Adowyn

Sólveig Hartvigsen's page

No posts. Organized Play character for Meranthi.


Full Name

Solveig Hartvigsen

Race

HP 17/17| tAC 17 | tFort +4, tRef +5, eWill +6 | tPerc +4 | uStealth +1 | Speed 25 | Init +4 (usually) |

Classes/Levels

Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Gender

LG (she/her) human (aasimar) oracle 1 |

About Sólveig Hartvigsen

Solveig Hartvigsen 2011 EA Oracle 1
LG M Human Aasimar Humanoid
Perception +4; Low-Light Vision
Languages Celestial, Common, Draconic, Elven, Jotun, Azlanti
Skills Acrobatics +1, Athletics -1, Crafting +4, Diplomacy +7, Intimidation +7, Lore: Aroden +4, Lore: Azlant +4, Lore: Sailing +4, Medicine +4, Religion +4, Society +4, Survival +4
Str +0, Dex +2, Con +1, Int +1, Wis +1, Cha +4
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Cantrip Deck, Religious Symbol (Silver), Climbing Kit, Religious Symbol (Wooden), Religious Text
AC 17; Fort +4, Ref +5, Will +6
HP 17
Speed 25 feet
Melee Light Mace +5 (Agile, Finesse, Shove), Damage 1d4 B
Ranged Sling +5 (Propulsive), Damage 1d6 B

Bend Time ◇ (Occult, Transmutation) Frequency once per day; Trigger Your turn begins; Effect You are quickened this turn. You can use your extra action to Stride
Cantrip Deck ◆ (Evocation, Magical) Activate or more (envision, Interact); Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.

Divine Known Spells DC 17, attack +7; 1st Heal, Magic Weapon (2 slots); Cantrips Chill Touch, Disrupt Undead, Divine Lance, Stabilize, Haunting Hymn, Guidance
Divine Innate Spells DC 17, attack +7; Cantrips Light

Focus Spells (2 points)
Ancestral TouchRange touch; Targets 1 living creature Saving Throw Will
You touch a creature and force them to see and feel the ancestors surrounding you. The target takes 1d4 mental damage, with results depending on a Will save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target is frightened 1 and takes full damage.
Critical Failure The target is frightened 2 and takes double damage.
Heightened (+1) The mental damage increases by 1d4.

Death's CallDuration 1 minute
Seeing another pass from this world to the next invigorates you. You gain temporary Hit Points equal to the triggering creature's level plus your spellcasting ability modifier. If the triggering creature was undead, double the number of temporary Hit Points you gain . These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier.

Halo You are surrounded by a halo of light and goodness at all times. Your halo sheds light with the effects of a divine light cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. You can suppress or reestablish the halo with a single action, which has the concentrate trait.
Multilingual You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary.
Additional Specials Mystery (Ancestors), Mystery Domain Spell (Death), Oracular Curse, Revelation Spells