I'm going to be starting a new home campaign with new players to Pathfinder. I'm really jazzed. I love doing stuff like this. I could pull out any of my other home campaigns and just start one of those up, but I am feeling inspired to start something completely new, but I need brainstorming help to connect some of the dots.
Location: Lastwall, near the Fangwood Forest.
Hook: The 1st level characters just start out as local ne'er-do-wells who just never left the farm. They are wandering aimlessly through the forest when they come across a small group of kobolds who are discussing something amongst themselves very intently. Enter a scene where they have to announce themselves to the kobolds, and figure out how to communicate with them.
Come to find out that the kobolds are very upset because their precious jewel is missing, and those goshdarned goblins stole it!
"Where are they?"
"Over there."
Short dungeon crawl through a small goblin warren to find the missing jewel. They take it back to the kobolds. The kobolds are very thankful, only to ask them, "What about the other two jewels?"
"There were two more? We only found one."
Well, the kobolds tell the characters that the other two were in the care of the local kobold champion who found all three in the first place. Where did he find them? Only he knows, and he's keeping it a secret.
"Where is he?
"Over there."
They go there only to find the kobold champion's home has been broken into, ransacked, and the kobold champion is missing. Goblin footprints lead away.
The characters follow the tracks into another slightly larger and more challenging goblin warren, and rescue the kobold champion. He does not have the jewels anymore. The goblins took them from him, and he does not know where to. But, he can show the characters where he is getting these jewels.
"Where is that?"
"Over there."
The kobold champion takes them to a hole that he has dug in the ground. The characters follow him, crawling into the hole. It goes down a few feet and then breaks through the ceiling of an underground tomb. The characters find in the tomb an opened sarcophagus. Inside the sarcophagus is the body of a dead female half-elf sorcerer.
The sorcerer is wearing a simple iron crown on her head. The crown has seven jewels inlaid into it - shaped not unlike the starstone - but three of the jewels are missing. The kobold points at the crown. "That is where I got them."
Inside the tomb, the characters try to read the old script that is carved into the wall. They gather the name of the dead sorcerer and the date of the death. This tells them the following:
- The sorcerer has been dead about a hundred years.
- The sorcerer's family name is a well-known name. They were nobles in this area for a long time, but the last of them died-off two hundred years ago.
- Her specific name is not recognized or remembered in text or memory.
- She was buried in the middle of the forest, in an unmarked one-room tomb that was covered over so that there is no entrance.
When the characters finally come back out, they hear some movement nearby, so they hide. They spy through the trees to see a small group of Aspis Consortium agents heading their way. Leading them is a goblin.
So, my questions are:
- Who is the sorcerer?
- Why is she not known, even though being from a famous family?
- Why was she hidden in life, and in death?
- Is there any connection to her and the starstone?
- Why are the Aspis Consortium so interested in finding this hidden tomb?