Jirelle

Ryan Kappler's page

Organized Play Member. 64 posts. 4 reviews. No lists. No wishlists. 6 Organized Play characters.



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I got your attention, didn't I?

One of my groups has been encountering devils and demons. The sorcerer in the group is collecting souvenirs as they go. She recently collected the horns and wings of a succubus, and the feathers and wings of an erinyes. (there was also an incubus which she harvested from. Forget what she took from them. Maybe the skull.)

She has a habit of collecting this stuff and then trying to sell it by the pound to local alchemists and apothecaries. I allow challenge appraise and diplomacy checks between her and the potential buyer, and then roll percentile dice and add a mental modifier to offer her a price for the souvenirs.

She's about to do it again with what she collected from this succubus and erinyes (and incubus) in our next session. Instead of offering her straight up gold, though, I wanted to make it more interesting and have the potential buyer offer her some sort of bow with ammunition that would make sense in exchange for these goods. Some sort of devil or demon aligned and/or magical bow and ammunition that would make sense.

What kind of special ranged weapons are there out there that could be made from or used against devils and demons?


I'm asking for a friend. :)


I've been trying to report sessions for event number 154,735, but I keep getting the Sad Golem page. I've tried many times, being patient, and thinking it's just a server thing.

But, then, as an experiment, I tried the same thing with some of my other events, and those worked fine.

So, general issue, or just an issue with my one event?


1 person marked this as a favorite.

For the past several years, Staples was my go-to place to print out maps for my games. Even after the image of the map was blown up to scale, if you chose to print it as an engineering drawing, it would only cost $3 for a 2 foot by 3 foot map.

For color, it was only $6. And, the quality was always good, and you could use them again and again. For particularly good maps, I would add another $3 to get it laminated for long-term use.

The maps were always nice eye-candy, and got a lot of attention from my gamers - of both organized and home games. I have accumulated quite a stack, and have actually donated some of them to other gamers - when the stack got too big.

But, just recently, now Staples refuses to print these large maps for me any more. They say that if the saturation is more than 30%, it ruins their printers. I tried with a couple different Staples locations, and got the same answer every time. So, it looks like something recently changed internally with Staples.

The only other option is to have Staples print them as full-color posters, but that inflates the price from $6 to something like $60. Ugh.

I even priced out large plot printers to be able to do it at home. But, even a used one would be $600 - and that doesn't include the ink or paper.

Guess I have to dust off my old Chessex battlemaps and Vis-a-vis markers.


I'm asking because a young player at my table is playing a cleric. I am allowing material from sources other than the Core Rulebook, but with many restrictions.

He took Psychic Healing as a feat. It's breaking the game, so I'm looking into it. This feat is from Occult Adventures, which I don't have, nor am I familiar with it. It says that the prerequisites are having either Psychic Sensitivity or the ability to cast Psychic Spells.

On the face, I don't think he can have this feat, but I've heard that Occult Adventures is a little wonky, and I don't know if there are some exceptions that I don't know about when it comes to psychic stuff.

Help from anyone who has access to this material?


The Aspis Consortium Commander is in the Inner Sea NPC Codex. Here is the link to the stat block on Archives of Nethys:

Aspis Consortium Commander

It says it is a CR13 enemy. I really do not see why, though. Sure, triple digit hit points and multiple attacks and many feats, but the damages are low, and he would need a way to be able to use the sneak attack damage.

I'm seriously considering putting my group of six 2nd level characters against him. The fighter and barbarian can keep him tangled up, while the rogue flanks. The sorcerer and wizard can harry him and disrupt him, and the cleric can keep everyone in the party healed up. Sure, it would be a long combat, but I think my players would not have much problem with this enemy.

I think this enemy should be more like CR5 or CR6. Any thoughts?

What's with the extra levels of Aspis Agent?


I'm going to be starting a new home campaign with new players to Pathfinder. I'm really jazzed. I love doing stuff like this. I could pull out any of my other home campaigns and just start one of those up, but I am feeling inspired to start something completely new, but I need brainstorming help to connect some of the dots.

Location: Lastwall, near the Fangwood Forest.

Hook: The 1st level characters just start out as local ne'er-do-wells who just never left the farm. They are wandering aimlessly through the forest when they come across a small group of kobolds who are discussing something amongst themselves very intently. Enter a scene where they have to announce themselves to the kobolds, and figure out how to communicate with them.

Come to find out that the kobolds are very upset because their precious jewel is missing, and those goshdarned goblins stole it!

"Where are they?"

"Over there."

Short dungeon crawl through a small goblin warren to find the missing jewel. They take it back to the kobolds. The kobolds are very thankful, only to ask them, "What about the other two jewels?"

"There were two more? We only found one."

Well, the kobolds tell the characters that the other two were in the care of the local kobold champion who found all three in the first place. Where did he find them? Only he knows, and he's keeping it a secret.

"Where is he?

"Over there."

They go there only to find the kobold champion's home has been broken into, ransacked, and the kobold champion is missing. Goblin footprints lead away.

The characters follow the tracks into another slightly larger and more challenging goblin warren, and rescue the kobold champion. He does not have the jewels anymore. The goblins took them from him, and he does not know where to. But, he can show the characters where he is getting these jewels.

"Where is that?"

"Over there."

The kobold champion takes them to a hole that he has dug in the ground. The characters follow him, crawling into the hole. It goes down a few feet and then breaks through the ceiling of an underground tomb. The characters find in the tomb an opened sarcophagus. Inside the sarcophagus is the body of a dead female half-elf sorcerer.

The sorcerer is wearing a simple iron crown on her head. The crown has seven jewels inlaid into it - shaped not unlike the starstone - but three of the jewels are missing. The kobold points at the crown. "That is where I got them."

Inside the tomb, the characters try to read the old script that is carved into the wall. They gather the name of the dead sorcerer and the date of the death. This tells them the following:

  • The sorcerer has been dead about a hundred years.
  • The sorcerer's family name is a well-known name. They were nobles in this area for a long time, but the last of them died-off two hundred years ago.
  • Her specific name is not recognized or remembered in text or memory.
  • She was buried in the middle of the forest, in an unmarked one-room tomb that was covered over so that there is no entrance.

When the characters finally come back out, they hear some movement nearby, so they hide. They spy through the trees to see a small group of Aspis Consortium agents heading their way. Leading them is a goblin.

So, my questions are:

  • Who is the sorcerer?
  • Why is she not known, even though being from a famous family?
  • Why was she hidden in life, and in death?
  • Is there any connection to her and the starstone?
  • Why are the Aspis Consortium so interested in finding this hidden tomb?


Hey Everyone,

Just posting this here for potential players and GMs to find.

We are getting some Pathfinder Society going at Empire Games in Cleveland. The store is an excellent gaming venue. It's right at the eastern end of I-480. It's in Streetsboro, right by the turnpike, as well as other major highways. Kent University is right down the road, and the store is nestled the middle of several communities like Twinsburg, Hudson, Stow, and Aurora. Easy access.

The store is clean, bright, large, and open. The staff are extremely friendly and accommodating. The store is very conducive for very satisfying gaming sessions.

The gaming is at 1 PM on Saturdays. Please go to Ohio PFS for the schedule of gaming and to reserve your spot.

Ryan Kappler
Venture-Captain, Cleveland, Ohio


Can anyone point me towards a map in any PFS scenarios or modules that has a multi-level mill or tower, and the surrounding grounds?


Can someone point me towards an extensive family tree for the Foxglove family? I'm hoping it is in a printable version.

Also, are there any know families that are enemies or friends - or even frenemies of the Foxglove family?

Also, is there in-depth background information about Aldern and Vorel Foxglove? Alliances. Betrayals.

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