Rothca's page

Organized Play Member. 1 post. No reviews. No lists. No wishlists. 18 Organized Play characters.



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If he is not using any manufactured weapons, he has no reason to be taking TWF, as TWF has nothing to do with natural attacks. If you have 3 primary attacks, all 3 attacks hit at your full bonus, there is no subtraction from it.


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Who needs realism when you have awesome fantasy artwork. Love the cover of Ultimate Campaign.


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The way my group does it is that someone usually takes care of all the bookkeeping, and at the end of the adventure, liquid assets (gold, gems, etc.) are tallied up but not divided yet. We then go through any and all gear and items that have been picked up during the adventure, and determine who gets what based on need and shoring up weaknesses, and after that any unclaimed items are typically sold off and that loot added to the running tally of treasure. Only then do we split up the gold evenly among the group. Whoever receives an item during the quest, the group makes note of it, does not take that item worth out of their share of gold, but keeps a list of who got what, so if someone goes to sell an item that came from group loot, the whole group receives the share of the gold. The idea being that the person who gets the most benefit out of a particular item should not be penalized for utilizing something that maybe only they can use, and especially since giving them the new item will most likely positively affect the group as a whole, offsetting anything else. Also, we only run home brew games, so our GM can easily throw in some specific loot if any characters feel like they are lacking or falling behind.

That's how we do it.


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I got Qyayaciaisqx.

I think I broke something.

Good thing my character is a lizardman, might just fit.


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This is why my group does not allow evil alignments, let alone a mixed party of good and evil alignments.


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That looks like the wording for Fighting Defensively as a Standard Action. What's weird is how the wording for Fighting Defensively as a Full Round Action is different:

Fighting Defensively as a Full Round Action:
Fighting Defensively as a Full-Round Action: You can choose to fight defensively when taking a full-attack action. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for until the start your next turn.

And it states earlier that all dodge bonuses stack, and that dodge bonuses apply to CMD, so...

Probably someone just missed it on the standard action, for I see no reason why the AC bonus would be different for the two

edit: ninja'd