Gerlach

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So glancing thru the CRB, I happened to read thru the Conditions section (page 566) and in doing so ended up with some questions.

Disabled "a character with 0 HP, or one who has negative HP but has become stable and concious, is disabled

Dying "A dying creature is unconcious and near death. Creatures that have negative HP and have not stablized are dying"

If someone is dying and another person stabilizes them, do they automatically become concious? So if I have a CON of 15, and I get injured down to -14 and someone stabilizes me I am at negative HP but am concious and able to take any action but full round actions?

And if a PC takes enough damage to reduce them to negative HP, do they always become unconcious?

And are there any abilites or ways to remain concious below zero HP?

Thanks


I'm doing up some treasure for my PCs in their current adventure, and I am thinking of tossing in a Lesser Metamagic rod for the party wizard. What would be the most useful to a level 3-4 wizard? I haven't really dabbled much in the meta area, most of my PCs don't use the feats much do to the level increases, but I figured that with a rod, we can see how much it would get used.

Would need to keep it to 5000gp or less to keep it balanced. And there is not a lot of magic per PC right now.

Any thought or opinions will be welcomed.

Thanks!


I did a search but did not find anything about this.

I know eidolans do not heal naturally, and when killed they return at half their max HP. I know there are summoner spells that heal/rejuvenate them. But the question is can eidolans be healed thru magical means such as potions, items, or spells like CLW? And if so, if they are healed up, do they retain the HP as long as they are dismissed and not killed?

Thanks


The "Overcome Circumstances" Magus Arcana says.....

The magus can
expend 1 or more point from her arcane pool as a free
action to shrug off detrimental effects. She can
immediately attempt a second saving throw to shrug off
one unwanted condition. Even if she fails this save she
ignores one debilitating conditions per point expended
that she is currently under the effect of for 1 round per
magus class level, that time counts as part of each
condition’s duration. Once this benefit lapses, the
remaining conditions return for the remainder of their
durations.

So what is considered a "detrimental effect"?? SO if a magus gets targeted by a hold person spell, and he fails the save, he then spends a point from his arcana pool to get a reroll, and fails the reroll, does he get to ignore the "hold" effect for 1 round per level, then the "hold" takes effect again?

Seems pretty good to me, you can ignore some effects for a short period of time to get thru combat, etc then you get hit with them all (if they still last long enought to continue)