Shiyara the High Mediator

Rune Aiba's page

45 posts. Alias of Azure_Zero.


About Rune Aiba

Name: Rune Aiba
Race: Half-succubus Drow
Class: Ranger (Sword-devil) 6 / Ninja 2
Gender: Female
Age: 128
Alignment: NG
Deity: Calistria
Languages: Under-common, Elven, Common, Varisian, Sylvan, Skald, Giant

Stats*: 14,14,13,13,12,12
STR: 14 = 14 + 0 + 0
DEX: 18 = 13 + 0 + 0 +2(Drow) +2(HS) +1(8th)
CON: 14 = 12 + 0 + 0 -2(Drow) +4(HS)
INT: 16 = 13 + 0 + 0 +2(HS) +1(4th)
WIS: 14 = 14 + 0 + 0 +2(HS)
CHA: 22 = 12 + 0 + 0 +2(Drow) +8(HS)

Hit Points: 58/58
Init: +4

Melee: +9/4
Wakizashi +11/6
Range: +11/6

AC: 24:16:20
DR: 5/Magic
SR: 11+8

Skills:
Ninja 8+INT = 11, Ranger 6+INT+FC = 9+FC
ACP = 0 //Armour Check Penalty
*Acrobatics: 15 = 8 + DEX Mod + 3 - ACP;
b*Appraise: 8 = 2 + INT Mod + 3;
*Bluff: 17 = 8 + CHA Mod + 3;
*Climb: 7 = 2 + STR Mod + 3 -ACP;
b*Craft(Weapons): 3 = 0 + INT Mod + 0;
b*Craft(Armour): 3 = 0 + INT Mod + 0;
*Diplomacy: 17 = 8 + CHA Mod + 3;
*Disable Device: 15 = 8 + DEX Mod + 3 -ACP;
*Disguise: 15,25 = 8 + CHA Mod + 3 +10(CS);
*Escape Artist: 8 = 1 + DEX Mod + 3 -ACP;
Fly: 16 = 8 + DEX Mod + 0 +4(Good maneuverability) -ACP;
b*Handle Animal: 6 = 0 + CHA Mod + 0;
*Heal: 6 = 1 + WIS Mod + 3;
*Intimidate: 10 = 1 + CHA Mod + 3;
*Know(Dung): NA = NA + INT Mod + 0;
*Know(Geog): NA = NA + INT Mod + 0;
*Know(Local): 7 = 1 + INT Mod + 3;
*Know(Noble): 7 = 1 + INT Mod + 3;
*Know(Nature): NA = NA + INT Mod + 0;
Know(Religion): 4 = 1 + INT Mod + 0;
bKnow(Engin): NA = NA + INT Mod + 0;
b*Linguistics: 8 = 2 + INT Mod + 3;
*Perception: 15 = 8 + WIS MOD + 3 +2(KS);
b*Perform (Sing): 11 = 2 + CHA Mod + 3;
b*Prof(Barmaid): 7 = 2 + WIS Mod + 3;
*Ride: 4 = 0 + DEX Mod + 0 -ACP;
*Sense Motive: 13 = 8 + WIS Mod + 3;
b*Sleight of Hand:15 = 8 + DEX Mod + 3 -ACP;
Spell Craft: NA = NA + INT Mod + 0;
*Stealth: 15 = 8 + DEX Mod + 3 -ACP;
*Survival: 2 = 0 + WIS Mod + 0;
*Swim: 7 = 2 + STR Mod + 3 -ACP;
*Use Magical Device: NA = NA + CHA Mod + 0;

Class features, Feats, Traits and Racial Traits:

Class features:
Ninja
Poison use, sneak attack +1d6
Ki pool,

Ninja Tricks
Vanishing Trick

Ranger
track, wild empathy
Endurance,

Death Vow (Ex): (2/day, +3)
At 1st level, a sword-devil may, as a swift action, focus all her fury and determination on a single foe she swears to slay. She may do this once per day, plus one additional time per day at 4th level and every 3 levels thereafter (7th, 10th, etc). The sword-devil gains a bonus on weapon attack and damage rolls against her sworn target equal to half her sword-devil level (minimum +1). The death vow effect remains until the target of the death vow is dead, or the next time the sword-devil rests and regains use of this ability.

Slashing Fury (Ex):
Beginning at 3rd level, the sword-devil can use her Charisma score in place of her Intelligence score as a prerequisite for combat feats. Additionally, she selects one type of light or one- handed slashing melee weapon. When using this weapon, she may use her Dexterity modifier instead of her Strength modifier on melee attack rolls. At 8th level and every 5 levels thereafter (13th and 18th). the sword-devil may select an additional type of light or one-handed slashing weapon she may use with this ability. This ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites.

3: Wakizashi
8: ??

Inspiring Example (Ex): (6 rnds, +1)
At 4th level, the sword-devil forms a bond with her companions, inspiring them to greater zeal in combat by the example of her weaponcraft. As a standard action, the sword-devil may grant half her death vow bonus against a single victim of her death vow to all allies within 30 feet who can see and hear her. This bonus lasts for a number of rounds equal to the sword-devil's Charisma modifier (minimum 1). This bonus does not stack with any death vow bonuses possessed by the sword-devil‘s allies; they use whichever bonus is higher.

Untouchable (Ex):
At 4th level. the sword-devil's confidence and personality distract her foes in combat, making her more difficult to hit. When unarmored and unencumbered. the sword-devil may add her Charisma bonus (if any) to her AC and her CMD. In addition, the sword-devil gains a +1 dodge bonus to AC at 6th level, and every three sword-devil levels thereafter (9th, 12th, 15th, and 18th). She loses these bonuses when she wears any armor, when she carries a shield, or when she carriers a medium or heavy load.

Combat Style Feats
2: Two Weapon Fighting
6: Improved TWF

General Feats:
1: Drow Nobility
3: Improved Drow Nobility
5: Greater Drow Nobility
7: Iron Will
9:

Traits:
Armor Expert:
-1 ACP

Indomitable Will:
+1 Will

Racial Traits:
Type: Outsider(Native)

Drow
Darkvision: Drow can see in the dark up to 120 feet.

Drow Immunities: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.

Keen Senses: Drow gain a +2 racial bonus on Perception checks.

Poison Use: Drow are skilled in the use of poison and never risk accidentally poisoning themselves.

Daylight Adaptation
Source Blood of Shadows pg. 14
Some drow with a hint of other racial heritages spend significant time on the surface and maintain their darkvision, but no longer have the light blindness trait. This racial trait replaces spell resistance.

Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire, once each per day, using her total character level as her caster level.

Voice in the Darkness
Source Blood of Shadows pg. 5
Prerequisite: Charisma 13+. Characters who practice coercion and intimidation in the Darklands or on the Shadow Plane learn to do so in dim light or no light at all. As long as they are in dim light or darker conditions, characters with this trait gain a +2 bonus on Intimidate and Stealth checks.

Half-Succubus
Natural armor improves by +1.
immunity to poison;
resistance: acid, cold, electricity, and fire 10;
DR 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more); and SR equal to creature's CR + 11 (maximum 35).
Wings: Fly 60ft (good)
Nat Attacks: two claw attacks (1d4)

Passion (Su): A half-succubus drains energy from a mortal she lures into an act of passion—unwilling victims must be grappled before the half-succubus can use this ability. The passion bestows one negative level. A half=succubus can use this ability a number of times per day equal to her Hit Dice. The save DC to remove one of these negative levels is equal to 10 + the half-succubus’s HD + her Cha modifier.

Change Shape (Su): A half-succubus can use this ability to assume the form of any humanoid creature of her size, as if using alter self, once per day.

SLA;
HD Abilities
1–2 Darkness 3/day
3–4 Detect thoughts 1/day
5–6 ---
7–8 Charm monster 3/day
9–10 Dominate person 1/day
11–12 ---
13–14 ---, greater teleport 1/day
15–16 ethereal jaunt 1/day
17–18 ---
19–20 Dominate monster 1/day

AC, Saves, Attacks:

AC:
Unarmored
AC: 24 = 10 + 6(CHA) +4(Dex) +1(Natural) +2(Def);
Touch: 16 = 10 +4(Dex) +2(Def);
Flat: 20 = 10 + 6+1(CHA) +1(Natural) +2(Def);

Saves:
Fort: 7 = 0+5(base) +2(CON);
Ref: 12 = 3+5(base) + 4(DEX);
Will: 7 = 0+2(base) + 2(WIS) +2(IW) +1(trait);
Immune: Sleep, Poison
+2 Enchant

Attack:
Melee: 9/4 = 7/2(base) + 2(STR);
Range: 11/6 = 7/2(base) + 4(DEX);
CMB: 9 = 7(base) + 2(STR);
CMD: 23,30 =10 + 7(base) + 2(STR) + 4(DEX) +6+1(If Unarmored);

Equipment:
33,000
Weapons: 23500 (+3500,Mithral) +(16000 +2) (+4000)
2x +1 Keen Mithral Wakizashi: 1d6, 15-20x2, 3 lbs., S or P, Deadly
+1 Mithral Dagger: 1d4, 19–20/×2, 1 lb. 10ft ,S or P
+1 Shortbow 1d6, 20/×3, 2 lb. 60ft ,P,
--Weight: 0.0

Ammo: 1gp
Arrows: 20 (3lbs/20)
--Weight: 3.0

Armour: 8000
Ring of protection +2
--Weight: 0.0

Wonderous:
Handy Haversack

Misc:
Adventure Gear:(~10gp)
Back Pack (2)
Bed roll (5)
Chalk * 10
Flint and Steel
Pouch, Belt (1/2)
Sack (1/2)
Sewing Needle *4
Water skin (4)
Whetstone (1)
Trail rations *4 (1 each)
Quiver
--Weight:17

Special Substances and items:
--Weight:0

Tools and Skill Kits:
Thief's tools
--Weight: 5.0

Clothes:(0gp+5gp)
Peasant1 (Green skirt, white shirt, Green bodice, White kerchief)
Travelers1 (Brown pants, white shirt, Brown bodice,)
--Weight:7.0

Weight Total:79
Light: 86, Med: 173, Heavy: 260

Cash:
35 gp
25 sp
50 cp

Description:

Real:
A half-elven woman with a reddish hue standing 6 foot 3, sporting voilet eyes and reddish silver hair.
She has an attractive and voluptuous figure, that looks well toned and fit along with her wings.

Common Human Form:
A human woman of mixed heritages who is 6 feet tall, with tanned skin sporting emerald green eyes and Red hair.

Common Half-Elf Form:
A half-elven woman of mixed heritages who is 6 feet 3 inches tall, with white skin sporting blue eyes and blonde hair.

Common Elf Form:
A elven woman of who is 6 feet 6 inches tall, with white skin sporting voilet eyes and red hair.

Travelers1
Render--

Peasant1
Render---

Data and Background:

Data:
Name: Rune Aiba
Race: Half-Succubus Drow
Job: Adventurer
Age: 128
Personality:
Likes:
Dislikes:
Favorite: foods: Meats, potatoes, eggs, Milk, Honey, syrup, Fish, various veggies and fruits
Hobbies: Training/Exercising outside (or inside for the morning), Working.

Background History:
Rune's story starts before she was born.
Rune's biological mother was a Drow, whom just recently gotten pregnant and was captured in an attack in the Darklands.
Among her mother's captors was a very well known an powerful alchemist, a Dr. Hugh J S&##e
who decided to try his Change Alignment Discoveries on her to help get her to talk.
His infusion also included Holy water, among other compounds.
The infusions started unknowingly effecting the unborn Rune, destroying some of her more evil abilities,
and giving a more moral start in personality.

When Rune's mother was discovered to be pregnant, the good doctor,
still gave her infusions thinking it won't effect the unborn child and if it did the child would turn out better.
Though the others were questioning it's use even more so now.

Rune would not get to know her mother as she died in childbirth.
Her mother's keepers though questioned what to do with this child, as she was a half-succubus, but wasn't evil.
Though it was very nearly unanimous that the good doctor would not have her.
They decided after doing a check that she'd be raised in the small town of Xion at the Church run by one of their elven friends,
and that she'd keep an eye on her and raise her as best possible.

Rune was placed into the care of Priestess, Holly Delta, and she raised Rune as best she could with Father Anderson whom joined raising Rune later.
Now Holly was a priestess of Kugress, and Father Anderson was a priest of Iomedae.
Father Anderson was thinking of killing Rune due to having demon blood, but with her not being evil could not kill an innocent. But he did take the opportunity to help raise her with more of a moral compass and into being more lawful.

Rune was slower to mature compared to the Human and other demi-human races in Xion, though it was a bit faster compared to a full blooded elf.
During her childhood she helped out a woman, named Cali, whom retired from adventuring, and saved her once when she was attacked by a lone wolf. Cali repaid the favor by teaching Rune some Ninjitsu and how to handle some exotic weapons.
Now Rune was also getting Ranger training to help with the hunts and keeping Xion safe.
Over time Rune had basic Ranger and Ninja training.

When she turned 110 years old she went out with a town caravan to pic up supplies for Xion,
when she got back the place was destroyed attacked by a young dragon and bandits.

This devastated her, and she started seeking out the bandit first for vengence.
The Dragon that she wanted to kill was killed by another party in a town it attacked.

She started adventuring and got a living out of it.
Rune caugth the attention of Asheron Coyl, when she turned in a relic at an art show in Absalom.
He offered to fund her to get more artisit relic like the one she just brought in,
that and he'd like similar art pieces if possible from the same site.

He also mentioned under his breath he'd pay a fortune to get a more realistic statue of an celestial or Demonic being.
Rune mention she might be able to arrange a friend who could appear very close to one with magic to be a model.
So Rune using her normal self, was a model for an artist under Asheron Coyl's patronage for a few months.
And Rune recieved a good payday from it, and became a contact for Asheron Coyl.

fears:

Giant Insects and Spiders

People finding her real form.

complexes:

Dislikes her real form as she finds it troublesome and causes issues later if she uses it.

She keeps her limited shape changing in reserve it if is really needed,
as she can only use it once per day even if it is unlimited in duration.

quirk:

Eating Picked Eggs makes her really gassy.
Kicks in about 2 hours after eating one, and her fart really stinks, is audible, and is embarrasing for her.