Clockwork Spy

SFS GM Z..D..'s page

413 posts. Alias of Z...D....


RSS

1 to 50 of 413 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Yesteryear's Truth

Primary Success Conditions:

If the PCs return the historical records of Arkeost to the Lorespire Complex, even if they didn’t successfully log into the mainframe themselves, they succeed at their mission and each earn 1 Fame and 1 Reputation for any factions associated with their current faction boon, regardless of what they did with that information. Success

Secondary Success Conditions:

If the PCs establish good relations with both the husk and membrane ghibranis (as detailed in Husk Enclave and A Most Elevated Dinner), they each earn 1 additional Fame and 1 Reputation for any factions associated with their current faction boon. What the PCs do with the secrets they discover in the mainframe does not affect this success condition.Success

Faction Notes:

If the PCs completed the secondary success conditions, they impress the Wayfinders faction. Each PC earns 1 additional Reputation with the Wayfinders faction, in addition to any other Reputation earned as a result of completing this scenario.


Yesteryear's Truth

CHRONICLE

Any corrections, let me know. Please download the sheets as soon as you can. I delete the google folder after about a week.

Hish, I still need you info for you chronicle.


Yesteryear's Truth

The PCs are granted another audience with the Most Elevated. The council is thankful if the PCs repaired the generator, and they are surprised to learn the actions of their ancestors. However, as they are quite comfortable, they see no reason to change the way they currently live and positive that the husks probably feel the same way. They vow to uphold the tradition of keeping the Mainframe area taboo. When Klarima escorts the PCs back to the force field to open an exit for them, she seems a bit distracted. “You have given me much to think about, new friends,” are her last words to them.

Returning to the husk enclave, Alomir and Koseemo are understandably upset to hear that their religion is fictional. While the husks are not upset with the bearers of this bad news, they ask to be left alone to process the information. Dystane is the most visibly angry at the disclosure, and she and her hunters begin taking stock of their weapons.

Back on Absalom Station, Venture-Captain Arvin appreciates that the PCs chose to do something with the information they discovered, but he doesn’t assure them that they made the right or wrong decision. Depending on which faction knows that the other faction also knows, the membranes might be prepared for the husks when the inevitable revolt comes!


Yesteryear's Truth

So we have Azara and Gwin telling everyone. Patterson telling no one. Ears is undecided at the time. Hish has yet to vote.


Yesteryear's Truth

You can manage to deactivate the defense systems to allow your ship to pass. As for the robots in the previous room, you find that they are set to attack anything that is not Ghibrani.


Yesteryear's Truth

You can take 10 on the engineering, jut not the computers. I will go ahead and assume you did.

The power stops fluctuating in the building and hopefully this is mirrored in the city as well.

Once inside the computer room, it takes Ears less then a minute to get to what he was looking for, which is a lot of information. Which he downloads to his data pad.

History:

Just over 300 years ago on a planet in the Vast, a race of insectile humanoids called ghibranis engaged in a brief but deadly nuclear war between several of its now-forgotten nation states. Prior to their cataclysmic conflict, ghibranis paid their respects to an aspect of Damoritosh—a god of war most commonly worshipped by the vesk in modern times. This worship shaped the race into a strong coalition of militarized states, with religious servants of Damoritosh in key advisory positions. The war that destroyed most of the ghibrani race occurred only decades after the Gap, as the addled state of the world’s leaders in the Gap’s aftermath only exacerbating existing tensions.

A small percentage of ghibranis survived the devastation. A powerful force field spared the metropolis of Arkeost the brunt of the nuclear war, but subsequent radiation carried by shifting wind currents wracked the city. Many died, but a sizable population endured. The ghibrani leaders knew the city didn’t have sufficient resources to support all the survivors, so after much discussion, they purposefully engineered several additional minor disasters to trouble the populace. The leaders then seeded rumors that an angry Damoritosh was responsible for this “divine” punishment and devised the creation of a false deity—Mother Touloo—who promised salvation to those ghibranis who gave up the comforts of civilization. Agents planted within the populace spread this false religion, leading a sizeable contingent of ghibranis into the wastelands. Meanwhile, the leaders of Arkeost and their closest family and friends remained behind.

Over the following centuries, very little contact occurred between the ghibranis who chose to live in the wastes and those who stayed in Arkeost, though both remained acutely aware of each other’s presences. The passing years, as well as healthy doses of lingering radiation, caused a physical division to occur between the two factions. The ghibranis in the badlands lost the use of their wings and developed hardier exoskeletons; they became known as “husks.” Those who lived within the surviving city kept their wings, but became thinner and more fragile; they are known to the husks as “membranes.”

With this information now in hand. You have a few choices to make which may impact the outcome of the mission.

#1: You tell know one on the planet and leave Elytrio. No one will be the wiser.
#2: You tell only the Membranes of the History of the race.
#3: You tell only the Husk of the History of the race
#4: You tell both the Husk and the Membranes this history of the race.


Yesteryear's Truth

Out of Combat

One of the storage slots that held one of the ghibrani guardbots contains a set of equipment left over from the ancient living ghibrani soldiers who operated out of this area. The set includes an ember flame doshko, two shock grenades II, and a set of casual stationwear armor.

Now onto the repairs. A PC who spends 20 minutes and succeeds at a DC 18 Engineering check can repair the damaged coil, ending Arkeost’s current power fluctuations.

And the final room

The temperature of this narrow room is a few degrees warmer than the previous chambers. Racks of computers line the walls, with tiny lights blinking and hard drives audibly whirring. A single terminal stands opposite the only door to the west, an input prompt flashing serenely.

If you choose to access the computer
A PC who succeeds at a DC 13 Computers check an log into the terminal. Now taking 10 on this check. If you fail the check a total of 3 times, you lock the system and are not able to access the data.


Yesteryear's Truth

Patterson's supercharged shot blows the bot up on contact.


Yesteryear's Truth

@Gwin, yes the provide some sort of cover. I am going with low obstacle and cover. Since your closer to the box than you blue, he gets no bonus to it. But if he shoots back at you from it, then you would get the bonus.

@Ears, I will allow you to "delay" until Patterson uses the supercharged attack for next round

Azara misses with the solar weapon.

Gwin manages to clip the robot.

Botting Hish
Trick Attack (Stealth): 1d20 + 11 ⇒ (15) + 11 = 26
Attack Red!: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 1d4 ⇒ (6) + (4) = 10

Hish manages to catch the robot off guard and it takes the shot to a important part of its body.

red slam vs Azara: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 3 ⇒ (2) + 3 = 5
The shot it took from Hish throws the construct off and it misses the solarian.

Blue eye laser vs Hish: 1d20 + 9 ⇒ (8) + 9 = 171d4 + 1 ⇒ (1) + 1 = 2
Hish gets blindsided by the laser and takes some damage from the superheated light. Hish takes 2 fire damage

GM:

Red: 5/20
Blue: 18/20

Agents GO


Yesteryear's Truth

Okay we are almost to the conclusion.

I need your information my fine people.

SFS#
Total fame
Total Reputation with each faction. Only need to list those you have rep with
Slotted faction.


Yesteryear's Truth

GM:

Red: 15/20

reflex: 1d20 + 1 ⇒ (15) + 1 = 16

red slam vs Azara: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 3 ⇒ (4) + 3 = 7
The reddish robot slams a limb into Azara. Take 7 points of damage

The blue tinged robot moves about the perimeter of the room.

All agents go


Yesteryear's Truth

Unfortunately for Azara, the robots repeat the strange warning and the eyes begin to glow. And lets loose a pair of the beams fire towards the solarion's direction.

Not a real attack, just wanted to state something that would initiate combat

Initiative:

Hishrizzik: 1d20 + 4 ⇒ (18) + 4 = 22
Patterson: 1d20 + 4 ⇒ (2) + 4 = 6
Azara: 1d20 ⇒ 20
Ears: 1d20 + 2 ⇒ (13) + 2 = 15
Gwin: 1d20 + 7 ⇒ (4) + 7 = 11
GM: 1d20 + 8 ⇒ (11) + 8 = 19

Combat Tracker
Bold May Act
Hish
Azara

GM
Ears
Gwin
Patterson


Yesteryear's Truth

Gwin determines that the control pad does open the door. He also finds a small static emitter built in to deliver a shock to whoever opens the door. He makes quick work of disabling it and presses the correct command to open the door.

Four pillars, each covered in glowing circuitry, break up the floor of this chamber. Though slightly out of date by modern Pact Worlds standards, the four power generators in between the pillars nevertheless hum with energy. The room is illuminated from below, and doors lead east and west.

Moments after you enter the room, two bay doors in the North East and North West corners, revealing robots. These robots are shaped a bit like ghibrani's.

DC 16 life science or DC 20 perception:
recognizes their forms are a combination of husk and membrane physiology—thick shells but with winglike appendages

The robots vocalize something. You recognize some of[ the what it says, and it sounds like what came across the speakers on the drake before the drones appeared.


Yesteryear's Truth

It is a bit odd at first but the coveralls manage to fit onto humanoids form.

The coveralls are old, but in decent shape. Well except the pair that Ears just altered.

What are you doing with the closed door. There is a panel next to it that may open it.


Yesteryear's Truth

The Next Day

The building housing the Mainframe is near the outskirts of Arkeost, on the opposite side of the city that the PCs entered. The PCs see an increased concentration of drones and other hovering robots in this neighborhood, though none seem to pay any attention to them. A large doorway leads into the structure and a ramp descends a bit into open garage-like space where thousands of drones are stored. Many are powered down and others are being repaired by other drones, leaving the PCs to walk through patches of dead silence followed by stretches of frantic activity as they descended on curving ramps farther and farther below. As the PCs continue, they spot the several signs in what you believe is the Ghibrani written language. Eventually, the PCs reach a
hallway that branches off from the garages.

The hallway opens into a rectangular room of white plastic, a stark contrast to the smoky, grease-stained garages that led up to this place. Fans whir quietly overhead. Track lighting along the floor illuminates much of the chamber. Several white coveralls hang on the wall behind a bench to the north. A door leads to the east.


Yesteryear's Truth

"In a way they are different, but yet the same. We, membranes and husks, evolved from the settlers." One answers Ears.

In response to Azara's questions, they ask for a moment to discuss. They convene at the table in hushed whispers. Finally one speaks to the group, "While tradition does not allow us Ghibrani to enter the mainframe. Nothing states non-ghibrani the same restriction. If you like, Klarima can point you in the direction of the mainframe, and if you are so insistent to look at it, no one will stop you here. The choice is yours."

"Before we complete our meeting, we would like to thank you for your company and conversation." One of the Most Elevated pulls out a dark blue metal crown embossed with silver thread. "Take this, so that you may communicate with others and further extend your Society's goals."

mysticism DC 16:
You know it acts as a Mindlink Circlet mk1

The Most Elevated then stand up from the tables and excuse themselves out the door they came from. Soon all that are in the room are a few drones, Klarima and the PC's.

Klarima speaks, "While we were eating, I had a couple drones convert a ground level warehouse for you to sleep in. It is not much, but it is the best we can offer you. I will show you there"

Klarima leads you to the warehouse, along the way she points out the bottom floor of the mainframe. As you can see, there is no guards at the door. Not even a sufficient locking mechanism.

"Here it is." She presses a button on the side of the door, revealing the bare interior. "I may not be able to offer you a crown, but I would like you to have this" She pulls out a pistol and hands it to Azara. "It is left over from the wars. We do not have much use of these weapons and you all may need it on the way back to you ship"

Stats on pistol:
A membrane holdout pistol is a 3rd-level, laser small-arm ranged weapon that deals 1d6 fire damage and has the burn 1d6 critical hit effect. It has a range of 80 feet and holds 20 charges. It has L bulk and costs 1,250 credits.

She then leaves the PC's to rest.

You may rest and rehab for night's rest


Yesteryear's Truth

Gwin believes that there is a mainframe issue. It would be a problem with the mainframe since both the lights and the drones seem to be malfunctions.

"Ghibrani of course."Klarima speaks up.


Yesteryear's Truth

"Thank you for the offer, but nothing is broken" One of the elevated states. The dinner chime rings again followed by drones placing clean plates on top of the dirty ones and inaccurately squirting kahlgee across the table. The ghibranis smile awkwardly and attempt to act as if nothing is amiss, although no one eats a second time. A minute later, the drones sweep in again to clean up the mess.


Yesteryear's Truth

Klarima looks over at Hish, "You could at least try it before dismissing it" Just then Azara spits out the food. Klarima gives a nervous laugh.

One of the Elevated fields the question about the drones, "Ah the drones...they have been here sometime. Remnants of the original settlers, they take care of the mainframe." As if on cue, the power cuts out. The room immediately goes black.

When the lights come back, you notice the Ghibrani did not react as if anything happened. They continue with their meals.


Yesteryear's Truth

Before the Gibrani elders can answer any questions, a gentle tone rings throughout the room. Klarima visibly perks up. “Dinner!” she explains. “It feels like ages since I’ve had a proper meal.” The guards, who had been standing at attention near the door to this room, pull chairs up to the table and a handful of hovering drones enter from previously hidden hatches in the walls. The drones place ceramic plates and utensils in front of each person; the utensil each person receives is a flat piece of metal with a slight indent at one end—almost like a spoon. Each person is then given a serving of a thick, light tan liquid in which floats irregular chunks of protein. The food has a smoky, cheesy odor. As the ghibranis begin scooping up their meals, Klarima explains this is a traditional dinner of “kahlgee,” a word that doesn’t really translate into Common.

You can partake in the meal. If you try the food, you will need to make a DC 12 fortitude save to avoid immediately spitting it back up as the taste and texture of the kahlgee is revolting to most life forms

If you wish to push you food around or attempt to hide some of the food to make it appear as if have eaten, that would be a bluff check


Yesteryear's Truth

"Well we are all called Ghibrani. The husk, who live outside of the city, call us Membranes. We live in the city of Arkeost."

"Very well", She nods to the husk's standing behind her. The one called Dystane steps forward and holds up a unique rifle and another comes forward with three vials of dark liquid, that smells of black licorice. "It is a gift from the Husk. This is rifle that is used both in ritual and hunting. The vials contain a serum with restorative properties."

The rifle is called a huchket. It is a 3rd-level, projectile longarm ranged weapon that deals 1d10 piercing damage and has the wound critical hit effect. It has a range of 80 feet and holds 6 rounds. It has the analog special property and 1 bulk. The liquid acts as serum of healing mk 1.

On the way to the city, she divulges some of the history of the Ghibrani.

"Many generations ago, there was great war between the nation-states. The invisible fire they rained down upon one another killed most living things across the globe. It was only thanks to the foresight of our ancestors that any of us survived to see today. After the war, a faction of my people received protection from a divine power named Mother Touloo. They struck out into the wastelands at their deity’s behest. In doing so, they eventually lost the use of their wings. These Ghibani became the ‘husks'. Those of us who retained the power of flight are known as ‘membranes’."

Klarima leads the PCs through the badlands toward the shining metropolis in the distance. The journey takes only a few hours, allowing any share language spells to remain in effect. Elytrio’s sun is beginning to set as they approach the edge of a visible force field half a mile outside of the city. Klarima retrieves a clunky and ancient-looking datapad from her pack and presses a few buttons on it. There is a brief pause when nothing happens and, a little frustrated, she touches the same sequence of buttons on the device. This time, a circular portion of the force field opens like a door. Klarima steps through and gestures for the PCs to follow. When all the PCs have passed through, Klarima presses another button on her datapad and the force field closes again.

This strange metropolis sparkles like a jewel in the gloom of dusk. In stark contrast to the desolation surrounding it, the city is a bustling center of activity, with dozens of winged insectoid aliens going about their business, flitting from one high doorway to another. The streets below seem almost like an afterthought, used only occasionally by small automated machines. Several overgrown flower beds and shaggy trees fill the spaces between the roads and hug the sides of the tall buildings. Though the structures still look sturdy, obvious patches of rust and other disrepair indicate that they haven’t been very well taken care of.

Most of the ghibrani citizens stop what they are doing and stare at the PCs as they walk with Klarima. In short order, a contingent of ghibranis wearing formal armor and carrying weapons that look like taclashes flutters down to confront the group.

DC 12 Profession (Bounty Hunter or Mercenary) or DC 16 Sense Motive:
You notice that these guards don’t seem very comfortable with their armaments

Luckily, Klarima steps forward to defuse any potential conflict, explaining to the guards that the PCs are her guests.

After a few moments spent conferring with the guards Klarima turns to the PCs and says, “Good news! You are going to be allowed to speak to the Most Elevated!”

With their newly acquired honor guard, Klarima leads the PCs to the tallest, fanciest building in the center of the city. The guards flit their wings and fly toward an opening in the structure 40 feet off the ground. Klarima appears to be about to do the same, when she suddenly realizes that the PCs probably don’t have the ability to fly. Using her datapad, she summons forth a table-sized hovering drone for each PC. These drones are clearly meant to only haul cargo and have no real safety measures for carrying living creatures. As one PC steps onto her means of conveyance, its hoverjets momentarily give out and it nearly crashes to the ground, but it powers back on just in time. In the end, though, the robots slowly but surely raise up the PCs to the height of the entranceway, where they can step inside.

The guards continue to usher the PCs, leading them to a large central chamber with vaulted ceilings. A large table occupies one end of the room, behind which sit five membrane ghibranis dressed in elaborate robes. They stand, bow to the PCs, and beckon them to approach.

Klarima introduces the Most Elevated council, "They welcome you to the city and can assist you with communications."

The council members offer to cast share languages on the rest of the party. I will assume everyone accepts unless you say you do not.

After pleasantries are exchanged, everyone is offered a chair.

One of the elders eagerly starts to ask questions. "Klarima says that you are not from this world and you were here on some kind of mission. How did you get here?"


Yesteryear's Truth

I can probably arrange a meeting with the most elevated.

Azara translates for the other two.

“Those in my city rarely leave it; our ancestors made sure we would be provided with everything we would need. However, I have been afflicted with a case of wanderlust. A near terminal case, it would seem, as my explorations outside the city found me stumbling into a tangle of soarnettles. They scratched me quite a bit and thanks to the pain, I lost my way. Luckily for me, I crossed paths with these kind husks, who bandaged my wounds and gave me a place to spend the night. I do not require any additional care. The husk are quite proficient in treating these type of wounds."

"I will proprose an exchange. You escort me back to the city, I will get you past the forcefield and into the city."


Yesteryear's Truth

"I do not know of anything that we would have put in the sky. It must be a relic of the great war or at least of that time." Klarima says as she adjust one of her bandages. "Maybe one of the Most Elevated in the city know of it."


Yesteryear's Truth

She places her hand on Hish's throat and allows him in on the shared language.

"So you came from the heaven's. Interesting." She ponders for a moment."We are unaware of the thing you encountered above. It may be left over from the great wars before that destroyed this planet and its civilization before"

"We collectively are called Ghibrani. We may look different but are of the same species"

I posted a picture of the other Ghibrani on the slides. As you can see they look really different.


Yesteryear's Truth

Okay that is two. She can cast it once more.


Yesteryear's Truth

Congratulations to all on your first successful first contact situation.

As for this next part, I am not going to spoiler the conversations. Just try not to meta-game this part.


Yesteryear's Truth

The winged insectoid touches Azara's throat with a gentle touch. Soon enough, the lashunta can understand the clacking of mandibles as the form themselves into words in her mind.

A feminine voice fills Azara's mind, "Greetings, I am Klarima. Behind me are the tribal elders Alomir and Koseemo. And I believe you have already became well acquainted with Dystane" The one you met on the dunes raises a hand.

She continues “You are unlike any other people I have ever met. Possibly the same is true of you for me. We have much we can teach one another.”

She has two more charges left of the spell, for anyone else who feels like communicating.

"Who are you and what brings you to our world?"


Yesteryear's Truth

After a few minutes of dancing, the music stops and a loud cacophony of clicking mandibles and banging drums sound, as if cheering almost.

Then everything comes to a sudden stop. A figure cuts its way through the crowd, the other move out of the way, not in fear, but more of respect. It is thinner than the others and dressed in shimmering fabrics, though it is clear she has a few bandaged wounds. Most strikingly, she sports a pair of membranous wings, unlike any of the other.

It looks over the PCs for a moment and then gestures to her throat and mouth. It's hand lights up with energy, and it uses it to point to one of the PCs’ throat and mouth.

DC 15 Mysticism:
The insectoid just cast Share Language and needs to touch someone for the spell to be completed

DC 12 Sense Motive:
You tell that her intentions are benign.


Yesteryear's Truth

With the nodding approval and excited clacking of mandibles, the two near the entrance make welcoming gesture and heads into the cave.

The interior of the cave is spacious, with plenty of natural handholds leading up to other tunnels into the cliff. A large bonfire burns in the center of a cleared-out space, providing light but making the cave quite stuffy. As the PCs step inside, it seems as though the entire tribe is converging here. The PCs can see that many of the aliens are carrying drums and assorted instruments made from stone. A few moments later, they begin playing a stately tune and the remaining face each other in a couple of straight lines. The husks proceed to start a formalized processional dance.

DC 15 Culture or DC 20 Perception:

As you watch the insect like aliens dance, you begin to recognize the general steps of the dance.This grants each PC who participates a
+2 circumstance bonus on the dance check.

Soon after the dance begins, a group of the insect approach the PCs and clearly gesture for them to join in.

If you wish to join and make an impression. It will be a profession dancer, or something else appropriate, or an acrobatics check.


Yesteryear's Truth

The strange insect like creature moves with in 10 feet and the others move closer as well, but still much further back.

It tries to recreate the sounds of the names. After a few minutes of chirping and clicking, the wayfinders communicator finally makes noise. And the alien looks at it with amusement.

Eventually it nods to the others and gestures for the PC's to follow it.

Assuming you follow them

After about 30 minutes on foot, away from the city, the group leads them to a cave structure. Dozens of beetle-like aliens crawl in and out of the many caves that dot the face of this otherwise drab cliff. Most of them are dressed in simple leather frocks, while the few with crude weapons are covered with sturdier armor. A small garden filled with sickly plants is visible off to one side, next to what looks like the opening to a well. A handful of children sits in front of a pair of older aliens, who are both wearing brightly colored necklaces. They appear to be either telling the young ones a story or teaching them a lesson.

As the hunting party approaches, the inhabitants let out a friendly cheer, which dies off as the other notice the PCs.The leader of the group quickly strides up to two others and begins an animated conversation involving various clacking mandibles. After a moment they gesture for the PCs to come closer.

DC 15 Culture or Life Science:
You realize rom the general environment and the condition of their garden, that food and water are most likely precious resources on this planet.

What do you all do


Yesteryear's Truth

I am back on the graveyard shift where I belong. New post will be up in a bit.


Yesteryear's Truth

Hate to say this, bot have been switched to day work for the week. Between day work and the special that is going on, I may not post as much as I would like to. Everything should be back to normal by Monday.


Yesteryear's Truth

The one that approaches the party holds up one of its hands and lowers its head to show the flat of its twin mandibles. It straps her rifle to its back and begins to slowly approach the PCs, continuing
to try its greeting. However, it doesn’t get closer than 20 feet to any one PC.

DC 18 culture:
You recognize the language as similar to the one transmitted by the orbital drone platform, though simpler and more guttural.

Hish go ahead and give me a diplomacy check for that


Yesteryear's Truth

Remember, you wayfinders were gifted an item for this exact situation while at the lorespire complex.


Yesteryear's Truth

While resting around the corpse of the sand brute, a group of figures emerge over the sandy dunes. See slide #2

They are clearly armed, but none of the weapons are shouldered or even pointed in the general directions of the party. The one in front looks from the sand brute to the PC's and then back to the sand brute. It then turns to the others of it kind. After a moment of discussion amongst themselves. The one walks towards the PC's.

Sense Motive DC 12:
If you could not tell. This group of individuals have no intentions of hostility.


Yesteryear's Truth

Combat over. It had 1 hp left.

Ears, keep your spell


Yesteryear's Truth

GM:

reflex: 1d20 + 7 ⇒ (10) + 7 = 17
Sand Brute: 1/40

Botting Shiktal

attack vs EAC: 1d20 + 3 ⇒ (10) + 3 = 131d10 ⇒ 10Miss

GM:

attack #1: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 101d6 + 7 ⇒ (5) + 7 = 12
attack #2: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 261d6 + 7 ⇒ (6) + 7 = 13

The sand brute bites down once more on Azara, and it drops the lashunta. 10 damage done. But, it just drop you to 0.

It turns to Gwin and hisses.

All agents go


Yesteryear's Truth

Botting Shiktal
With some space put between him and the brute. Shiktal activates his exocortex and begins to track the reptile. He fires another bolt of plasma.

attack vs EAC: 1d20 + 3 ⇒ (17) + 3 = 201d10 ⇒ 2 Hit

Hish cautioulsy moves closer and fires another round. The sand brute is startled to see it that close. Hish hits the beast on the flank.

GM:

Sand Brute:33/40
attack #1: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 231d6 + 7 ⇒ (3) + 7 = 10
attack #2: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 191d6 + 7 ⇒ (1) + 7 = 8

The brute lashes out at the solarian and takes two sizeable chungs of skin out of him. Azara take 18 from the full attack

All agents go


Yesteryear's Truth

The dice roller is going to kill you all before the GM.

On another note, heard back from Hish. He should be popping up any time now.


Yesteryear's Truth

Botting Shiktal

Shiktal takes a guarded step back away from the Reptile and fires a bolt of plasma at it.

Plasma Bolter: 1d20 + 2 ⇒ (9) + 2 = 11 Damage: 1d10 ⇒ 4Miss

Botting Hish

Hish moves among the sand dunes and fires a round from his arc pistol.

trick attack: 1d20 + 11 ⇒ (14) + 11 = 25
attack vs EAC: 1d20 + 3 ⇒ (3) + 3 = 61d6 + 1d4 ⇒ (6) + (1) = 7Miss

GM:

attack #1: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 251d6 + 7 ⇒ (3) + 7 = 10
attack #2: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 101d6 + 7 ⇒ (4) + 7 = 11

The reptile bites twice at the solarian. One connects. Azara takes 10 damage.

Everyone may act


Yesteryear's Truth

They would regardless, but I would have to read that section of the guide again to see what they would get exactly.


Yesteryear's Truth

Yeah, neither have replied to my PM's.

Well we have a few options.

1)we can bot them for this combat and then put them in hiatus, not the game, and they can join us if they return..

2)Or we can remove them out of order now, which will immediately drop us to 4 play adjustment. And continue on.

3)Third, we can recruit two more players, to jump in. Which means, it the other two do come back, they would not be able to join us once more.


Yesteryear's Truth

It didn't give me any terrain hazards or anything, so I am assuming it is just normal movement. Just remember, you know it has a 10 foot reach.


Yesteryear's Truth

Small note for combat, can you please place if it is going against EAC or KAC.

So far all of the agents fail to harm the beast.

Shiktal, Hish and Gwin go


Yesteryear's Truth

Hish is on delay. I'll message him to see what is going on.

GM:

attack vs KAC: 1d20 + 11 ⇒ (9) + 11 = 201d6 + 7 ⇒ (1) + 7 = 8

Gwin's first shot goes wide.

The enormous lizard like creature moves in and attempts to bite shiktal. It clamps down hard on shiktal. Shiktal takes 8 points of damage

You can now assume from what just happened, that this lizard has 10 foot reach

All agents may act

Life Science DC 13:
It is a sand brute. Normally neutral evil large animal. Choose on of the following spoilers to open. If you got 18 on the check, you may open both.

Offensive Abilities

Spoiler:
Imposing Roar (Ex): As a move action, a sand brute can emit a ferocious roar. Each creature within 60 feet of the sand brute must succeed at a DC 12 Will saving throw or be shaken for 1d4 rounds. A creature who succeeds at its saving throw is immune to the same sand brute’s imposing roar for 24 hours. This is a mind-affecting, sense-dependent, fear effect.

Defensive Ability

Spoiler:
Reflective Hide (Ex) A sand brute’s hide can reflect lasers. The creature takes only half damage dealt by weapons in the laser group, and when struck by an attack from a weapon in the laser group as a reaction it can make a ranged attack with a +9 bonus against the EAC of an enemy within 15 feet. If it hits, the sand brute deals an amount of fire damage to that target equal to the damage it took. This ranged attack doesn’t provoke an attack of opportunity.


Yesteryear's Truth

When I played this, only targeted the platform and we stayed right on top of it. We were quick to figure out that the platform does not have guns of its owns, so we stayed as close as we could to it.

I think we took the pegasus as well. Yes it lacks the missile launcher, but does have more guns, to help ward off the drones if needed, and a little bit faster and more maneuverable. Its stronger PCU means that it can recover more shields.


Yesteryear's Truth

With the drake in critical condition, the drones return to the platform, and the platform returns to its patrol on the far side of the moon. This allows the agents to make it to Elytrio's surface.

The majority of Elytrio is a post-apocalyptic wasteland. Scans reveal that the planet has a breathable atmosphere, standard gravity, and higher than normal (though still harmless) levels of radiation. While most of Elytrio shows little sign of life, the ship’s computer picks up a large energy output from what appears to be a fully functional city in the southern hemisphere. These readings indicate the city has a level of technology that is comparable to that of the Pact Worlds (albeit slightly outdated), and that the city contains life forms of some kind.

However, as the PCs enter Elytrio’s atmosphere, the computer warns them that the city and a half-mile radius around it is encased in a powerful force field. The starship can’t land in or next to the city, but there is a safe landing zone fairly close to the edge of the force field. The PCs can set down their vessel there with no problem.

Perception:

ears: 1d20 ⇒ 5
Azara: 1d20 + 1 ⇒ (14) + 1 = 15
Patterson: 1d20 ⇒ 12
Gwin: 1d20 + 4 ⇒ (7) + 4 = 11
Shiktal: 1d20 + 1 ⇒ (2) + 1 = 3
Hish: 1d20 + 6 ⇒ (15) + 6 = 21

Initiative:

Hishrizzik: 1d20 + 4 ⇒ (6) + 4 = 10
Patterson: 1d20 + 4 ⇒ (10) + 4 = 14
Shiktal: 1d20 + 2 ⇒ (12) + 2 = 14
Ears: 1d20 + 2 ⇒ (11) + 2 = 13
Gwin: 1d20 + 7 ⇒ (16) + 7 = 23
Azara: 1d20 ⇒ 16
GM: 1d20 ⇒ 16

A few hundred feet from the vessel, as the PCs trudge toward the nearest edge of the force field, Hish spots something moving in the sand, but can not react in time. A massive reptilian creature comes from the sand and give off a roar, revealing a set of four dagger like fangs.

Everyone needs to give me a DC 12 will save vs a mind-affecting, sense-dependent, fear effect. If you fail, you are shaken for 1d4 rounds. If you all can please roll you will save and you own duration for shaken on a failure.

Surprise Round
Hish (move or standard)

Combat Round 1
Gwin
GM
Azara
Patterson
Shiktal
Ears
Hish


Yesteryear's Truth

Okay, like I said previously, failure in the ship battle does not mean overall failure of the mission. Just a loss boon for later.


Yesteryear's Truth

I can foresee this as a losing battle. You have destroyed two drones and still has several on board.

I will allow you all to vote to call it, majority wins. Losing this starship combat does not constitute as an overall mission failure, some things may be docked from the chronicle though


Yesteryear's Truth

Ears free attack vs Cyan: 1d20 + 3 ⇒ (16) + 3 = 194d4 ⇒ (1, 4, 2, 2) = 9 Hit

GM:

Cyan:7/20 hp
green free attack vs drake: 1d20 + 5 ⇒ (19) + 5 = 242d4 ⇒ (3, 4) = 7
cyan vs drake: 1d20 + 5 ⇒ (11) + 5 = 162d4 ⇒ (2, 2) = 4
green vs drake: 1d20 + 5 ⇒ (10) + 5 = 152d4 ⇒ (2, 2) = 4
pink vs drake: 1d20 + 5 ⇒ (10) + 5 = 152d4 ⇒ (3, 2) = 5

Green shoots at the drake passes close by. takes 7 points to the hull from the free shot

Cyan shoots from his new position and lights up the red shield. Red shields are depleted and the hull takes 1 damage.

Green shoots and connects. 4 damage to hull

Pink shoots and connects. 5 damage to hull

Azara and Ears both miss on their shots at the station.

The drones were able to cross the crit threshold two more times.systems damaged: 2d100 ⇒ (42, 98) = 140, weapon arc: 1d4 ⇒ 1

Drake after round:

Forward Shields(Yellow): 5/10
Port Shields(red): 0/10
Starboard Shields (Blue): 0/10
Aft (Green): 3/10
HP: 13/70
Life Support:
Sensors:
Weapons Array: Aft Arc-glitching:patched; Forward Arc-glitching:-2 to weapon attacks from forward arc, including turrets.
Engines:
Power Core: Malfunctioning:-4 to all engineer actions, except to patching and hold it together actions. -2 to all other systems.
Missiles: 4/5

Platform Scan DC 8:

Platform: 48/70 hp
Forward Shields(Yellow): 10/10
Port Shields(red): 10/10
Starboard Shields (Blue): 10/10
Aft (Green): 10/10
Drone Launcher: Glitching

Next round incoming

1 to 50 of 413 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>