Rhialla Arken
Paladin of Larafae (Divine Hunter) 3
Female Aasimar (azata-blooded)
LG
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Defense
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AC: 18, touch 16, flat-footed 13 (Armor/Def bon: +4 or +4, Dex: +5)
DR: 4 (Chain shirt)
HP: 31 (3 HD)
Fort +10, Ref +11, Will +9 (+2 vs evil abilities, +2 racial vs death effects)
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Offense
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Speed: 30 (20' fly)
Melee-
[dice=Longsword]+7; 1d8+4[/dice]
[dice=Longsword 2-handed]+7; 1d8+6[/dice]
[dice=Short Sword Silver +1 ╬]+7; 1d6+4[/dice] [ooc]Bypasses normal DR[ooc]
Ranged-
[dice=Spear]1d20+9; 1d8+5[/dice]
[dice=Comp.Longbow*, +4 might]1d20+8; 1d8+4[/dice]
[dice=Comp.Longbow*, +4 might, point blank shot]1d20+9; 1d8+5[/dice]
[dice=Comp.Longbow*, +4 might w/ Rapid shot]1d20+6; 1d8+4; 1d20+6; 1d8+4 [/dice]
[dice=Comp.Longbow*, +4 might, point blank shot w/ Rapid shot]1d20+7; 1d8+5; 1d20+7; 1d8+5 [/dice]
*: Masterwork
╬: Magic
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Statistics
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Str 18, Dex 20, Con 13, Int 12, Wis 11, Cha 18
BAB +3; CMB +7; CMD 23
Racial Traits
Aura of Good: +2 vs evil abilities
Deathless Spirit Particularly strong-willed aasimars possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This racial trait replaces celestial resistance.
Flight: Gain 20’ poor maneuverability fly (lose glitter dust)
Darkvision: 60’
Skilled: +2 to diplomacy and perception
Traits
Exile +2 trait bonus to initiative
Princess: +1 trait bonus to intimidate and diplomacy and both are class skills
Class Abilities
Aura of good (Ex)
detect evil (Sp)
smite evil 1/day (Su)
Divine grace (Su)
Lay On Hands (Su)
Divine Health (Ex)
Mercy Sickened (Su)
Shared Precision (Su)
At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target until the start of her next turn. Her allies must remain within 10 feet of her, and must be able both to see and hear the divine hunter to gain this benefit.
This ability replaces aura of courage.
Feats
Light Armor Prof
Medium Armor Prof
Precise Shot: Firing into melee does not suffer -4 penalty; Divine Hunter (Lose heavy armor prof)
Martial Weapon Prof
Point Blank Shot: Ranged attacks are +1/+1 vs targets at <=30’
Heart of Passion: The Paladin of the Golden Harp evinces such passionate belief in whatever she does or says that she can sway the thoughts of the most rigid critic. This ability translates into a +2 bonus on all Charisma-based skill checks.
Rapid Shot Make extra ranged attack. All attacks are at -2