High Clockmother Athenth Llanalir

Ryka.'s page

28 posts. Organized Play character for Z...D....


Race

| HP 21/21 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +2, W: +6 | Init: +1 | Perc: +3, SM: +9

Classes/Levels

|Speed 30ft (20 ft in Armor) | Channel Positive: 8/8 | Restorative Touch 6/6| Spells: See Character Profile|Active conditions: None

Gender

Female NG Human (Keleshite) Cleric of Sarenrae 3

About Ryka.

Ryka
Female human (Keleshite) cleric of Sarenrae 3
NG Medium humanoid (human)
Init +1; Senses Perception +3
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 21 (3d8+3)
Fort +4, Ref +2, Will +6
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee mwk scimitar +5 (1d6+2/18-20)
Special Attacks channel positive energy 8/day (DC 15, 2d6 [+3 vs. undead]), sun's blessing
Cleric Spells Prepared (CL 3rd; concentration +6)
. . 2nd—remove disease[D], lesser restoration, spear of purity[UM] (DC 15)
. . 1st—cure light wounds[D], liberating command[UC], protection from evil, sun metal[UC] (DC 14)
. . 0 (at will)—create water, guidance, light, stabilize
. . D Domain spell; Domains Healing (Restoration[APG] subdomain), Sun
--------------------
Statistics
--------------------
Str 14, Dex 13, Con 12, Int 10, Wis 16, Cha 14
Base Atk +2; CMB +4; CMD 15
Feats Extra Channel, Improved Channel, Selective Channeling
Traits exalted of the society, merciful scimitar
Skills Acrobatics -2 (-6 to jump), Diplomacy +8, Heal +7, Knowledge (religion) +6, Profession (cook) +7, Sense Motive +9
Languages Common, Kelish
SQ human cleric, restorative touch
Combat Gear pearl of power (1st level), wand of cure light wounds; Other Gear mwk breastplate, mwk scimitar, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Sarenrae)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Sarenrae, 1,341 gp, 10 sp
--------------------
Tracked Resources
--------------------
Cleric Channel Positive Energy 2d6 (8/day, DC 15) (Su) - 0/8
Pearl of power (1st level, 1/day) - 0/1
Restorative Touch (6/day) (Su) - 0/6
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
--------------------
Special Abilities
--------------------
+1 vs. Spell Resistance of Outsiders Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.
Cleric Channel Positive Energy 2d6 (8/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Restoration)
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Restorative Touch (6/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +3 to channel damage vs. undead and they don't get channel resistance.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

CHRONICLES