Full Name |
Rudimilius Snack |
Race |
Halfling Witch 1 | |
Classes/Levels |
HP 14/14 | AC 15| F: +5, R: +5, W: +7 |Perc: +5 | Speed: 25 | Hero Points: 1 | Focus Points: 1 | Conditions: None| Familiar: Speech, Independent |
About Rudimilian Snack
Male Witch 1
Ancestry/Heritage: Wildwood Halfling
Background: Hermit
Perception: +5
DEFENCE
AC 15
HP 14
Saves Fort +5 Refl +5 Will +7 [/spoiler]
OFFENCE
Speed 25
Melee club +2, 1d6-1
Spell attack +7
Ranged sling +5 1d6-1
STATISTICS
Str -1 Dex +2 Con +2 Int +4 Wis +2 Cha 0
SKILLS
Skills Acrobatics +5, Arcana +7, Athletics -1, Deception +3, Lore: Halfling +7, Lore: One Terrain +7, Medicine +5, Nature +5, Occultism +7, Society +7, Stealth +5, Survival +5, Thievery +5
LANGUAGES
Halfling, Common, Elven, Varisian, Goblin, Shoanti
FEATS
Halfling Feats
Halfling Lore: Gain trained in acrobatics and stealth.
Skill Feats
Additional Lore (Halfling): Gain halfling lore skill.
Dubious Knowledge: Regular failures on recall knowledge result in two facts, one false, one true.
Class Feats
General Feats
Pet (gained from Familiar)
SPELLS:
Hex Cantrip: Wilding Word
Hex: Patron's Puppet
Cantrip Guidance [X], Tangle Vine [X], Electric Arc [X], Frostbite [X], Light [X]
Level One Grease [X], Heal, Summon Animal [X]
PATRON:
Patron: Wilding Steward
Spell List: Primal
Patron Skill: Nature
Patron Lesson: Lesson of Wild Speech Your patron has taught you the complexities of nonverbal speech, letting you influence and call animals and plants to you. You gain the wilding word hex cantrip and your familiar learns your choice of summon animal or summon plant or fungus
Familiar: Familiar of Keen Senses Your familiar has glinting eyes, twitching ears, or some other sign of a beast's powerful senses. When you Cast or Sustain a hex, your familiar gains your choice of an imprecise scent, tremorsense, or wavesense, with a range of 60 feet until the start of your next turn, and it can immediately Point Out as a free action.
SPECIALS
Familiar of Keen Senses When you cast or sustain a hex, your familiar gains scent, tremorsense, or wavesense with a range of 60' until next turn and can Point Out as a free action.
Wildwood halfling Ignore difficult terrain caused by plants or fungi.
EQUIPMENT
Money: 7 gold, 4 silver, 8 copper.
Equipment: Adventurer's pack (backpack, bedroll, 10 pieces chalk, flint, 50' rope, 2 weeks' rations, soap that i ate, 5 torches, waterskin), a club, sling, 20 sling bullets, minor elixir of life (x2), scroll of
FAMILIAR: Errol the green weasel.
Level 1, AC 15, F: +5, R: +5, W: +7, Low Light Vision, 5 HP, +4 to perception acrobatics and stealth, and +1 to other skills.
Empathic communication, 1 mile.