Special qualities: rage 8 rounds/day, indomitable stance
Indomitable Stance:An armored hulk gains a +1 bonus on combat maneuver checks and to CMD for overrun combat maneuvers, and on Reflex saves against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures. This replaces fast movement.
Rage Combat Stats:
AC 16, touch 11, flat footed 13
CMB +7, CMD 20
HP 18
Saves: Fort +8, Ref +3, Will +2
Attacks: Battleaxe +7 (1d8+6 / x3)
Spear +7 (1d8+9 / x3)
Gear: Scale mail armour, heavy wooden shield, battleaxe, spear, artisan’s outfit, sling, 10 bullets, backpack, bedroll, blanket, 7gp 4 sp
-Backstory:
Runn was born and bred in the small Numerian town of Torch. His mother died due to complications at his birth, leaving his hard working father to raise the boy alone. An armoursmith by trade, he put his son to work at an early age. Although he displayed no natural talent, the boy worked hard to earn his father’s respect. By the age of fourteen he had helped build his father’s business into a moderate success save for the heavy hand of the Technic League taxing their precious earnings at every turn.
By the time Runn had reached nineteen, his father had fallen ill. Years of working the forge had taken their toll on his lungs, and before long he was forced to retire. Runn could not keep pace with the standing orders for his father’s forge, and it was with heavy heart that he sold it to cover their mounting tax debt. He took work where able, and spent much time in the woods surrounding Torch hunting and foraging for the food they couldn’t afford to purchase.
Runn holds anger in his heart, a strong hatred for the technic league, and a burning desire to earn enough gold to purchase the healing potions and poultices his father so desperately needs to be well.