Aredil Sultur

Adam 'Preacher' Buchannon's page

234 posts. Alias of FangDragon.


Full Name

Adam 'Preacher' Buchannon

Race

Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |

Classes/Levels

Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Gender

M

Size

6'

Age

21

Alignment

LG

Occupation

RHC

Strength 8
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 10
Charisma 14

About Adam 'Preacher' Buchannon

Description:
Adam is of medium height with a slim wiry build, short brown hair and a shaved chin. He habitually wears an old battered leather duster over a coat of mail, with twin pistols holstered at his hips. His chocolate brown eyes are suggestive of a keen intellect, his skin has a healthy glow to it and he has a ready smile.
Elevator pitch: Hands on his pistols, Preacher's leather duster flapped as stalked towards the ruined hacienda with the sun beating down on his back. The perp was inside, with hostages, he had to take them out before anyone else got hurt!

Personality:
Barely out of his teens, Adam is still young and idealistic. A patriotic Risur native, he passionately believes that joining the RHC is a public service that would have made his parents proud. A proactive member, he puts in 110% effort. He doesn't care if this is noticed by his superiors, law enforcement is a vocation not a job for him.

Adam was never the strongest and was often picked on as a result, but as he grew into a man he realised that there was more to the world than just brute force. The way of the gun was a revelation but one that had to be used with the utmost respect for the law and for justice.

Adam's difficult childhood means he lacks the well balanced education of luckier citizens but he has a keen intellect none the less.

Background etc:
Party role: Scary cop & the gun slinger literally.
Theme Feat: The Man with Two Guns is God.
Class TBD: Provisionally, Siege Gunner Gunslinger 1 / Eldritch Archer Magus X

How long have you been on the force?
"It's been six months now since I joined the RHC, best decision I ever made! I was struggling before. I lost my parents when I was thirteen and ended up in an orphanage, that was ... a shock. My parents brought me up to do whats right and uphold the laws, the people I fell in with just did what they had to survive. Far too straight laced I stood out like a sore thumb, they called my The Preacher, guess the name stuck."

What prompted the RHC to recruit you?
"Why did the RHC take a chance on a nobody like me? I guess the recruitment sergeant took a shine to me, said I was a good lad. I think he also liked my 20 yard grouping with the twins..." Preacher indicated his pistols.

Why did you apply?
"At my parents funeral, as their coffins where lowered into the ground, I promised I'd never let them down. When I graduated I was at a turning point, the easy path would have been to fall in with some of the people I'd met. They had plans to get rich and famous, the usual. Felt I'd be letting my folks down, so really there was no other option for me. I may be young but I've learnt one thing, it doesn't matter how strong you are" Preacher thumped his chest, "It's what's in here that counts!"

Character sketch
Hands on his pistols, Preacher's leather duster flapped as stalked towards the ruined hacienda with the sun beating down on his back. The perp was inside, with hostages, he had to take them out before anyone else got hurt!

Genre: Flintlock fantasy E.g. Taniel two shot and General Vlora Flint from the earlier books before they took on mythic levels. Perhaps a dash of Waxillium Ladrian from the Alloy of Law.

Build:
Adam 'Preacher' Buchannon
Human (Risur) alchemist (gun chemist) 1/gunslinger (siege gunner) 1 (Pathfinder Campaign Setting: Inner Sea Combat 45, Pathfinder Player Companion: People of the Wastes 11, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Combat 9)
LG Medium humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 20 (2 HD; 1d8+1d10+5)
Fort +5, Ref +7, Will +0
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4-1/19-20)
Ranged pistol +2 (1d8/×4) or
. . pistol +2 (1d8/×4)
Special Attacks alchemical ordnance 4/day (1d6+3 fire, DC 13), deeds (gunslinger's dodge, quick clear, targeted blast), grit (3)
Alchemist (Gun Chemist) Extracts Prepared (CL 1st; concentration +4)
. . 1st—heightened awareness[ACG], shield
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Statistics
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Str 8, Dex 16, Con 12, Int 16, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 13
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Gunsmithing[UC], Power Attack, Precise Shot, Rapid Reload, The Man With Two Guns Is God, Toughness
Skills Acrobatics +4 (+0 to jump), Bluff +7, Craft (alchemy) +8 (+9 to create alchemical items), Craft (firearms) +6, Intimidate +7, Knowledge (arcana) +8, Knowledge (engineering) +8, Knowledge (local) +8, Perception +5, Sense Motive +1, Spellcraft +8, Survival +4
Languages Ber, Common, Dwarven, Elven, Primordial, Primordial
SQ alchemy (alchemy crafting +1), finesse weapon attack attribute, gunsmith, mutagen (+4/-2, +2 natural armor, 10 minutes), prestige unseen court, prestige-flint, prestige-risur
Other Gear chain shirt, dagger, pistol[UC], pistol[UC], alchemist starting formula book
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Alchemical Ordnance 1d6+3 (3 rds, 4/day, DC 13) (Su) Infused ammo deals 1d6+3 fire damage (4 with scattering shot). Lasts 3 rds before becoming inert.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Mutagen (DC 13) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prestige (Flint): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t
Prestige (Risur): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t
Prestige (Unseen): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
The Man with Two Guns is God Gunsmith theme feat. Fire guns swiftly and two handed

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