Truthseeker Wayfinder

Ruinkind's page

33 posts. No reviews. No lists. No wishlists.




In Impossible Magic, I have some questions about the Veil Dancer archtype (pg 104).

Contingency Leap
-Can this be used with voluntary falls? The rules seem murky to me here.
-Also, can the destination be flat ground if it’s not next to an edge? It seems reasonable to me that this should be possible, yet the wording of the Trigger seems very specific.

Afterimage
-The phrasing seems to imply you’re creating a plausible decoy of yourself, yet also says creatures can easily distinguish between you and your afterimage, which seems contradictory. Is it just easy because it fails skill checks and is destroyed by any damage? Is the illusion easier to hit than the Veil Dancer?
-Is it right to assume this illusion is visual only and doesn’t prevent creatures from entering its space? If yes, trying to touch it seems like another easy differentiator.
-Also, with a duration of 1 minute if not destroyed, there’s nothing which prevents multiple afterimages from existing at once, correct?

Hush
-This seems like it’s unintentionally missing the Teleportation trait, yes?


In Impossible Magic, I’m confused about the Runesmith rune Pluuna, Rune of Illumination (pg 56).

By itself it says it sheds bright light in a 20-foot emanation (and dim light to 40 feet). And when invoked, it says “each creature in the light must succeed at a Fortitude save against your class DC or be dazzled for 1 round.” But it doesn’t specify whether that means each creature in the bright light or the dim light.

Ordinarily I’d just say dim light is light so it must mean a 40 radius, but the line about dim light is added parenthetically, so I feel like there’s maybe room for interpretation.

If anyone has any additional takes here, I’d love to hear them.

Also, any advice on how to best use the rune without dazzling my whole party?


1 person marked this as a favorite.

In Impossible Magic, the Rune Thrower sample runesmith (pg 58) is described as using rune-covered knives (pretty cool IMO).

However the listed starting feat, Remote Detonation (pg 48), specifies a ranged strike using physical ammunition. So it doesn’t sound like it works with thrown weapons.

Am I missing something here?


In Impossible Magic, the Runesmith Dedication feat (pg 90) seemingly doesn’t provide trained proficiency in Runesmith class DC.

Is this an oversight, or am I missing something?


In Impossible Magic, the Runesmith feat Vital Compound Invocation (pg 50) appears impossible to use when you can first take it at 6th level.

This feat requires you to invoke both a primal rune and a divine rune. But the problem is that there aren’t any divine runes available by 6th level. The earliest you gain such access is level 9, via a single divine rune “Yudici”, which can only be drawn on shields. If nobody in your party uses shields, you’ll be waiting until 13th level for more divine runes.

This is possibly an issue of missing traits. I speculate 1st level runes like “Baruiel” and “Pluuna” may have been intended to be divine.