Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Day Job roll: 1d20 + 4 ⇒ (1) + 4 = 5
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 "I am expecting them to assign us another mission before we even leave here!"
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Player: James Casey
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Final round of fireworks. I will target the golem again.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Firework in the Golem's square.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Knowledge (arcana): 1d20 + 6 ⇒ (19) + 6 = 25 Dazzled is correct.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Ryjel casts snapdragon fireworks and targets a square that hs a Charua-kas in it that is attacking one of the party.
I am having issues seeing the map. My browser won't cooperate.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Ryjel will follow Tori's lead and find some hih ground.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Ryjel follows the golem.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Ryjel will grab the orb if the check is enough to give him an idea about bones.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Knowledge (arcana): 1d20 + 6 ⇒ (14) + 6 = 20
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14 Sorry took so long to post. I am in theater and our show opened this weekend. Ryjel moves to Bones and tries to shake him.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Cast disrupt undead at the last skeleton. Ranged Touch Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Cast disrupt undead.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 "Take my morningstar!"
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Knowledge (arcane)Roll: 1d20 + 9 ⇒ (3) + 9 = 12 Ryjel casts disrupt undead at one of the undead attacking Tori. Ranged Touch Attack: 1d20 + 2 ⇒ (8) + 2 = 10 Man, this dice roller hates me.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Knowledge (arcana): 1d20 + 6 ⇒ (5) + 6 = 11
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 After casting detect magic I will continue to concentrate for the first couple of minutes that we descend. If I see anything magic I will stop the others and ty ti determine the nature of the magic. If we get to the statues and nothing sets off detect magic, I will drop the spell.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 "Hopefully the statues are just statues and not guardians." Cast detect magic
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 "Agreed."
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Ryjel walks over to Tori and Bones with a little smirk on his face. "I thought a little bit of showmanship might help to insure their loyalty, especially if we are going below and out of their sight. The last thing we need is them causing trouble once the ape men are gone. Hopefully my ruse will cause them to think twice before betraying the fort and its defenders."
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22 Ryjel will give them all a very stern look then cast arcane mark on the one who spoke. My mark is the profile of a fire-breathing gold dragon with a stylized capital R boldened over the dragon. I will make the mark visible to all. "You gentlemen are now in my debt. It was at my command that you were allowed into the fortress. I have marked you as mine and any treachery will be met with death."
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 "Let them in and I will deal with them."
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 "We are all weary, yet our tasks seem to just be starting. We will descend and recover what needs protecting. What else needs to be done?" Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Sadly Ryjel has no wayfinder.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 "my good man, open the door. We come with supplies, information and assistance from the society. Captain Zye has sent you the very best of the society." Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 "Hmm your story maybe true or not. If I free you, how does that help my cause?
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 P33J wrote:
Sense Motive: 1d20 ⇒ 2
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 "Well, Captain? My friends grow impatient and I am really not sure how long I can try their.... patience."
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 "Captain, you have two choices before: you can readily and honestly answer my questioning and I will untie you and set you free on your way. Or you can refuse me and remain tied to this tree and mother nature will have her way with you. What is your decision?" Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 FYI: I have drill this weekend from Thursday morning through Sunday evening. I will have my phone with me but am unsure about the reception where I am going. If I can post I will; however if I am unable, I will post when I get home Sunday evening.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Ryjel gladly takes the scrolls from Bones. Thank you my good man. These will come in handy. Although I certainly agree this brigand is trash, we should not treat him as he would have treated us. I say we ask him questions and if he cooperates, cut him loose. If he does not cooperate, let him stay tied up here in the wilderness and let nature takes its course.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Ryel will launch his last firework at a rider if they are in range as well. snapdragon firework: 1d4 + 1 ⇒ (2) + 1 = 3
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Ryjel will launch another firework at the captain on his initiative.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Rolling for snapdragon fireworks damage fire damage: 1d4 + 1 ⇒ (3) + 1 = 4
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 On his initiative, Ryjel drops his Crossbow and moves south 2 squares. He then begins to furiously cast snapdragon fireworks targeting the square with the captain. "Taste the fire of Apsu, brigand!"
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 I will post now, might not be able to later at work. Ryjel unloads his crossbow at the man that attacked Tori, unless it woukd provoke.
If crossbow would provoke, Ryjel will instead sprout his claws and attack the closest enemy.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 perception: 1d20 + 5 ⇒ (6) + 5 = 11
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Ryjel pulls out his light crossbow and takes aim, intently searching the woods for signs of movement.
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 "Well I am glad I didn't catch up with the rest of you until after the pirate charade was done! I agree that they probably did not give up chase that easily." Ryjel will also keep a close eye out for pursuit or anything out of the ordinary. Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Ryjel is a level 3 Aasimar sorcerer with the Draconic bloodline (Gold Dragon). He prefers to work things out diplomatically but has no problem wading into battle should the need arise. He is pretty easy on the eyes. His sigil is the profile of a fire breathing gold dragon with a stylized R overlaid. He is armed with a morning star and crossbow but prefers to use his claws when he can. He has a good mix of offensive and manipulative spells. If we don't have an outright healer, I do have UMD for the wand. day job roll: 1d20 + 4 ⇒ (19) + 4 = 23
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 Profile updated. Sorry guys would have been sooner but had my table top group tonight and didn't get home from work until late. Also had to prepare for GMing PFS tomorrow AM. What skills would you like us to post under out names? And what is the posting policy?
Male Aasimar Sorcerer 3/Slayer 2 [#76805-1]
Combat: Melee Morning Star +6 (1d8+3) | Claws +7/+7 (1d4+3/1d4+3) | Ranged Lt. Crossbow +2 (1d8) Stats: AC:16 T:11, F:15 | CMD:17, CMB:+6 | Save (F+6, R+5, W+3) | Init:+1 | Perc: +6 | Skills:
Diplomacy +8, Intimidate +8, Knowledge (arcana) +9, Linguistics +8, Perception +6, Profession (scribe) +4, Spellcraft +6, Stealth +5, Use Magic Device +7 I will update this profile after work this evening and introduce myself then. Thank you for the opportunity!
Lemur- the character would rarely use the wand and would more likely give it to someone else to use. RL I prolly wouldn't give something so valuable to a stranger to use even if it meant helping the party. This character isn't very trusting of others and really wouldn't give a wand he owned to someone to use, even if they were going to use it on him. So the meta gaming comes in because I would really only be buying it because I the player see value in having but the character would not. |
