12 = 18


Sa'Ryn smiles at the thought of someone getting tortured and continues to creep down the hall silently and in the shadows.


Keeping low the feral looking Halfling creeps down the hall looking for victims.

Stealth (-5 DC) 1d20 + 12 ⇒ (7) + 12 = 19
Perception 1d20 + 16 ⇒ (8) + 16 = 24


Radavel wrote:
For Sa'Ryn** spoiler omitted **

DM:
It is my intention to scout ahead and stay away from the racket that the others are making, while keeping them in close enough range that should I run into something I can't hide from I can manipulate them into killing it (or them) for me. :)

As one of the other floods the room with lights, Sa'Ryn hides his eyes then makes for the open door dashing under the arms of the one who is peering out it. He will look for a dark place to sit and evaluate the passage before moving on to far.

Stealth 1d20 + 12 ⇒ (18) + 12 = 30
Perception 1d20 + 16 ⇒ (18) + 16 = 34


The voices chittered in his head, "The time will come, the time will come." And the voices did not lie.

As the stiffness that was his existence fades, Sa'Ryn drops low and scurries towards the darkest corner seeking comfort in the darkness of shadows. From there he surveys the scene before him looking for an opportunity to bring Death and Decay upon all who surround him.

Stealth Check 1d20 + 12 ⇒ (5) + 12 = 17 (Remember the Swift as Shadows trait adjustment)

Perception Check 1d20 + 16 ⇒ (7) + 16 = 23


No Rush on my part, just wanted you to have a chance to look over the character. I'll be watching for an In Character Thread.


Unless you see any issues, I think Sa'Ryn Ricyn is ready to go.


I have made an outline version of his background in the profile. I hope to go back and write it as a narrative later but time constraints at the moment prevent that. I think the list of his misdeeds is obvious by the background but if you need something more specific sent to your Emial let me know.


Here is the cruchy bits for the poisoner/ druid. Will get the background and list of evil deeds to you soon.


Introducing the Mad Halfling poisoner/druid.

Still working out the details and the full story. I might drop the Urban Druid idea. I'm not sure what it gives you balances what you lose. At least in this campaign setting.