About Rye Sourmash
		Rye Sourmash
Male dwarf (Sky Citadel) fighter (weapon master) 4 / witch (white haired witch) 4 /gestalt 4
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +3 (+5 to notice unusual stonework)
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Defense
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AC 14, touch 14, flat-footed 11 (+2 Dex, +1 dodge, +1 enhancement)
HP 28 (4d10)
Fort +5, Ref +4, Will +6; +1 bonus vs. effects targetting Hair, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee 
mwk dwarven maulaxe +7 (1d6/×3)
Hair Slam +8 (1d4+8)
Ranged 
mwk dwarven light pelletbow +7 (1d4/19-20/×3)
Space 5 ft.; Reach 10 ft.
Special Attacks White Hair, constrict (As Hair), weapon training, trip (As Hair)
Witch (White Haired Witch) Spells Prepared (CL 4th; concentration +10)
. . 2nd — bone fists, cure moderate wounds, glitterdust (DC 16)
. . 1st — cure light wounds, enlarge person (DC 15), mage armor, shocking grasp
. . 0 (at will) — daze (DC 14), detect magic, light, read magic
Patron Elements
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Statistics
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Str 10, Dex 14, Con 10, Int 19, Wis 12, Cha 8
Base Atk +4; CMB +4; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Boon Companion[UW], Dodge, Improved Familiar, Piranha Strike, Weapon Finesse
Traits bruising intellect, focused mind
Skills 
Acrobatics -1 (-5 to jump)
Appraise +4 (+6 to assess nonmagical metals or gemstones)
Climb +1
Escape Artist +2
Fly +3
Handle Animal +3
Intimidate +8
Knowledge (arcana) +9
Knowledge (dungeoneering) +9
Knowledge (engineering) +8
Knowledge (history) +8
Knowledge (local) +6
Knowledge (nature) +8
Knowledge (planes) +9
Perception +3 (+5 to notice unusual stonework)
Profession (brewer) +5
Profession (cook) +5
Ride +3
Sense Motive +2
Spellcraft +9
Stealth +0
Survival +5 (+7 to track vs. humanoids of the Giant subtype)
Swim +1
Use Magic Device +3
 Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Gnome, Terran, Undercommon
SQ giant hunter[ARG], weapon guard, witch's familiar (faerie dragon named Roselia)
Gear 
pearl of power (1st level)
ring of serene contortions
mwk dwarven light pelletbow
> sling bullets (20)
mwk dwarven maulaxe
backpack
bandolier
bedroll
cutting board, wooden (2 lb)
dwarven trail rations[UE] (5)
flint and steel
knife, cutting (0.5 lb)
ladle (0.5 lb)
pot
seasonings, local (0.5 lb)
silk rope (50 ft.)
skewer (1 lb)
skillet[UE}
spell component pouch
tinder packet (0.5 lb)
tripod, iron (3 lb)
waterskin
wrist sheath, spring-loaded
7 gp, 2 sp
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Special Abilities
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Boon Companion (Arcane Familiar) Companion or familiar abilities are treated as if you were a higher level.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus:  You gain the Alertness feat while your familiar is within arm's reach.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Weapon Guard +1: Hair (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +1: Hair (Ex) +1 to hit and damage with your chosen weapon.
White Hair (Constrict) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.
White Hair (Free Grapple) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.
White Hair (Trip) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.