Ruka Kaijitsu's page

27 posts. Alias of Ever_Anon.

Full Name

Ruka Kaijitsu




Slayer 1 | HP 12/12 | AC: 17 (T: 12, FF: 15)| Saves: F:+4, R:+4, W:+2 | BAB: +1, CMB: 5, CMD: +17, | Init: +3 | Perc. +5










Common, Tien

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Ruka Kaijitsu

PBP History:
I've only been on the boards for about six months, but I've been (and still am) active in a lot of games. A look at my campaigns tab might lead to a raised eyebrow, but it's not quite as crazy as it looks. For one thing, a lot of those games have either died due to GM disappearance or slowed to a crawl for similar reasons. Only about six of those games are still posting every day or two, and half of those are for the PFS Gameday event.

The other thing is that I work in a library and have a fair amount of time where I'm just sitting at the front desk waiting in case people need help. (That's actually why I'm in so many games; there's only so much Reddit I can browse before I get bored.)

In terms of commitment; I've only dropped out of one game. That was due to a conflict of playing styles. I made sure to wait until a thematically-appropriate moment and politely posted in the discussion to let them know I was leaving. If you want more details, just let me know and I'll PM them to you.

Some examples of my posting style:

This post is from a Strange Aeons game which has sadly died. The entire intro sequence was a blast, and I loved my cynical true neutral character.

I use the preview option liberally so I can appropriately flavor the roleplay around dice rolls. This post is a good example of how I roleplay a failed check.

It requires a bit more context, but on this page me and another character did some bonding over similar tragedies in our backstories. If you don't mind a lot of reading, it's a good example of how I interact with other PCs.

If you have any questions or want more examples, please let me know. I'm happy to provide.

Role (Class Info):
Ruka as currently built will primarily be a melee combatant. If we're lacking a rogue I'll take Trapfinding at second level to fill that slot. With 8 skill points per level (plus background skills) Ruka could also be a half-decent skill monkey. (At least for non-social skills, but our paladin should have those covered.) In combat she'll fight with a nodachi. I plan to focus on Intimidate and the Menacing ranger combat style.

That all being said, I'm flexible. I was extremely torn between slayer and investigator from the start, so if the extra skills and support are needed more than the extra combat potential, I'm happy to rebuild in that direction. Ranged rather than melee? I can do that, I love archery. Need another caster for some reason? I could probably make that work. About the only role Ruka absolutely could not be rebuilt to fill would be that of a face. Her low charisma and social awkwardness are too integral to the character I see in my head. Otherwise if you like the character but need a different role filled, just let me know and I'll see what I can do.

Ruka is the youngest daughter of Lonjiku and Atsuii Kaijitsu. Five years younger than her older sister, the two of them had little in common as children. While Ameiko frequently snuck out of the manor to play, Ruka was too young to follow. As such she spent most of her time inside under her father's eye, being drilled over and over in lessons of history, geography, and nobility that frequently went over her head.

When Ameiko ran away for the first time, Lonjiku's temper grew fouler. Small mistakes in Ruka's lessons became things to fear. Lonjiku refused to tolerate such failures and would punish them harshly. Ruka grew terrified of anything that could potentially incur her father's wrath. She frequently ran to her mother for comfort, but there was little Atsuii could do. Sometimes she could calm Lonjiku's anger, but just as frequently she merely redirected it onto herself.

Then, suddenly, she was dead. Ruka was inconsolable at the loss of the only person who loved her. But much to her surprise, Ameiko returned for the funeral and announced she was staying.

"Don't worry little sister. I'll be here to take care of you."

Any stabilizing influence Atsuii had been able to provide was gone. However, with Ameiko back, Ruka was able to turn to her for the comfort she'd once sought from her mother. Fiercely independent, Ameiko had no qualms about standing up to their father. Ruka would listen guiltily to her father berating Ameiko, wishing she had the courage to stand up for her sister the way Ameiko stood up for her.

While Ameiko tried her best, she was also still a child herself, and the situation soon became unbearable for her. Three years after her return she once again ran away. Ruka was torn between emotions. A part of her was heartbroken at her sister's disappearance. A part of her was happy that she'd managed to get away. And a part of her resented Ameiko for leaving her behind.

You promised me you'd stay, she'd think while cowering from Lonjiku's wrath. You promised!

Then, just as suddenly as she'd left, Ameiko returned. This time though she made no promises. She completely ignored the manor and barely paid any attention to her father or sister. Instead she bought a local inn. Feeling betrayed yet again, Ruka swore that she didn't need Ameiko's help. She was doing just fine on her own.

Then the goblins attacked and everything went wrong. Ameiko was kidnapped, Lonjiku was also missing, and meanwhile Ruka sat helplessly alone in the manor. Barely thirteen, she couldn't stop the goblin invasion. She couldn't rescue her sister or father. She was forced to simply watch and pray that others would do what she could not.

Her prayers were partially answered. Lonjiku was killed, as were most of the other employees of the Glassworks, but Ameiko at least survived with the help of some new friends. Once again Ruka was torn between relief at Ameiko's survival and the deep resentment she still felt over being abandoned. Determined not to think about it, she threw herself into two projects.

The first was the restoration of the Glassworks. While it technically belonged to Ameiko now, she'd never shown any interest in the art. Ruka however had spent several years listening to Lonjiku's lectures on the topic. She knew the basic processes that needed to be followed. More importantly, she knew where the books were kept and where Lonjiku had stored his gold. With the help of the few surviving employees and the people she hired from Magnimar, she was able to reopen the Glassworks for business.

The second was to practice the arts of battle. She took up an old nodachi, an heirloom from Minkai, and taught herself how to use it. Never again would she stand helplessly by while others fought.

After recovering from her ordeal, Ameiko began trying to reach out to her younger sister. At first any such attempts were harshly rebuffed. Ruka had no intention of letting her sister in only to be disappointed again. But Ameiko kept trying, and as Ruka matured she started to understand her sister's point of view. Gradually Ruka's attitude shifted from resentment over the way Ameiko had left to gratitude that she'd come back.

The two sisters still aren't exactly close, but things have improved. Ruka, who constantly feels Lonjiku's oppressive presence looming over her, has even tentatively asked Ameiko to take her along next time she leaves on an adventure. Both to get away from Sandpoint and its dark memories, and also so she can help protect her older sister.

Ameiko is the only family Ruka has left, and she's only just gotten her back. She's not going to risk losing her again.

Ruka has a stern face with harsh features. She nearly never smiles. She's only seventeen, but the stress of her childhood has aged her face and left her looking several years older. Years of training have given her strong muscles with a compact frame, although that's somewhat offset by her height, which is tall for a Tian woman. Her hair used to be long, but she cut it off after Lonjiku's death and has worn it short ever since.

She favors practical clothing she can move in. Her favorite color is a dark green, which is the color of many of her regular outfits.

In terms of personality she's withdrawn and quiet most of the time. She's inherited Lonjiku's temper, but is horrified whenever it flares up. She's not-so-secretly terrified she's going to be just like her father one day. A childhood spent almost entirely isolated had made it very difficult for her to connect with people. She means well, but has no social skills whatsoever. She's also terrified of failing due to Lonjiku's frequent punishments, which frequently turns into a self-fulfilling prophecy.

Ruka has a number of motivations to go on this adventure.

She wants to find out what's going on with their family history.
She wants to continue rebuilding her relationship with Ameiko and can't do that if Ameiko leaves.
She wants to protect Ameiko and make sure nothing happens to her.
She wants to leave Sandpoint to get away from the bad memories.

My hope for this adventure is to have Ruka come out of her shell. Right now she had no real friends. Her closest acquaintance is her sister, but 'acquaintance' is still the operative word. (Mechanically, if you're using the relationship rules in the Player's Guide, they'd be 'associated.')

I'd like to explore her deepening her relationship with her sister. Forming new friends. Having new adventures. Overcoming the fear of failure that Lonjiku instilled. Until she comes out the other side as a much more confident young woman who's happy with her life.

Vignette - Breakthrough:
Two women dining together. One beautiful, with white bangs contrasting sharply against her black hair as they fall to softly frame her face. One not, with harsh features and a severe expression that would intimidate anyone trying to approach. Despite the many differences, a keen observer could pick out enough similarities to tell that these two women are, in fact, related.

"How is the lamb?" Ameiko fidgets slightly, clearly unnerved by the silence. "I got the recipe from a Qadiran merchant traveling with Sandru's caravan. Haven't had the chance to try it before. Do you think it would go over well with the usual customers?"

"It's good." Ruka doesn't look at her sister while she eats.

"I'm glad you like it." Ameiko pauses, but Ruka shows no signs of wanting to talk. "Um, how is the Glassworks doing?" Her face shadows for a second, likely due to her own memories of the place, but she seems to force them away. "I heard you've hired some new glassmakers from Magnimar."

Ruka takes another deliberate bite. "It's fine."

"Ruka..." Ameiko sighs. "Please work with me here. I just want to talk to you. Get to know you again. I know you're angry-"

"Angry? Why would I be angry?" For the first time Ruka looks at her sister, face carefully blank. "You left. You came back. You left again. You came back again." She shrugs her shoulders nonchalantly. "Soon you'll leave again. It's what you do. There's no point in being angry at the wind for blowing."

"That's...well it may be true, but..." Ameiko clearly struggles for a moment. "You're my sister. My only family. I don't want us to be strangers to each other."

Ruka looks down at her plate and continues eating. Ameiko massages her temples, trying to contain her growing irritation. "Look, I'm sorry, okay? I'm sorry that my leaving made things harder on you. I never wanted that. I just couldn't stay any longer. I couldn't deal with him any longer. What else was I supposed to do?"

"You could have taken me with you."

Ameiko blinks, not sure she's heard correctly. "What-"

"Do you think I wanted to stay?" Ruka is still staring at her plate, but her voice is now choked with emotion. "Do you think I enjoyed it? He never stopped talking about you, you know. Whether you were there or not. 'How could you have thought Minkai was founded in 3169, it was 3619, Ameiko would have known that.' 'Why can't you even manage a scale on the samisen, Ameiko had mastered it by your age.' 'Look at how crooked that line is, Ameiko had much better penmanship.'" Ruka drops her chopsticks and wraps her arms around herself. "When he wasn't punishing me for not being like you he was punishing me because he thought I was. 'Don't you dare take that tone of voice with me, I will not have another rebellious child under my roof!' He hit me once for walking because he thought I was doing it disrespectfully."

Ameiko swallows hard. "I know. He did it to me to, that's why-"

"You don't know. How could you?" Ruka finally looks up and her face is streaked with tears. "You were always so brave. Able to defy him. To stand up to him. To just leave. So you did. I know why you left. I understand why you left. But why...why couldn't you have taken me with you?"

"Because I didn't think you'd go." For a moment the only sound in the room is Ruka's ragged breathing. Ameiko blinks away a few tears of her own before continuing. "And because you're right. I didn't know. Or well, I did, but I thought...he did it to me too, okay? Telling me how much better you were. 'Ruka shows an interest in the family business even at her age, why don't you spend more time in the Glassworks?' 'Ruka stays in the manor like she's told, why do you keep sneaking out?' 'Ruka would never...'" She breaks off, shaking her head. "I thought I was the problem. That I was the one making him angry. So if I left..."

"You thought things would be better for everyone."

Ameiko nods.

Ruka manages a broken laugh. "I never knew he talked about me like that. Whenever he said something to me it was about everything I was doing wrong."

"I never would have thought he'd say anything complimentary about me."

Ruka scrubs at her face with her shirt sleeve. "I think...I have to go. I need some time to think."

"Okay." Ameiko doesn't question it. Ruka's always needed time alone to process stuff. "Come back for another lunch when you're ready."

"I will." Ruka starts to head out the door, then pauses. "Ameiko?"


"Thank you for the lunch...sister." She leaves without a backward glance.

Ameiko smiles anyway. They still had a long way to go before they felt like family again, but it was progress.

"See you soon, sister."


Ruka Kaijitsu
Female Human Slayer 1
NG Medium Humanoid (Human)
Init +3; Senses: Perception +5
AC 17, touch 12, flat-footed 15 (+2 dex, +5 armor)
HP 12 (1d10)
Fort +4, Ref +4, Will +2
Speed 20ft (Medium Armor)
Melee Murasamemaru + 6 (1d10 + 6, 18-20/x2)
Melee Light Flail + 5 (1d8 + 4, x2)
Ranged Shortbow + 2 (1d6, x3)
Other Statistics
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 17

Special Abilities:

Power Attack (Level 1): Trade melee attack bonus for damage
Skill Focus - Intimidate (Human Bonus): +3 bonus on one skill (+6 at 10 ranks)

Younger Sibling - Ameiko (Campaign): If you’re Ameiko’s younger sibling, your ferocious independence and self-confidence give you a +1 trait bonus on Will saving throws. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your older sibling.
Bruising Intellect (Social): Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier.
Bloody-Minded (Combat): You gain a +1 trait bonus on initiative and Intimidate checks.
Oppressive Expectations (Drawback): When you fail at a skill check, you take a –2 penalty on checks with that skill until you succeed or until you fail at a different skill check, whichever comes first.

9 skill ranks per level (6 class, +1 human, +2 background) +2 campaign bonus
Background skills are in italics.

Craft (Glass): +4 (+1 rank, +3 class skill)
Disable Device: +3 (+1 rank, +2 DEX)
Intimidate: +8 (+1 rank, +3 class skill, +3 feat bonus, +1 trait bonus)
Knowledge Geography: +4 (+1 rank, +3 class skill)
Knowledge History: +1 (+1 rank)
Knowledge Nobility: +1 (+1 rank)
Perception: +5 (+1 rank, +3 class skill, +1 WIS)
Profession (Accountant): +5 (+1 rank, +3 class skill, +1 WIS)
Ride: +6 (+1 rank, +3 class skill, +2 DEX)
Sense Motive: +5 (+1 rank, +3 class skill, +1 WIS)
Stealth: +6 (+1 rank, +3 class skill, +2 DEX)

Common, Tien

Class and Racial Features:

Slayer Class Features:
Weapon and Armor Proficiency: A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).

Studied Target: A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

Track: A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
Human Racial Traits:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Focused Study (Alternate Racial Trait): At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
Favored Class Bonuses (Slayer):
Level 1: +1/6 slayer talent


Combat Gear:

Murasamemaru (Masterwork Cold Iron Nodachi): Free
Nodachi: 60gp
Light Flail: 8gp
Dagger: 2gp
Shortbow: 30gp
Arrows (20): 1gp
Scale Mail: 50gp

Other Gear:
Backpack (Common): 2gp
Bedroll: 1sp
Belt pouch: 1gp
Canteens (2): 4gp
Chalk: 1cp
Charcoal: 5sp
Compass: 10gp
Crowbar: 2gp
Flint and steel: 1gp
Grappling Hook (Common): 1gp
Hammer: 5sp
Hooded Lantern: 7gp
Ink: 8gp
Inkpen: 1sp
Journal: 10gp
Mess kit: 2sp
Oil (5): 5sp
Piton (10): 1gp
Potion (CLW): 50gp
Rope (Silk): 10gp
Sack: 1sp
Shovel (Common): 2gp
Soap: 1cp
Thieves Tools (Common): 30gp
Trail Rations (5): 2.5gp
Traveler's Outfit (x3): 2gp
Waterproof Bag: 5sp

Total cost: 297gp, 2cp
Remaining gold: 2gp, 9sp 8cp

Planned progression:

Level 1: Power Attack, Skill Focus (Intimidation)
Level 2: Trapfinding
Level 3: Weapon Focus (Nodachi)
Level 4: Combat Style (Gory Finish)
Level 5: Intimidating Prowess
Level 6: Combat Style (Shatter Defenses), Combat Trick (Cormudgeon Smash)
Level 7: Accomplished Sneak Attacker
Level 8: Trap Spotter, Skill Focus (Perception)
Level 9: Improved Critical
Level 10: Combat Style (Dreadful Carnage)


4689 - Ameiko Born
4694 - Ruka Born
4701 - Ameiko Left Sandpoint
4702 - Atsuii's Funeral
4705 - Ameiko Left Sandpoint
4706 - Ameiko Returned
4707 - Attack on Sandpoint
4711 - Present Day

Where stuff is:

Not taken:
Traveler's Outfit (2): 2gp, 10lbs
Nodachi: 60gp, 8lbs

Traveler's Outfit (1): Free, 5lbs
Scale Mail: 50gp, 30lbs
Murasamemaru: Free, 8lbs
Light Flail: 8gp, 5lbs
Cold Iron Dagger: 4gp, 1lb
Shortbow: 30gp, 2lbs
Arrows (20): 1gp, 3lbs
Backpack (Common): 2gp, 2lbs
Belt pouch: 1gp, .5lbs

Stored in Backpack:
Bedroll: 1sp, 5lbs
Crowbar: 2gp, 5lbs
Grappling Hook (Common): 1gp, 4lbs
Hammer: 5sp, 2lbs
Hooded Lantern: 7gp, 2lbs
Ink: 8gp -
Inkpen: 1sp -
Journal: 10gp, 1lb
Mess kit: 2sp, 1lb
Oil (5): 5sp, 5lbs
Piton (10): 1gp, 5lbs
Potion of CLW: 50gp, -
Rope (Silk): 10gp, 5lbs
Sack: 1sp, .5lbs
Shovel (Common): 2gp, 3lbs
Soap: 1cp, .5lbs
Waterproof Bag: 5sp, .5lbs

39 pounds in backpack

Stored in Belt Pouch:
Canteens (2): 4gp, 2lbs
Chalk: 1cp -
Charcoal: 5sp -
Compass: 10gp, .5lbs
Flint and steel: 1gp -
Thieves Tools (Common): 30gp, 1lb
Trail Rations (5): 2.5gp, 5lbs

8.5 pounds in Belt Pouch