NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
"Well this is a fething terrible way to start the day!" Ryder tries to throw the Dredger off of him with all of his remaining strength and tries to put a bullet in it's body. Strength: 1d20 ⇒ 15 SA Tac Pistol vs. KAC: 1d20 + 2 ⇒ (18) + 2 = 20
PleaseDiePleaseDiePleaseDiePleaseDiePleaseDiePleaseDiePleaseDie
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
I mean, that's fair. It's the military, we could die pretty easily :)
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Sorry to hear that, Gary. Condolences to you and your family.
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Hey hey kids, just checking in. It's been real quiet here and I find myself needing to know how close Ryder and Leech are gonna come to dying
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
As the Dredger slashes at the squad's medic, Ryder tries weakly to skirt around for a good shot on the dredger and continue his attack. Trick attack (adjusted for shaken and Leech's boost) Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12
Once again, not even close for Acrobatics. Think I hit it though.
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
For a moment, Ryder considers pulling the dredger from Leech's body, but decides that killing the creature is the best recourse. Trick attackorama (adjusted for shaken and Leech's boost)
Well, Acrobatics didn't do it so no Trick Damage, but that might have hit.
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
"Welcome to the party, Leech. The water's warm," Ryder coughs as he dives to his right hoping for a better vantage point to shoot the Dredger without hitting his squadmate. Trick Attack (Adjusted for Shaken)
The Dice Curse continues
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Ryder dives back and unloads from his pistol at the dredger that keeps trying to get to him. "Die already!" Trick Attack (movement as part of TA)
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Holy Crap! Ouch! As the Dredger tears through his armor and into his chest, Ryder tries again to throw his opponent off. "Get off me and die!" Strength (-2 due to shaken): 1d20 - 2 ⇒ (17) - 2 = 15 He follows it up with a shot from his sidearm, praying his aim holds. tactical semi-auto pistol vs. KAC: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
"Report! Gonna nead a heal soon. Anyone else?"
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Ryder tosses the dredger off him with his knife hand, his mind still reeling from the spaceport's plummet and ensuing loss of life...
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
”What the hells?” Engineering: 1d20 + 6 ⇒ (12) + 6 = 18 ”That’s one of the spacedocks! All those people...” Will: 1d20 + 2 ⇒ (2) + 2 = 4 Ryder’s voice trails off as he pulls his sidearm and knife to give an action to the grief blistering beneath the surface. He hopes his family, his friends might have made it out of Brinnoa. But he knows better Condition: Shaken Time: 1d4 ⇒ 1 hours
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Based on the description, I'd say crater. In my head I am picturing the area I put Ryder in to be a rocky outcropping of some sort, probably kicked up by whatever made the crater- and the rocks south of the crater to be trenches. Seems to be what made sense to me
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
”Good idea, Leech. And the fight will definitely come to us.” Ryder gives the terrain a good once over. ”But I think I like the idea of spreading us out a bit to be ready for any direction. We can back each other up as necessary.” It only takes a moment for Ryder to arrive at a decision. ”Unless someone has a better idea, I’ll hunker down in the rubble to the east.”
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Having grown up around Brinnoa, I imagine Ryder would have some ideas about good places to take defensive positions around the city. I'm thinking culture for the check, but if you think Profession Soldier or Engineering is a better choice, just take 1 from the result Culture: 1d20 + 6 ⇒ (2) + 6 = 8 Ryder thinks back to his years growing up in the environs around Brinnoa. Between this highway and the city are the aquaducts leading from the sewars, the treatment plants, and lower hab units. Plenty of places to set up.Just don't know what's left standing. It's been a few years. "Sir, any suggestions? Good places for defensive positions?"
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
"Okay, everyone check your ammo and gear while we catch a breather. I've got some extra solid rounds if someone needs," Ryder barked in automatic sergeant mode while checking his unused clip out of habit. "Jerry, grats on getting bloodied. You did great. But Ayg's right. The rumormill I've been hearing is talking about an evac plan for the planet. If half of it is above board, a Brinnoa evac now could be the timeline for that plan advancing due to incoming hostiles. We need to be there now if we have a chance of going with them or getting as many people off this planet as possible. And plenty of bugs will be waiting." Weapons and ammo accounted for, Ryder cracks his neck and stretches his shoulders for the run in their future. "Ready to double time it, Midnight?"
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Ryder looks around at the team. "Final Score: Jerry and Brundus both have one. The rest of us will have to catch up." He checks his nav and shakes his head. "We're about an hour from the rally point, Midnight. Brundus, you were hit pretty bad by that bug. We have time for a short breather if you need it, big guy. But then we'll have to hustle."
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
"You heard the man." Once again, Ryder tries to get through the bug's carapace with his knife. "Gods, you're disgusting!" Trick Attack
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Second verse same as the first Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9
Man, I am the suck today
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
"Alright, that was a stupid plan. Jerry has 1 point so far! Kill Ayg's bug!"
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Ryder lunges behind the dredger attached to Aygavan. "You guys kill Jerry's bug, I'll help Ayg with the one that tried to eat me." Trick Attack
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Ryder barks out a curse as he struggles with the dredger and attempts to throw it off him. Strength: 1d20 ⇒ 17 He then stabs his survival knife into the creature's carapace. Survival Knife vs. KAC: 1d20 + 2 ⇒ (15) + 2 = 17
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
15 meets my KAC. Does the dredge just latch on, or does it do damage? Far more deftly than belied by his size and armor, Ryder dodges to the side as he brandishes his knife at the attached bug. AKA using Acrobatics for his Trick attack. which leads the question. I can use Acrobatics as my trick attack, but it doesn't specify I have to use the tumble action part of the skill. So if I use the escape action, would a success mean I have escaped it's hold? Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18
well that Acrobatics won't be high enough for the Trick Attack, and I doubt the Attack hit
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Ryder frowns at his comm and switches it to speaker so everyone can hear the static. "Static. Leech, Jerry, Aygavan? I know Brundus is game for heading into the heat. You guys up for it?" Ryder begins checking his gear to make sure his hand cannon is locked and loaded and that his knife moves easily out of its sheath. Trouble's coming whether we're ready or not.
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Ryder doesn't miss a beat and taps his comm to contact Camp Cavalier or Central Command. "Midnight Squad to Command. We've completed our patrol with no contact. Requesting orders to proceed." He then turns to look at the others. "If I'm a betting man, we'll be ordered to where the action is. I'm inclined to agree. Thoughts?"
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
"Hmm. Good point, Leech," Ryder nods. "If it comes down to it, and you see something, you let Trooper Kadesh and I jump front and stay far behind us, if you can." For a moment, Ryder takes in the squad while trying, less than successfully, to get his eyes to acclimate. "I'm from Brinnoa. Been in the SDF for long enough that had the bugs not come to Suskillon, I'd be home by now, trying to figure out what to do now that my tour's over. But hey, at least I get to try to save the world, instead of flying useless sorties and shuttle runs to the outer planets. But my unit got bloodied and beaten before Stone Sea. Pretty sure I'm the last of the 82nd, and considering the amount of recruitment, the 5th didn't fare much better." Ryder gives Leech a long look. "We're not in the 82nd, and the Major didn't put me in command of Midnight." He glances at Brundus. "You don't have to call me Sarge. You can call me Ryder. If the Major changes things, or we're around the brass, Sarge or Sgt. Davan is probably best. But otherwise..." Ryder just shakes his head and waves the idea away. "I don't want you to think I'm giving you orders. I'm just a grunt in the 5th, like you guys."
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
"Probably better to leave them off as long as possible. Leech, think you can take lead for a bit, just in case?" Ryder's thoughts return to the briefing, while mulling over the scuttlebutt he'd been hearing. The Major mentioned we're losing the war. If that's true, command COULD be preparing to leave Suskillon and nuke it from orbit. That scans. But even if the Major knew about a plan like that, he'd be in a difficult position to admit it.Still, better to be prepared in case it all goes fubar. "I have a light too, if anyone wants Leech's. Can anyone else see in the dark?" Ryder lets his eyes get used to the darkness, pistol in hand, keeping close to the squad, but off to the left side rather than in a ragged line. Survival: 1d20 + 5 ⇒ (1) + 5 = 6
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Ryder absorbs the Major's lesson and turns to take in his new squad-mates, glancing at each IDENT in turn. Trooper Kadesh- Big, burly, a monster that seems to be born in armor. Not what I'd expect in a lashunta, but what I'd want at my back. Trooper Dantalion. I'd heard of the mad doc, "Leech" Dantalion. He's native to Suskillon like me, but has a reputation. Supposed to be brilliant, but a bit... unconventional. Trooper Salmain- Hard to read this man. He's human, or at least in part. That crystal arm is hard to ignore, and probably means something magical or mystical about him. Still, the weight of his charm oozes off of him. He's worth watching. Trooper Rivera- I think I heard he was trying to become an in-bedded reporter or something of the like. That means he'll either be the mouth and face of the squad alongside Salmain, or he'll be in trouble. "Sir, it seems that you've built Midnight Squad to prepare for a lot of contingencies here. Are our orders just recon and report, or do we have leave to engage if we see any of those dredgers? Do they take bolts and fire well or should we try more unconventional fire on them?"
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
A patrol mission. Not exactly a strike to bug city, but not outside of the scuttlebutt I've been hearing. Ryder takes in as much of the 3-D map as his memory allows before speaking up. There may not be a chance like this to learn from one of the best. Sir," Ryder looks around at his new squad-mates. While he's not the only one to have seen action, but like most of the Fifth, Midnight Squad is more green than not. "Like you've said, you've been fighting bugs longer than most of us have been sucking air. Any insight you have about the swarm and their tactics- especially that we might not be teaching to new recruits- would be beneficial. Are you expecting us to see any major enemy contact in the area of our patrol? Sir."
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
So, in the end- Doesn't look like I'm going to modify my build. There's a lot of great parts of the new book, but nothing that really changes how I want to run Ryder at this point. That being said, I may end up multiclassing Solarian now instead of Vanguard. But that will take some consideration. I have time.
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Profession Soldier: 1d20 + 5 ⇒ (17) + 5 = 22 S.O.S. is hardly Ryder's favorite meal from the mess, but with a grim sigh, he stows his plate and the remains of his meal in the recycler. Since he first heard of the Major, Jaldamarrak had been a personal hero. If he rose further in the ranks of the SDF, it would be to emulate a leader like the Major. So, it's with haste that Ryder navigates the familiar labyrinth of barracks and training drills to the Major's office. Hopefuly this means that training time is over, and duty calls. Not that helping the drills isn't satisfying, and lending his experience to newer recruits isn't fulfilling. It's just that since the fall of the 82nd, Ryder has more than training to offer the bugs. Sgt. Davan, reporting as ordered sir," he notes with a salute as he enters the office.
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Question for ya. I haven't gotten my download for the character guide yet, but it apparently has some good stuff for operatives, not to mention Vanguard is likely to be different from what we already have. If I keep a similar concept when it drops, are you ok with me doing a rebuild if necessary?
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Jerry Rivera wrote:
I ended up buying my own tent because I was afraid of the bulk bloat, and it's cheap enough to not really cut in to my credits
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
As an operative I have the ability to use snipers, but I didn't get one. I plan on going Vanguard eventually so I want to concentrate more on melee. That being said, if we find one, I can use it no prob.
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Berith "Leech" Dantalion wrote:
I meant about using a medkit for long term care instead of needing an operating theater.
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Berith "Leech" Dantalion wrote:
I'd probably lean towards Medical Expert if it were me, if only because of how it alters medkit usage, but that's only based on medics I've played in the past. I can't remember if biohackers get sniper rifle proficiency, but that's another route that might be fun if you can shoot us from afar:) I'd probably lean away from survival synergy if only because we have a soldier, so he might be pretty good at that. But Toughness is NEVER a bad idea.. So there's my 2 credits.
NG Human Male Operative 1 | Init: +3 |SP: 0/9 | HP: 1/10 | RP: 3 |EAC: 13 (14)| KAC: 15 (16)| Perc: +5 (7)| Speed: 30 ft. | Saves: F: +2, R: +4, W: +2 | Active Conditions: Shaken, Boosted (2 rounds of +1 to AC; +2 to skill checks; +10' speed)
Fair enough, I’ll start posting under this alias so I can add the background. I really wish they had more Starfinder pics available for them. |