RustyShackelford's page

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We're having a disagreement on this in my game. RAW, I think it lends to not being able to use bodyguard unless you threaten, but RAI I argue that you don't need to threaten, just have an adjacent ally that is attacked, given behavior on similar buffs for defense like Blundering Defense.

Does anyone have insight on this?


So, I'm running a very different kind of game set in a very steampunk 1890s London with low magic. One of my characters really wants to play a Trophy Hunter Ranger from Ultimate Combat. The problem is adapting some of the rangers abilities such as favored enemy bonus and Hunter's Aim for a world where there are only humans.

I was originally planning on changing favored enemy bonus to favored terrain bonus and giving him a +2 to various skill checks in that terrain, but I'm not sure how to adapt Hunter's Aim. Applying it to everyone in that terrain would seem a little too powerful.

Any thoughts or suggestions?