Run, Just Run's page

Organized Play Member. 692 posts (1,162 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


RSS

1 to 50 of 692 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Song of my self by Walt Whitman, Atlas Shrugged, Upton Sinclair's The Jungle and The complete stories of Sherlock Holmes.


the 2d6-> 2d8 was from the monk's damage table, I think your right though. you can drop the SR as a standard action but in the long run it will give you more actions because you won't be put out of a fight by save or suck spells as much, don't get it if you don't want it since cloak of resistance will help against most spells.


Offensive: composite longbow,if your allowed to enchant your weapon add speed (+1) (gives an extra attack) and impact (+2)will increase the 1d12 to 2d6 which increases your average base damage from 6.5 to 7. If you have something that makes you grow a size category you will be dealing 2d8 bringing your average base damage to 9 points.

Defensive: enchant your armor with spell resistance (gives ac to spells), cloak of resistance (boosts all saving throws, ring of evasion (chance of totally evading all damage from things that target reflex, exactly like rogues), ring of energy resistance (fire)


sanguine glaciem, hreshtak beran,drakaz,vidua


Dasrak wrote:
Quote:
How can you be half dragon and half celestial and still have any room left over to be anything else? Wouldn't that just be a half celestial dragon?

Let's just say that it was an evening that no one will ever forget, no matter how much they may want to.

Also Half-Dragon Treant works out to CR 10 and has +26 strength.

Quote:
not sure, also what degenerate serpent folk are you using they have 20 str.
Bestiary monsters without classes are presumed to have attribute scores of 10 and 11 in every attribute. So a monster listed with 20 strength has 10 base strength and a racial modifier of +10.

oh wow


BigDTBone wrote:

Point Buy 18

Degenerate Serpentfolk +10
Belt +6
Stat Increases by level +5 (what level are you playing?)
Manual +5
Enlarge Person +2
Rage Spell +2
5 Level Dip (Sorcerer 1, Dragon Disciple 4) +4

That's 52.

not sure, also what degenerate serpent folk are you using they have 20 str.


Dasrak wrote:

Half-Dragon (+2 CR, +8 strength) Half-Celestial (+1 CR, +4 strength) Ogre (CR 3, +10 strength) gives you a CR 6 race with +22 strength. If you begin with 20 strength, add in a +6 belt and a the +4 bonus of barbarian rage, that takes you to 50 strength.

To be honest, I don't expect any reasonable GM to allow such blatantly abusive template stacking.

that's good thank you although I realized just know I can go up to 10 Cr not 6.


How would you make the highest strength possible I have enough for the +6 belt of strength and can use any race up to cr 6. I plan on going 2-handed fighter. I can't be evil.


only pathfinder stuff by paizo sadly.


thanks for the advice


I have the ability to buy a +5 weapon as a 2-handed fighter and am not sure what enchantments to get. Currently I have speed and an ability called impact which is a +1 enchantment which increases the damage step by 1 size category for 3d6 from the original 2d6 but I'm curious as to what you think of as the best enchantments. Thanks.


I am playing a 2-handed tank and want to keep attacks coming to me while dishing out a ton of damage and I saw the ring of blinking which I could see as being very useful but it would also mean every 5th attack would miss so should I get it? I do have antagonize to make sure enemies attack me instead of allies and have a 44 AC. Thank you.


I'd like a list for different ideas but that is a good one.


I'm playing a game where we are monsters that have to have 10hd and 10cr and 2 class levels and 6 mythic ranks. What would you suggest as candidates, templates count for the monster cr. Also the creature can't have immunity to fire.


if the parents signs a waver first sure.


if he's LE you could go graveknight, you would have to give him levels in hellknight signifier gives full casting and ability for casters to wear fullplate.


Araonna Chorster, the juju oracle.


I like it but you forgot to put hell-knight signifier as a prestige class for full spell progression + ability to wear full plate.


I believe so, yes


cool and thanks, all the better.


I am planning on being a control wizard/hellknight signifier and see benefits for both summoner's charm and shift. On the one hand summoner's charm will allow me to control the field better but I am not only going to use summoning spells. On the other hand the teleportation subschool allows me to teleport starting at first level, allowing me to circumvent traps and escape from enemies. Between the two which do you prefer, any suggestion woud be helpful.


this is what I have currently but feel like the code is not long enough so I ask what I should add. thanks in advance.

1. Brigands will not be suffered for they are a blight on law.
2. Demons have no rights, they are to chaotic, and thus are lesser creatures who must be destroyed.
3. I will kill those who are in my way but I will not cull the heard if I can avoid it.
4. The end is greater then the means but I should not hurt stander by’s.
5. If I cannot get info torture will be used.
6. I will work with good if it furthers my goals.
7. I will work with chaos even if their chaos is less then our enemies chaos.


people who wield spears commonly wield a shield as well


the reason people are scared of GMO's is one they are very badly regulated and untested, the second problem is monsanto sues anyone found to have the seeds they didn't sell to in that season, this can be done by farmers harvesting seed or the trucks letting seed be picked up by the wind, in fact they make more money from suing farmers then selling the seed. Oh a third point is they force farmers into debt because Monsanto is insidious into tricking farmers into buying their seed.


Freehold DM wrote:
Firefly, buffy, etc. You all know me by now, so I had to put out the usual stuff first . -1 on lost, although the show got really really convoluted after a while, it remains excellent television for the most part. Although I love jokes made at its expense. I'll add alphabet soup cop shows to the list.

I'm curious why do you dislike Whedon? I know your entitled to your own opinion but I am curious. Also firefly was 1 season.

As for the question Jersy shore


synthesist summoner


you won't need toughness you have a 16 con and a tank who should get antagonize and intimidating prowess this way he will always be the one targeted by the scary monster.


it works to well and it lops off part of your chin should of read the shaving cream label it came with (is 100% hydrochloric acid)

I wish I lived through the year 3k and beyond


your realize as awsome as some games are such as the uncharted series steam is better with steam sails, congrats you just lost hundreds of dollars with that relization and need a new computer that costs $2k.

I wish steam had a 90% off sale for a year on all games.


mostly co-op


thanks yellow dingo


Darkwolf117 wrote:

Personally, I would be happy seeing Pounce featified somehow, at least. Martials really tend to need full attacks to be effective, and without pounce, it's absurdly difficult to get those (at least for melee).

As for making full attacks a standard action... I'm wondering if it might make sense to do something like, once your BAB allows you to take more than 1 attack, you can get those attacks(and just those) in a standard action, while still needing to full attack or pounce for extra natural attacks and such.

That seems like it could be a fairly logical progression, imo. Still makes the classes that actually get pounce have a little something extra (though again, I think it should at least be available through feats), but means the melee classes can actually move and get some attacks in, rather than just getting one little swing and basically being crippled in their effectiveness when an enemy is more than 5 feet away from them.

Just imo, of course.

If you want a ponce like feat then get tiger style, move 1/2 speed and full attack


Mikaze wrote:

Five Fists of Science!

Run, Just Run wrote:
and would like some sources that are credible.
oh :(

Through your help I found something from PBS so thanks anyway, I have yet to look at it though.


I'm interested in Nikola Tesla for a school paper and would like some sources that are credible. I already have Tesla Man Out Of Time and have been told not to use biographies by relatives or his autobiographies. Thanks for any help.


James Jacobs wrote:
Run, Just Run wrote:
What does demonic, abyssal, elvish, dwarfish, and draconic sound like?

Demonic is not a language.

Abyssal sounds scary and harsh.

Elvish is not a language. Elven, on the other hand, is, and it sounds musical and melodic.

Dwarfish is not a language. Dwarven, on the other hand, is, and it sounds like rocks being chewed in a mouth filled with hair and beer.

Draconic sound like guttural growls and snorts and roars and rumbles.

whoops meant infernal.


yes relativly at 1st lvl. started at 120k (epic lvl)


What does demonic, abyssal, elvish, dwarfish, and draconic sound like?


Aelryinth wrote:

3.5 allowed? There's a level 8 druidic ceremony spell (Ritual of the Burning Heart?) that gives you the Fire template and hence immunity to Fire.

Being a half-dragon is probably the easiest if you can swing it.

Aren't graveknights immune to the element their magical attack is based on?

==Aelryinth

yes, I did acid for graveknight, that means extra damage typically penetrates least common imunity of the four basic element types, fire, elec, acid, and cold, I have imunity acid, elec, and cold sadly no for 3.5 I said that in first sentence (paizo only)


thats an interesting idea darkwarriorkeg although that would make me drop 4 lvls including the graveknight.


thanks for hell-knight I might do that, I'm a pali of asmodeous. Although if some one has a better way then waiting 10lvls. I would love to hear their idea.


I'm playing a grave knight anti-pali and would enjoy fire immunity, is their a way to get it permanently in paizo only stuff, thanks. If someone were to sugest ring of evasion I already have it.


why only 6 lvls? As for your question I like order of the gate.


go goblin if allowed you get a +10 to stealth and a +1 to attack bonuses also get darkvision. At first level you will have a +14 stealth by putting a single point into stealth. The minor problem is -2str and -2 cha


for tank could he take hellknight signifire (allows arcane casters to wear armor/full spell casting) or does it have to be straight wizard?


Crosswind wrote:
Run, Just Run wrote:

human juju oracle 20 feats Feats Command Undead, Craft Wondrous Item, Extend Spell, Heighten Spell, Quicken Spell, Spell Focus (necromancy), Spell Specialization (animate dead)(+2cl), Spell Perfection (animate dead)(double cl for feats), Undead Master(+4cl), Varisian Tattoo (necromancy)(+1cl), bloatmage initiate(+1cl) so far cl 36 add 26 cl from 26 orange ioun stones each 30k for a cl of 56 with juju spirit vessel you know control 336cr of undead make the undead bloody advanced trolls 4cr for 84 of these monsters, add buffs when needed and watch your enemies fall

defensive item adamantin full plate with etherealness and SR 19 costs 90.5k

Bonuses from the same source (orange ioun stones) don't stack, and your character would get splatted as soon as something ignored the trolls and went to kill you.

Need higher AC/Saves.

-Cross

why I have etherealness armor, I can stay that way at all times as for ioun stones means I control 432hd so 108 bloody advanced trolls. with extra 750k I'm not sure what I would buy a headband of mental superiority +6 (144k) raising int and wis to 16 and cha to 26 belt of mighty con +6 (26k) so con is 24 boots of teleportation (49k) manual of bodily health +4 (110k) for a 28 con tome of leadership +4 110k for a cha of 30 cloak of resistance +5 (25k) ring of evasion (25k) ring of regeneration 90k ring of spell turning 100k 2 life drinkers (for graveknights) 88k 2 living steel suits of full plate for graveknights 6k 2k left over get 4 cure light and 4 inflict light wound


Lawful GM wrote:
Run, Just Run wrote:

human juju oracle 20 feats Feats Command Undead, Craft Wondrous Item, Extend Spell, Heighten Spell, Quicken Spell, Spell Focus (necromancy), Spell Specialization (animate dead)(+2cl), Spell Perfection (animate dead)(double cl for feats), Undead Master(+4cl), Varisian Tattoo (necromancy)(+1cl), bloatmage initiate(+1cl) so far cl 36 add 26 cl from 26 orange ioun stones each 30k for a cl of 56 with juju spirit vessel you know control 336cr of undead make the undead bloody advanced trolls 4cr for 84 of these monsters, add buffs when needed and watch your enemies fall

defensive item adamantin full plate with etherealness and SR 19 costs 90.5k
Spells Known? Ability Scores? Revelations? Skills?

The main thing he needs is animate dead only major revelation is spirit vessel and he would max stealth and spell craft. also str is 10 dex 10 con 18 int 9 wis 9 cha 18 with bonus from level bumbs int to 10 wis to 10 and cha to 20 use canopic jar 9th lvl spell just before enemy is to die so you have a mummy at your command. Get command undead with oracle revelation as a feat for 2 grave-knights under your control 9th lvl fighter 10cr.


human juju oracle 20 feats Feats Command Undead, Craft Wondrous Item, Extend Spell, Heighten Spell, Quicken Spell, Spell Focus (necromancy), Spell Specialization (animate dead)(+2cl), Spell Perfection (animate dead)(double cl for feats), Undead Master(+4cl), Varisian Tattoo (necromancy)(+1cl), bloatmage initiate(+1cl) so far cl 36 add 26 cl from 26 orange ioun stones each 30k for a cl of 56 with juju spirit vessel you know control 336cr of undead make the undead bloody advanced trolls 4cr for 84 of these monsters, add buffs when needed and watch your enemies fall
defensive item adamantin full plate with etherealness and SR 19 costs 90.5k


Adamantine Dragon wrote:

So, what if you make multiple staffs of wishing at higher charge rates to be cheaper but you cast from more of them to reach the goal?

Does it all even out, or do you end up with a cheaper option with, say, five staves?

It would cost 712,160 so you would save 54,140gp


get snapshot and imp. snapshot asap you will threaten a 15ft. radius.


get a wolf companion then so it can trip your enemy and you can get an attack of opportunity off.