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About Rowan TharnRowan Tharn
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Life - CL 2; DC 16; Duration Range Touch Talents None Drawbacks None Enhancement - CL 2; DC 16; Duration Concentration, 1 min per level; Range Close Talents Natural Enhancement Drawbacks Bodily Enhancement Nature - CL 2; DC 16; Duration Concentration, 1 min per level; Range Self Talents Plantlife Package, Barkskin Drawbacks None Destruction - CL 2; DC 16; Duration Intant; Range Close Talents Drawbacks None Divination - CL 2; DC 16; Duration Concentration Range Self Talents Extra Divination (Time, Weather, Conjurations) Drawbacks None --------------------
Equipmeent - Talents: Unarmored Training Open Hand - Talents: Tear Flesh, Bestial Training (Claws Drawbacks: Savage Combatant Scout - Talents Great Senses Drawbacks: None Atheletics - Swim, Run, Fly TalentsExpanded Training Drawbacks None
SQ
Quick Transformation The shifter may use the Alteration sphere to apply a shapeshift to herself and only herself as a move action. Maintaining this effect through concentration only requires a move action each round. Wild EmpathyA druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check. Studied Target A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. +1 target and +1 skill/5 levels. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 7th level, a slayer can study an opponent as a move or swift action. -----------------
Both of his parents had been Pathfinders, his mother an Ustalavan diviner, his father a Ulfen Alchemist. She had been infected after a run in with Werebears and though they had cured her before it could take hold, it had affected their unborn child. He was born marked by the curse, as a bear cub melting into a crying baby. Rowan grew up on the road with his parents, taking him on expeditions. Ruins, field experiments, Tombs, Rowan was there along side them, after the danger was over, of course. He learned from some of the best scholars the Inner Sea had to offer, teaching him biology, anatomy, magic, history, philosophy and what ever else Rowan could squeeze from them. Because of his heritage and natural ability in shape shifting, Rowan had a keen interest in creatures, studying how they moved, their anatomy, learning to replicate it himself. Eventually, he left his parents for university. At university, he studied magical biology and magic as much as he could, garnering interest from one Professor Lessik, a renowned researcher, taking Rowan under his wing. Making excursions out into the wild areas fostered his ability in tracking and observing, as well as fleshing out skill in defending himself. After graduating with top honors, Rowan joined the Pathfinders as a way to start making a name for himself, signing up for remote exploratory missions. When he got back from his 2nd one, Rowan heard from his professor about the expedition out to Azlant. Hearing about the strange creatures there, as well as the chance to make discoveries about the lost Azlant, Rowan signed on. Rowan on his own looks like nothing special, if a little bookish. Long blonde hair, tied back, a thick reddish beard belie his Ulfen ancestry. His pack is filled with books and supplies. He is quiet, for the most part, until a topic he is interested in is brought up, from science to magic to politics to history. At an inn, he can be seen reading while drinking his pint or something stiffer. He is a kind man, liable to help those asking for it a bit too readily. He is trusting, but knows to read people enough he doesn't get conned too often. He is an observer at heart, analyzing what is around him. Because of his beastial heritage, however, Rowan has a darker side at odds with his normally congenial personality. When angered, he can become a real beast, literally. Rowan fears the moments he loses control of his beast, but these are far and few between. He typically has excellent control over his mind during transformation, but this wasn't always the case. He lost control several times as a child, once injuring a boy that bullied him requiring his father to heal the boy lest the boy would have died. Rowan is eager and green, ready to make his mark studying Azlant's creatures and the Azlanti ruins themselves. |